Level: Sor/Wiz 4
Casting Time: 1 Standard Action
Range: 10 yards + 10/level
Effect / Target: 20-ft Radius Sphere
Saving Throw: Reflex half
Spell Resistance: Yes
This spell creates a deadly and explosive ball of
flame, said to be harnessed from the sun. Creatures
killed by the sunfire are typically burned to ash.
Damage equals those of a fireball: it causes 1d6 points
of damage per level of the caster, up to a maximum of
10d6. Creatures within the radius of the sphere suffer
only half damage if they make a successful saving
throw vs. spells. Further, a sunfire consumes or melts
flammable items in its area of effect.
Yet there is one key difference between this spell
and a fireball. The wizard who casts sunfire is immune
to the spell effects. So are all nonliving items that he
carries or wears. The caster can even center the spell
on himself and still escape harm.
The material component of this spell is a ball of