Wind Compass


Level: Sor/Wiz 1
Components: V,S,M
Casting Time: 1 Standard Action
Range: 0
Effect / Target: Caster
Duration: 1 hour / level
Saving Throw: none
Spell Resistance: No

By casting this spell, the wizard creates a tiny,
moaning wind that sounds in his ear alone. Its steady
tone is anchored to a single compass direction chosen
by the caster. When his ear is turned toward that direction,
the tone is correct. When the caster turns
aside from that direction, moving his ear to the right
or left, the tone rises or falls accordingly. Returning to
the proper course restores the proper hum. Loud noises
may drown out the hum, but ordinary conversation
does not.

The wind compass spell is most useful on overcast
nights and in blinding sandstorms, when visibility is
greatly reduced. The spell allows the caster to travel
unerringly in a chosen direction. It cannot guide him
along a complex or circuitous, however, nor can it help him find
landmarks. It only reveals his heading (eg, “northwest”).

The caster can choose to end this spell before its
usual duration is up, if he so chooses. He does not have
to concentrate to maintain it, however, and can cast
other spells while the wind compass is in operation.

The material component of this spell is a bit of
earth mixed with spittle, cast into the air.

Return to the Mage spell list.

Wind Compass

Planescape Campaign RaseCidraen Kiergath