Level: Cleric 1
Components: V, S
Casting Time: 1 Standard Action
Range: 120 feet
Effect / Target: 1 creature
Saving Throw: None
Spell Resistance: Yes
This spell creates a brilliant ray of scorching heat that slants down from the sky to strike one target of the caster’s choice. The caster makes a ranged touch attack to strike the target, and any creature struck by the ray sustains 1d6 points of damage, plus 1 point per caster level. Undead creatures and monsters vulnerable to bright light sustain 1d6 points of damage, plus 2 points per caster level. In addition, living victims are also blinded for 1d4 rounds by the spell.
The sun must be in the sky when sunscorch is cast, or the spell fails entirely. It cannot be cast underground, indoors or in hours of darkness, although routine overcasts do not hinder the spell.