Planescape Campaign
Session Eight One
Arothir: You had regrouped…I think…in the entrance of the dungeon
Arothir: LOL
Arothir: ...oo
Kiergath: err, explosive
Arothir: ...muahahaha
Kiergath: but yes
Kiergath: we’d regrouped at the entrance
Shenvallei: aye we have. (give me one moment got a phone call.)
Arothir: Kay
Kiergath (enter): 19:44
Arothir: Half the shit in these books are f—hallo
Kiergath: Booting ‘Kiergath’ from room…
Kiergath (exit): 19:44
Kiergath: yes, quite
Arothir: I wonder if this will keep up
Kiergath: ?
Shenvallei: What keeps happening, Morgan keeps getting booted?
Arothir: The discing
Kiergath: what?
Kiergath: lol
Shenvallei: time for a reboot?
Kiergath: I’m fine
Shenvallei: alright
Kiergath: The first time I didn’t DC, I reconnected deliberately
Kiergath: the second time I did something stupid and locked up ORPG
Arothir: lol
Arothir: nice
Arothir: Alright…
Arothir: So something something something, in a dungeon
Alusair: I miss the days when emotes didn’t show your #.
Shenvallei: hehe
Alusair: We were in the entry hall, had just memorized, buffed and re-memorized
Shenvallei: how do you do an emote?
Alusair: .. /me
Shenvallei tests the emote. *
Alusair: yes
Alusair: beautiful
Shenvallei: yeah but yours was
Shenvallei: without your name
The knowledge that you exist is a burden on my: No it wasn’t
The knowledge that you exist is a burden on my mind. *
Alusair: :P
Shenvallei: my head hurts.
Alusair: Its a different alias
Alusair: everything but the last word is part of the name.
Alusair: I used to have “Room” as an alias, too.
Alusair: :P
Alusair: and “The”
Shenvallei: heh
Alusair: but I lost most of my alias library sometime back
Arothir: Ah, lame
Shenvallei: Ok only change to my spell list is Im swapping prestdigitation for another detect magic.
Alusair: I don’t even have a VLG, lol…
Shenvallei: other than that its done.
Shenvallei: same as I messaged you last night
Arothir: Kay
Alusair: my spell list is the same as I sent you
Arothir: wagh
Arothir: my head is buggin’ just warning you
Alusair: with the usual spell on Jess
Arothir: I’ll forget shit
Alusair: whatever
Alusair: you don’t keep track of my memorized spells anyway
Arothir: No, not that
Alusair: :P
Arothir: i was going to say something
Arothir: but I forgot about nit
Arothir: :P
Alusair: whatever
Alusair: we love you anyway
Shenvallei: same boat this should be a fun game.
Alusair: in a completely heterosexual, brotherly fashion
Alusair: moving on
Alusair: right, time to open the schnapps
Shenvallei: good idea. Ive already had 2 doubles
Alusair: ...neat
Alusair: nick, glad you brought up that butterscotch schnapps
Alusair: good shite
Arothir: lol..
Arothir: OKAY
Arothir: So…
Arothir: Dungeony…stuff.
Arothir: Spooky.
Arothir: Be afraid.
Shenvallei lets out a long sigh then hops to his feet. “Is everyone ready to depart?” *
Alusair: “Been ready.”
Alusair: “One last door, aye?”
Arothir: Van nods and quits yawning.
Shenvallei: Make my way north up the corridor to the remaining door.
Alusair: Follow
Arothir: YOU DO
Arothir: The door…is…large…easily fifteen feet wide
Alusair: Any apparent way of opening?
Arothir: Yes.
Arothir: Two big loops.
Arothir: No keyhole.
Shenvallei: Hmm
Shenvallei: Grab and pull.
Arothir: You yank on the door…
Arothir: Str check!
Shenvallei: [1d20<!- Official Roll ->] => [2] = (2)
Arothir: YOU STRAIN! YOU PULL! YOU ALMOST SHIT YOUR PANTS
Arothir: But alas, no movement comes from the door.
Shenvallei: lol
Arothir: Poor Shen
Arothir: Can’t open a jar of pickles…
Arothir: :P
Alusair: At least you said almost.
Arothir: That’s true.
Alusair sighs and moves to the door, gives it a pull. [1d20<!- Official Roll ->] => [13] = (13) *
Arothir: The door grates open
Alusair: Don’t open it more than wide enough to get in
Arothir: You do so
Arothir: A blue light, flickering, falls through the door onto the floor.
Alusair: peep around the door!
Arothir: YOU PEEP!
Alusair: ( “You see an undead medusa! You are STONED!” )
Alusair: ( ” Eeerrr… ” )
Arothir: In front of you…on a pedestal…a large, skeletal beast, ten feet broad with two massive tusks.
Alusair: ”....”
Alusair: Is it moving?
Arothir: No.
Arothir: Have you entered the room?
Alusair: god no
Shenvallei: Ill look at the blue light on the floor.
Shenvallei: What is it?
Arothir: You can’t quite tell.
Arothir: The flickering indicates it’s a flame of some sort.
Shenvallei: Can I reach it?
Shenvallei: Without entering the room
Arothir: The flame?
Alusair: ( I think theres been a misunderstanding.. the light’s SOURCE did not fall. We cannot see it. The illumination, however, is shed through the doorway. )
Arothir: Or the light?
Shenvallei: yes
Arothir: ( That’s it. )
Shenvallei: oh
Shenvallei: when you said fall you mean shine thru
Shenvallei: ok
Alusair: si
Shenvallei: Ok so do we see where the source of light is comming from or does it appear to just happen?
Arothir: Well, without peeking into the room more thoroughly, no.
Shenvallei: Oh I look in fully.
Arothir: You see…two braziers emitting a blue flame on either side of the skeletal beast.
Shenvallei: “Fascinating.”
Shenvallei: I step in the room.
Shenvallei: And look about for traps as I head for the Brazier on the left (west end).
Alusair glance at Van, shrugs and goes into the room. *
Alusair: glances
Arothir: You head to the brazier…
Arothir: The skeleton doesn’t…move…
Arothir: But there is a small passageway on the left…
Arothir: It ends in another coffin, this one with a warhammer on top of it.
Shenvallei: I put my hand near the blue flame. Is it hot or just bright?
Arothir: It’s hot.
Shenvallei: “Bah. Not coldfire.”
Arothir: Van: What’s coldfire?
Arothir: There’s a locked chest in the corner, of average size, then a smaller one up on a shelf.
Shenvallei: “I had heard coldfire was valuable. Its an essence of tempered energy from the elemental plane of fire.”
Shenvallei: Ill take a good look at the skeleton. What creature did it belong to, or is it a construction?
Arothir: A knowledge (creatures) check
Arothir: Or exotic, or something
Shenvallei: [1d20+7<!- Official Roll ->] => [5,7] = (12)
Arothir: You identify it as the Species: Elephant.
Shenvallei: “Interesting. This creature is called an elephant. It is a mighty beast.”
Shenvallei: “Not that the information helps us in any way. Though…”
Arothir: Van’s eyeing the skeleton warily.
Alusair: “Best perhaps to destroy it.”
Shenvallei: “If we are on Faerun I know we are in the southern lands. Elephants only frequent there.”
Arothir: Van: Why destroy it? It’s harmless…it hasn’t done anything to us yet…
Shenvallei: “Then again the jungle told us that already.”
Shenvallei: “Who said anything about destroying it?”
Alusair: ”. . . forgive me, but have you encountered some other bones that were interred here and were harmless? Because I seem to have missed them.”
Shenvallei: “Every skeleton deserves a fair chance.” Shen smiles sweetly.
Alusair: “Every.. ... what? Gods, you have got.. Ugh. Its not even worth it.
Alusair: “
Alusair jams her sword into its scabbard and walks off to fume in a corner *
Shenvallei: Circle the statue and inspect for any clues.
Arothir: You fume!
Arothir: Which corner?
Alusair: . . . Hmm…
Alusair: Anything special about any of them that I can see?
Arothir: Not to scale
Alusair: whoa.. 3 coffins.. ok..
Arothir: A quick look around reveals that map
Alusair: Yeaaaaahhhhhh
Alusair: Anything special about the coffins?
Arothir: The coffin to the left reveals a warhammer.
Alusair: I know one had a ..warhammer, was it?
Arothir: Engraved on the lid are two crossed swords.
Arothir: On the right, a one-handed, single blade axe
Arothir: with a kite shield resting atop it.
Arothir: there are two large chests sitting in front of statues
Shenvallei: Can you put up a map? sorry.
Alusair: he did
Alusair: its most of the way down
Alusair: so scroll your map
Alusair: :)
Shenvallei: oh
Shenvallei: there it is
Alusair: Hmm…
Alusair: Leftern coffin, top corner
Arothir: up top, resting on the chest is a wooden staff, with a (sorry, I didn’t know it was that far down) azure blue crystal lashed to the top of it. The base of the staff is tipped with what looks like a metal dagger.
Arothir: There’s also a chest nearby, and a smashed vase.
Alusair: A smashed vase? But Shen hasn’t had time to do that
Shenvallei: statues are behind the coffins?
Arothir: To the sides of the coffin
Shenvallei: The only good vase is a smashed vase.
Shenvallei: “hmm well this room sure is interesting.” I walk over to the lever.
Shenvallei: What is the statue ove?
Arothir: Jess trails behind you. “Levers can be fun..”
Shenvallei: of.
Alusair: ”....”
Arothir: The statue is of a woman praying.
Alusair blinks, an ear twitching at the word “lever”. *
Arothir: ...Something seems off about her.
Alusair: Off about the statue?
Shenvallei: Inspect the lever.
Arothir: The lever is…rested.
Arothir: And yes, the statue, not Jess.
Alusair draws her sword, attempting to locate Van without moving from her corner. *
Shenvallei: Lever is currently in the downward position or upward?
Arothir: Upward.
Arothir: Van is fairly visible.
Arothir: He stays away from the walls after that gnome incident.
Shenvallei: Grab the lever.
Shenvallei: Does it feel sturdy enough to pull?
Arothir: The lever is grabbed.
Arothir: Yes, it does.
Shenvallei: Slowly pull it to the halfway point.
Arothir: you slowly pull the lever…
Shenvallei: Watch for any change in the room and listen.
Arothir: You can’t observe most of the room
Arothir: But you do hear a faint grinding of stone
Alusair: ... None of that grinding is coming from the coffin next to me, is it?
Shenvallei: Where is Al and Van on the map?
Arothir: Nope.
Arothir: Van keeps walking around the elephant, checking the two halls that surround it
Shenvallei: “Anything happening?”
Shenvallei: To Van.
Arothir: Van: Huh? No…no gnomes…why, should there be?
Shenvallei: Pull the lever all the way down.
Arothir: You pull the lever all the way down…and it snaps off in your hands. Seconds later, the grinding noise stops.
Alusair: “And here I was hoping to make it to two hundred at least.. now I don’t know if I’ll make it to one-ten.”
Shenvallei: “Argh! It rusted off in my hand!”
Arothir: Van doesn’t even seem to be paying attention to you two, more staring in awe at the elephant skeleton.
Shenvallei: “See anything interesting Van?”
Shenvallei: Walk over to him and look at what he is looking at.
Arothir: Van:...the bones…they’re odd… they shouldn’t be staying together with no sinew…
Alusair: “No… really?
“
Alusair: “Am I just a decoration!?”
Shenvallei: I laugh out loud!
Alusair tosses her sword on the ground and slumps down onto the ground, arms crossed in frustration. *
Arothir: Van: No, no, it’s not that…there’s solid connection here…
Arothir: He taps a knee joint, and it pings
Arothir: Somewhere in the middle-C region
Arothir: Van: It’s not a skeleton…it’s…just a decoration…
Alusair swings around to put her back against the coffin and starts talking to the occupant. *
Shenvallei: Ill hop up next to the elephant and inspect a joint.
Shenvallei: Is it fused together?
Alusair: “So.. been here long? Yes, I bet you have. Nice place. Oh? Really! I had no idea it took so much work to make a tomb. Thats fascinating.”
Arothir: It’s…glass.
Alusair: Detect evil.. make sure I’m actually talking to something, even if it cant/doesn’t want to respond
Arothir: Oh, you’re talking to something.
Alusair: good
Arothir: You even get muffled replies.
Alusair: .... excellent.
Alusair: Keep talking.
Shenvallei: Glass aye?
Arothir: ...you notice, the replies are all…the same.
Arothir: Three short words.
Shenvallei: let
Shenvallei: me
Shenvallei: out
Arothir: And yes, Shen, glass, inserted into painstakingly drilled holes.
Arothir: ...Wow, Nick’s good at this.
Arothir: :P
Shenvallei: “Well its a nice piece of art.”
Arothir: Van: Certainly…impressive.
Shenvallei: “Still doesnt mean it isnt dangerous Vahn.”
Alusair: Alex!
Arothir: yes?
Alusair: Tell my new friend all abou the last 3 or so weeks of my life
Alusair: about
Alusair: Ever since I met Shen
Shenvallei: lol
Alusair: See if I can move it to laughter
Arothir: ...you move it to four word phrases.
Alusair: let
Alusair: me
Alusair: kill
Shenvallei: now
Alusair: him?
Alusair: ...
Alusair: Oh
Shenvallei: “I wonder if the tusks are valuable.”
Shenvallei: Ill inspect the tusks. Are they ivory?”
Alusair: “So, mister Undead.. You’re undead, right? I mean, you live in a tomb, you seem to be monosylabic..”
Alusair: “Then again.. ‘live’ is kind’ve an ironic term to use, isn’t it?”
Arothir: Yes, yes they are
Arothir: They’re also…taller than you
Arothir: By two feet.
Shenvallei: Hop down.
Arothir: A very muffled, irate “I do very well for myself thank you very much”
Alusair: “So, mister undead. I’m kinda bored. If I letcha out, what’ll ya do?”
Shenvallei: “Oh well. No point worrying about the statue.”
Shenvallei: Dart over to the statue of the praying woman and inspect it throughly.
Arothir: You do so.
Arothir: Search check.
Shenvallei: Take 20
Alusair: “Nothing, huh? Thats kind’ve dull, guess I’ll leave you in there..”
Alusair: “After all.. you can do nothing in there just as well as you can out here!”
Arothir: You see…the woman’s arms…are seperate from the rest of the stone.
Alusair: “Then again.. if I let you out, I’d have to fight you anyway..”
Shenvallei: “Hmm this looks interesting.”
Alusair: “And then one of us would end up dead. Errr.. deader, in your case. No offense.”
Shenvallei: Climb up on the statue.
Arothir: you do
Arothir: How do you get up?
Shenvallei: Grab a hold of her arms and see if I can pull on them.
Shenvallei: Depends how tall is she?
Alusair: “Thats a pretty neat trick. How many of you are in there?”
Arothir: They don’t seem like they’re going to budge that way
Arothir: Pry 12 feet
Arothir: On top of the pedestal.
Arothir: So her heead’s pry 18 feet from the floor
Shenvallei: wow.
Shenvallei: big statue.
Arothir: yeah
Alusair: “You know what! The hell with it!”
Alusair: Get up
Shenvallei: Ill climb.
Arothir: You get up
Alusair: And shove the coffin open
Arothir: STR CHECK!
Alusair: [1d20<!- Official Roll ->] => [12] = (12)
Alusair: +.
Arothir: Enough.
Arothir: The slab slides off, sending the warhammer clattering to the floor.
Alusair: oh well
Shenvallei: “Wait I think I know what to do.”
Arothir: Within, you see a gray, dusty little imp, sitting with a ball of yarn and knitting needles, knitting into a bag
Alusair: “Oh. Neat.”
Arothir: Van: What’s that, Shen?
Shenvallei: As soon as I get up here Ill tell you.
Shenvallei: ””
Alusair offers the imp a waterskin, “Drink?” *
Arothir: Imp:...FREEE!!!
Arothir: He leaps up, leaving his bag behind, and flapping his little wings, zips out the door
Alusair: “Right. Not a conversationalist, huh.”
Arothir: Assuming no interruptions.
Arothir: Shen, climb check.
Alusair: Newp
Alusair: Investigate whatever he left behind
Shenvallei: what stat for climb?
Alusair: str.
Shenvallei: [1d20<!- Official Roll ->] => [6] = (6)
Arothir: You…get onto the pedestal
(20798) LordTelarus (enter): 20:58
Arothir: ...and not any higher.
Arothir: You eventually scramble to the top
Arothir: The Imp left behind a bag..filled with…yarn…
Arothir: It seems like a very long scarf…
Arothir: Pulling on it yields more and more scarf.
Alusair: . . . quality?
Shenvallei: wonder how long hes been knitting.
Arothir: Of the scarf?
Arothir: Masterwork.
Alusair: return it to the bag
Arothir: You do.
Alusair: take it with me.
Arothir: Shen – Probably 100 years. At least.
Arothir: And all he knew how to do was knit scarves, nothing else.
Shenvallei: So can I see if the woman is actually praying? Does it look like her hands/arms move in any way?
Arothir: Yes, it appears that the arms do move.
Shenvallei: Try to move them if I can.
Arothir: How?
Arothir: Pull, push, fart on?
Shenvallei: Well I already tried to pull them down and that didnt work.
Shenvallei: So maybe they raise up.
Shenvallei: From atop her shoulders Ill try to pull them up.
Arothir: You pull the arms up…the woman raises her arms towards the heaven…you’re about to give up when you hear a click, and a metal clanking from behind you.
Shenvallei: Turn around.
Arothir: The door is slowly rising…a red glow is filtering in under the door…and the temperature rises perceptibly.
Arothir: The laughter you heard before gets louder.
Arothir: Much louder.
Shenvallei: “Uh oh.”
Arothir: It echos…finally, you can see it’s source…a small gnome, standing before a massive stone altar.
Shenvallei: Beyond the door?
Arothir: Yes
Arothir: Before him eminates a red glow, bathing the entire room in it…
Arothir: The source seems to be set in the floor before him.
Shenvallei: “Aha! Sir we wish to parlay!”
Arothir: The laughter increases.
Alusair: “Oh, sir, may we SPEAK to you!? What in the sod is this … bah!”
Shenvallei: To the gnome from atop the shoulder of the woman statue.
Shenvallei: I wait.
Arothir: You wait…
Arothir: The laughter increases, but the Gnome doesn’t move any more
Arothir: Jess starts getting visibly freaked out
Arothir: Van’s jittery
Shenvallei: “Probably another illusion all.”
Alusair: “I agree, lets find out.”
Arothir: Van: I don’t like this..illusion or not…
Shenvallei: Climb down.
Alusair: “Oh, you don’t like it! But.. but.. I thought this was fun!”
Shenvallei: Walk to the northern door.
Alusair retrieves her sword and heads towards the door. *
Shenvallei: Detect magic in a cone targeting the gnome/red light/altar.
Arothir: You do, indeed, detect magic…mainly from the sword you see sitting on the altar.
Shenvallei: continue detecting another round to see how many individual auras radiate from the targets.
Arothir: Just one from straight ahead
Arothir: LOL
Arothir: ...oo
Kiergath: err, explosive
Arothir: ...muahahaha
Kiergath: but yes
Kiergath: we’d regrouped at the entrance
Shenvallei: aye we have. (give me one moment got a phone call.)
Arothir: Kay
Kiergath (enter): 19:44
Arothir: Half the shit in these books are f—hallo
Kiergath: Booting ‘Kiergath’ from room…
Kiergath (exit): 19:44
Kiergath: yes, quite
Arothir: I wonder if this will keep up
Kiergath: ?
Shenvallei: What keeps happening, Morgan keeps getting booted?
Arothir: The discing
Kiergath: what?
Kiergath: lol
Shenvallei: time for a reboot?
Kiergath: I’m fine
Shenvallei: alright
Kiergath: The first time I didn’t DC, I reconnected deliberately
Kiergath: the second time I did something stupid and locked up ORPG
Arothir: lol
- The knowledge that you exist is a burden on my soul. *
Arothir: nice
Arothir: Alright…
Arothir: So something something something, in a dungeon
Alusair: I miss the days when emotes didn’t show your #.
Shenvallei: hehe
Alusair: We were in the entry hall, had just memorized, buffed and re-memorized
Shenvallei: how do you do an emote?
Alusair: .. /me
Alusair: yes
Alusair: beautiful
Shenvallei: yeah but yours was
Shenvallei: without your name
The knowledge that you exist is a burden on my: No it wasn’t
Alusair: :P
Shenvallei: my head hurts.
Alusair: Its a different alias
Alusair: everything but the last word is part of the name.
Alusair: I used to have “Room” as an alias, too.
Alusair: :P
Alusair: and “The”
Shenvallei: heh
Alusair: but I lost most of my alias library sometime back
Arothir: Ah, lame
Shenvallei: Ok only change to my spell list is Im swapping prestdigitation for another detect magic.
Alusair: I don’t even have a VLG, lol…
Shenvallei: other than that its done.
Shenvallei: same as I messaged you last night
Arothir: Kay
Alusair: my spell list is the same as I sent you
Arothir: wagh
Arothir: my head is buggin’ just warning you
Alusair: with the usual spell on Jess
Arothir: I’ll forget shit
Alusair: whatever
Alusair: you don’t keep track of my memorized spells anyway
Arothir: No, not that
Alusair: :P
Arothir: i was going to say something
Arothir: but I forgot about nit
Arothir: :P
Alusair: whatever
Alusair: we love you anyway
Shenvallei: same boat this should be a fun game.
Alusair: in a completely heterosexual, brotherly fashion
Alusair: moving on
Alusair: right, time to open the schnapps
Shenvallei: good idea. Ive already had 2 doubles
Alusair: ...neat
Alusair: nick, glad you brought up that butterscotch schnapps
Alusair: good shite
Arothir: lol..
Arothir: OKAY
Arothir: So…
Arothir: Dungeony…stuff.
Arothir: Spooky.
Arothir: Be afraid.
Alusair: “Been ready.”
Alusair: “One last door, aye?”
Arothir: Van nods and quits yawning.
Shenvallei: Make my way north up the corridor to the remaining door.
Alusair: Follow
Arothir: YOU DO
Arothir: The door…is…large…easily fifteen feet wide
Alusair: Any apparent way of opening?
Arothir: Yes.
Arothir: Two big loops.
Arothir: No keyhole.
Shenvallei: Hmm
Shenvallei: Grab and pull.
Arothir: You yank on the door…
Arothir: Str check!
Shenvallei: [1d20<!
Arothir: YOU STRAIN! YOU PULL! YOU ALMOST SHIT YOUR PANTS
Arothir: But alas, no movement comes from the door.
Shenvallei: lol
Arothir: Poor Shen
Arothir: Can’t open a jar of pickles…
Arothir: :P
Alusair: At least you said almost.
Arothir: That’s true.
Arothir: The door grates open
Alusair: Don’t open it more than wide enough to get in
Arothir: You do so
Arothir: A blue light, flickering, falls through the door onto the floor.
Alusair: peep around the door!
Arothir: YOU PEEP!
Alusair: ( “You see an undead medusa! You are STONED!” )
Alusair: ( ” Eeerrr… ” )
Arothir: In front of you…on a pedestal…a large, skeletal beast, ten feet broad with two massive tusks.
Alusair: ”....”
Alusair: Is it moving?
Arothir: No.
Arothir: Have you entered the room?
Alusair: god no
Shenvallei: Ill look at the blue light on the floor.
Shenvallei: What is it?
Arothir: You can’t quite tell.
Arothir: The flickering indicates it’s a flame of some sort.
Shenvallei: Can I reach it?
Shenvallei: Without entering the room
Arothir: The flame?
Alusair: ( I think theres been a misunderstanding.. the light’s SOURCE did not fall. We cannot see it. The illumination, however, is shed through the doorway. )
Arothir: Or the light?
Shenvallei: yes
Arothir: ( That’s it. )
Shenvallei: oh
Shenvallei: when you said fall you mean shine thru
Shenvallei: ok
Alusair: si
Shenvallei: Ok so do we see where the source of light is comming from or does it appear to just happen?
Arothir: Well, without peeking into the room more thoroughly, no.
Shenvallei: Oh I look in fully.
Arothir: You see…two braziers emitting a blue flame on either side of the skeletal beast.
Shenvallei: “Fascinating.”
Shenvallei: I step in the room.
Shenvallei: And look about for traps as I head for the Brazier on the left (west end).
Alusair: glances
Arothir: You head to the brazier…
Arothir: The skeleton doesn’t…move…
Arothir: But there is a small passageway on the left…
Arothir: It ends in another coffin, this one with a warhammer on top of it.
Shenvallei: I put my hand near the blue flame. Is it hot or just bright?
Arothir: It’s hot.
Shenvallei: “Bah. Not coldfire.”
Arothir: Van: What’s coldfire?
Arothir: There’s a locked chest in the corner, of average size, then a smaller one up on a shelf.
Shenvallei: “I had heard coldfire was valuable. Its an essence of tempered energy from the elemental plane of fire.”
Shenvallei: Ill take a good look at the skeleton. What creature did it belong to, or is it a construction?
Arothir: A knowledge (creatures) check
Arothir: Or exotic, or something
Shenvallei: [1d20+7<!
Arothir: You identify it as the Species: Elephant.
Shenvallei: “Interesting. This creature is called an elephant. It is a mighty beast.”
Shenvallei: “Not that the information helps us in any way. Though…”
Arothir: Van’s eyeing the skeleton warily.
Alusair: “Best perhaps to destroy it.”
Shenvallei: “If we are on Faerun I know we are in the southern lands. Elephants only frequent there.”
Arothir: Van: Why destroy it? It’s harmless…it hasn’t done anything to us yet…
Shenvallei: “Then again the jungle told us that already.”
Shenvallei: “Who said anything about destroying it?”
Alusair: ”. . . forgive me, but have you encountered some other bones that were interred here and were harmless? Because I seem to have missed them.”
Shenvallei: “Every skeleton deserves a fair chance.” Shen smiles sweetly.
Alusair: “Every.. ... what? Gods, you have got.. Ugh. Its not even worth it.
Alusair: “
Shenvallei: Circle the statue and inspect for any clues.
Arothir: You fume!
Arothir: Which corner?
Alusair: . . . Hmm…
Alusair: Anything special about any of them that I can see?
Arothir: Not to scale
Alusair: whoa.. 3 coffins.. ok..
Arothir: A quick look around reveals that map
Alusair: Yeaaaaahhhhhh
Alusair: Anything special about the coffins?
Arothir: The coffin to the left reveals a warhammer.
Alusair: I know one had a ..warhammer, was it?
Arothir: Engraved on the lid are two crossed swords.
Arothir: On the right, a one-handed, single blade axe
Arothir: with a kite shield resting atop it.
Arothir: there are two large chests sitting in front of statues
Shenvallei: Can you put up a map? sorry.
Alusair: he did
Alusair: its most of the way down
Alusair: so scroll your map
Alusair: :)
Shenvallei: oh
Shenvallei: there it is
Alusair: Hmm…
Alusair: Leftern coffin, top corner
Arothir: up top, resting on the chest is a wooden staff, with a (sorry, I didn’t know it was that far down) azure blue crystal lashed to the top of it. The base of the staff is tipped with what looks like a metal dagger.
Arothir: There’s also a chest nearby, and a smashed vase.
Alusair: A smashed vase? But Shen hasn’t had time to do that
Shenvallei: statues are behind the coffins?
Arothir: To the sides of the coffin
Shenvallei: The only good vase is a smashed vase.
Shenvallei: “hmm well this room sure is interesting.” I walk over to the lever.
Shenvallei: What is the statue ove?
Arothir: Jess trails behind you. “Levers can be fun..”
Shenvallei: of.
Alusair: ”....”
Arothir: The statue is of a woman praying.
Arothir: ...Something seems off about her.
Alusair: Off about the statue?
Shenvallei: Inspect the lever.
Arothir: The lever is…rested.
Arothir: And yes, the statue, not Jess.
Shenvallei: Lever is currently in the downward position or upward?
Arothir: Upward.
Arothir: Van is fairly visible.
Arothir: He stays away from the walls after that gnome incident.
Shenvallei: Grab the lever.
Shenvallei: Does it feel sturdy enough to pull?
Arothir: The lever is grabbed.
Arothir: Yes, it does.
Shenvallei: Slowly pull it to the halfway point.
Arothir: you slowly pull the lever…
Shenvallei: Watch for any change in the room and listen.
Arothir: You can’t observe most of the room
Arothir: But you do hear a faint grinding of stone
Alusair: ... None of that grinding is coming from the coffin next to me, is it?
Shenvallei: Where is Al and Van on the map?
Arothir: Nope.
Arothir: Van keeps walking around the elephant, checking the two halls that surround it
Shenvallei: “Anything happening?”
Shenvallei: To Van.
Arothir: Van: Huh? No…no gnomes…why, should there be?
Shenvallei: Pull the lever all the way down.
Arothir: You pull the lever all the way down…and it snaps off in your hands. Seconds later, the grinding noise stops.
Alusair: “And here I was hoping to make it to two hundred at least.. now I don’t know if I’ll make it to one-ten.”
Shenvallei: “Argh! It rusted off in my hand!”
Arothir: Van doesn’t even seem to be paying attention to you two, more staring in awe at the elephant skeleton.
Shenvallei: “See anything interesting Van?”
Shenvallei: Walk over to him and look at what he is looking at.
Arothir: Van:...the bones…they’re odd… they shouldn’t be staying together with no sinew…
Alusair: “No… really?
Alusair: “Am I just a decoration!?”
Shenvallei: I laugh out loud!
Arothir: Van: No, no, it’s not that…there’s solid connection here…
Arothir: He taps a knee joint, and it pings
Arothir: Somewhere in the middle-C region
Arothir: Van: It’s not a skeleton…it’s…just a decoration…
Shenvallei: Ill hop up next to the elephant and inspect a joint.
Shenvallei: Is it fused together?
Alusair: “So.. been here long? Yes, I bet you have. Nice place. Oh? Really! I had no idea it took so much work to make a tomb. Thats fascinating.”
Arothir: It’s…glass.
Alusair: Detect evil.. make sure I’m actually talking to something, even if it cant/doesn’t want to respond
Arothir: Oh, you’re talking to something.
Alusair: good
Arothir: You even get muffled replies.
Alusair: .... excellent.
Alusair: Keep talking.
Shenvallei: Glass aye?
Arothir: ...you notice, the replies are all…the same.
Arothir: Three short words.
Shenvallei: let
Shenvallei: me
Shenvallei: out
Arothir: And yes, Shen, glass, inserted into painstakingly drilled holes.
Arothir: ...Wow, Nick’s good at this.
Arothir: :P
Shenvallei: “Well its a nice piece of art.”
Arothir: Van: Certainly…impressive.
Shenvallei: “Still doesnt mean it isnt dangerous Vahn.”
Alusair: Alex!
Arothir: yes?
Alusair: Tell my new friend all abou the last 3 or so weeks of my life
Alusair: about
Alusair: Ever since I met Shen
Shenvallei: lol
Alusair: See if I can move it to laughter
Arothir: ...you move it to four word phrases.
Alusair: let
Alusair: me
Alusair: kill
Shenvallei: now
Alusair: him?
Alusair: ...
Alusair: Oh
Shenvallei: “I wonder if the tusks are valuable.”
Shenvallei: Ill inspect the tusks. Are they ivory?”
Alusair: “So, mister Undead.. You’re undead, right? I mean, you live in a tomb, you seem to be monosylabic..”
Alusair: “Then again.. ‘live’ is kind’ve an ironic term to use, isn’t it?”
Arothir: Yes, yes they are
Arothir: They’re also…taller than you
Arothir: By two feet.
Shenvallei: Hop down.
Arothir: A very muffled, irate “I do very well for myself thank you very much”
Alusair: “So, mister undead. I’m kinda bored. If I letcha out, what’ll ya do?”
Shenvallei: “Oh well. No point worrying about the statue.”
Shenvallei: Dart over to the statue of the praying woman and inspect it throughly.
Arothir: You do so.
Arothir: Search check.
Shenvallei: Take 20
Alusair: “Nothing, huh? Thats kind’ve dull, guess I’ll leave you in there..”
Alusair: “After all.. you can do nothing in there just as well as you can out here!”
Arothir: You see…the woman’s arms…are seperate from the rest of the stone.
Alusair: “Then again.. if I let you out, I’d have to fight you anyway..”
Shenvallei: “Hmm this looks interesting.”
Alusair: “And then one of us would end up dead. Errr.. deader, in your case. No offense.”
Shenvallei: Climb up on the statue.
Arothir: you do
Arothir: How do you get up?
Shenvallei: Grab a hold of her arms and see if I can pull on them.
Shenvallei: Depends how tall is she?
Alusair: “Thats a pretty neat trick. How many of you are in there?”
Arothir: They don’t seem like they’re going to budge that way
Arothir: Pry 12 feet
Arothir: On top of the pedestal.
Arothir: So her heead’s pry 18 feet from the floor
Shenvallei: wow.
Shenvallei: big statue.
Arothir: yeah
Alusair: “You know what! The hell with it!”
Alusair: Get up
Shenvallei: Ill climb.
Arothir: You get up
Alusair: And shove the coffin open
Arothir: STR CHECK!
Alusair: [1d20<!
Alusair: +.
Arothir: Enough.
Arothir: The slab slides off, sending the warhammer clattering to the floor.
Alusair: oh well
Shenvallei: “Wait I think I know what to do.”
Arothir: Within, you see a gray, dusty little imp, sitting with a ball of yarn and knitting needles, knitting into a bag
Alusair: “Oh. Neat.”
Arothir: Van: What’s that, Shen?
Shenvallei: As soon as I get up here Ill tell you.
Shenvallei: ””
Arothir: Imp:...FREEE!!!
Arothir: He leaps up, leaving his bag behind, and flapping his little wings, zips out the door
Alusair: “Right. Not a conversationalist, huh.”
Arothir: Assuming no interruptions.
Arothir: Shen, climb check.
Alusair: Newp
Alusair: Investigate whatever he left behind
Shenvallei: what stat for climb?
Alusair: str.
Shenvallei: [1d20<!
Arothir: You…get onto the pedestal
(20798) LordTelarus (enter): 20:58
Arothir: ...and not any higher.
Arothir: You eventually scramble to the top
Arothir: The Imp left behind a bag..filled with…yarn…
Arothir: It seems like a very long scarf…
Arothir: Pulling on it yields more and more scarf.
Alusair: . . . quality?
Shenvallei: wonder how long hes been knitting.
Arothir: Of the scarf?
Arothir: Masterwork.
Alusair: return it to the bag
Arothir: You do.
Alusair: take it with me.
Arothir: Shen – Probably 100 years. At least.
Arothir: And all he knew how to do was knit scarves, nothing else.
Shenvallei: So can I see if the woman is actually praying? Does it look like her hands/arms move in any way?
Arothir: Yes, it appears that the arms do move.
Shenvallei: Try to move them if I can.
Arothir: How?
Arothir: Pull, push, fart on?
Shenvallei: Well I already tried to pull them down and that didnt work.
Shenvallei: So maybe they raise up.
Shenvallei: From atop her shoulders Ill try to pull them up.
Arothir: You pull the arms up…the woman raises her arms towards the heaven…you’re about to give up when you hear a click, and a metal clanking from behind you.
Shenvallei: Turn around.
Arothir: The door is slowly rising…a red glow is filtering in under the door…and the temperature rises perceptibly.
Arothir: The laughter you heard before gets louder.
Arothir: Much louder.
Shenvallei: “Uh oh.”
Arothir: It echos…finally, you can see it’s source…a small gnome, standing before a massive stone altar.
Shenvallei: Beyond the door?
Arothir: Yes
Arothir: Before him eminates a red glow, bathing the entire room in it…
Arothir: The source seems to be set in the floor before him.
Shenvallei: “Aha! Sir we wish to parlay!”
Arothir: The laughter increases.
Alusair: “Oh, sir, may we SPEAK to you!? What in the sod is this … bah!”
Shenvallei: To the gnome from atop the shoulder of the woman statue.
Shenvallei: I wait.
Arothir: You wait…
Arothir: The laughter increases, but the Gnome doesn’t move any more
Arothir: Jess starts getting visibly freaked out
Arothir: Van’s jittery
Shenvallei: “Probably another illusion all.”
Alusair: “I agree, lets find out.”
Arothir: Van: I don’t like this..illusion or not…
Shenvallei: Climb down.
Alusair: “Oh, you don’t like it! But.. but.. I thought this was fun!”
Shenvallei: Walk to the northern door.
Shenvallei: Detect magic in a cone targeting the gnome/red light/altar.
Arothir: You do, indeed, detect magic…mainly from the sword you see sitting on the altar.
Shenvallei: continue detecting another round to see how many individual auras radiate from the targets.
Arothir: Just one from straight ahead