Session Twenty Four
Chat log started at 23.7.2009 / 20:21:34
Shenvallei D’ansille: Heya all.
GM: Hey there Nick
Shenvallei D’ansille: Did you get my email Alex?
GM: Did you send me an e-mail?
GM: Why yes, yes you did
Shenvallei D’ansille: I dont know if Morgan spoke to you about starting a new side campaign. But the email is basically the setting primer to help you decide.
GM: Awesome. I’ll have to dig through it, then.
GM: In the meantime, do you both remember where we had left off?
Shenvallei D’ansille: Not really :P it will come back to me though.
GM: Here’s a quick sum-up.
A return to the hideout, wierd worshipers, and a fusing dagger, which becomes a Dagger-golem. At the heart of the Dagger-golem, they find, is the dagger of blood seeking, the dagger of Vengeance. The Dagger of the God-Slayer.
Shenvallei D’ansille: Oh right, and everyone was trying to frame us for murder.
GM: ...pretty much.
Shenvallei D’ansille: And we still have no idea if azuras is alive or if so where he is being held.
Shenvallei D’ansille: First thing Im doing is resting to heal my wounds. After that last battle I need it.
Shenvallei D’ansille: So I deffer my turn to Al until then.
Alusair: What? Why are people deferring to me?
Shenvallei D’ansille: Simple, Im wounded.
Alusair: Why defer to me? Rest. Its not like we’re fighting.
Alusair grumbles her way to a corner to wait for Shen to snap out of his wound-induced crazy.
Shenvallei D’ansille: Thats what I meant, its the annoyance of language and misunderstanding.
Shenvallei D’ansille: Basically I rest and if Al wants to do anything in the meantime then have at it.
GM: You rest.
GM: Time goes by… it feels like quite a while to you… your wounds heal quite slowly.
Shenvallei D’ansille: Eh, I read.
GM: You read.
GM: You eventually heal, several sandwiches later.
Shenvallei D’ansille: And brush Luna.
GM: Luna is brushed.
GM: She now is spotless.
Shenvallei D’ansille: Good.
Shenvallei D’ansille: “Any suggestions on our next course of action?”
Alusair: “Wish I had some. Bit of a spot we’re in, eh?”
Shenvallei D’ansille nods.
Shenvallei D’ansille: “Seems like every time we go outside now we are being harassed, framed, or worse.”
Shenvallei (Shenvallei D’ansille): Im thinking not ignoring give me a min.
Alex: No worries.
Jesebel: “We could always stay indoors!”
Shenvallei D’ansille: I look out the window. Anything out of the ordinary going on?
Jesebel: Only a horde of people milling around outside aimlessly, but it was like that the last time you looked.
GM: Only a horde of people milling around outside aimlessly, but it was like that the last time you looked.
Shenvallei D’ansille: Is there a back door?
GM: Not that you know of.
Shenvallei D’ansille: I search.
GM: And you’ve searched before.
Shenvallei D’ansille: damn right.
Alusair: “Well.. we’re in a bit of a bind.. those sods out still out there?”
Shenvallei D’ansille: “What in the hells are they doing out there?”
GM: “Shopping?” – Jesebel’s helpful offering.
Shenvallei D’ansille: I open the door and wait for them to notice me.
You do so. Slowly, a hush draws over the crowd, and everyone begins to face you. They procede to prostate themselves before you, and you notice some men in red armor among them.
Shenvallei D’ansille: “I will choose one of you and one of you shall come forth and have words with me not meant for others!”
Shenvallei D’ansille scans the crowd looking for an older man.
An excited murmur passes through the crowd.
There is indeed an older man… many, with varying stages of hair, one with a tonsure, one in red armor, and a few older looking demons.
Shenvallei (Shenvallei D’ansille): what is a tonsure?
GM: It’s a ring of hair, with the center of it being bald, typically worn by priests and monks.
Shenvallei D’ansille points at him.
Shenvallei D’ansille: “You.” And I take a step towards him. “Rise and enter, words wait.”
Shenvallei D’ansille: Skill [Perform] [1d20+1 = 21]
You see the old man, trembling with excitement and age, rise up, taking tentative steps, seeking your approval, lest it be yanked from under his feet.
Shenvallei D’ansille: I walk back inside leaving the door open for him.
He rushes inside before you can change your mind and cast him out.
The Kobold wrinkles his nose at his approach. “Too preachy.” He heads into a different room.
Shenvallei D’ansille: I walk towards the center of the room, regard the old man and then with a glance close the door for dramatic effect.
Shenvallei D’ansille: Spell [Open/Close] -> Opens or closes small or light things.
You do so. He goggles.
Shenvallei D’ansille: Ok. Do I notice him eyeing only me or is he regarding Al/Jesebel with the same shocked looks?
His eyes, when he dares to lift them, are only focused on you, and rarely does his glance creep higher than your feet.
Shenvallei D’ansille: “I must thank you for your devotion. In you I see a wisdom that can at times outshine your fellows. That is why I chose you.”
Shenvallei D’ansille thinks of what to say next.
Shenvallei D’ansille: “And now I only ask that you explain to Alusair and Jesebel why you have come and prostrate yourself before me. For they must hear it from one of the devoted.”
Shenvallei D’ansille sits and waits.
The Old Man: “Of course… It is my delight to educate the ignorant in your ways…”
The Old Man: “You see, this man here is to be the death of the Powers… he will show the populace of Sigil their ways are false, and will strip them of all of their power.”
The Old Man: “He is the way! He is the truth!”
The Old Man smiles and nods, looking at Shenvallei for approval.
Shenvallei D’ansille: “Very good. And tell them of how you learned of this.”
The Old Man: “Why, your prophets speak to us, travelling throughout Sigil to bring us the word. They must do it in private, so as not to bring down the wrath of the Lady, but surely, you can deal her a foul blow, master! In fact, some of the faithful have even gone to Aber Toril to bring conscripts back here!”
Shenvallei D’ansille: “Your wisdom is greater than your years. Revolution and change are slow but inevitable. The time will come.”
Shenvallei D’ansille stands, walks to the door and opens it.
The Old Man runs out to spread the word of his leader to the populace at large.
Shenvallei D’ansille shuts the door.
Shenvallei D’ansille walks over to the chair and sits.
Shenvallei D’ansille: “I want to go home.”
Alusair: “From the sounds of it, you may not like what you find there.”
Shenvallei D’ansille: I cast minor image to make a duplicate of myself.
Shenvallei D’ansille: Spell [Minor Image] -> As silent image, plus some sound.
GM: You do so.
Shenvallei D’ansille: Then I cast disguise self to make me look like a human monk wearing brown robes.
Shenvallei D’ansille: Spell [Disguise Self] -> Changes your appearance.
GM: Very well
Shenvallei D’ansille: “Let us leave the image will have them think I am still inside. Can pretend to be ignorant ant talk to one of these
prophets that is spreading lies about me.”
Shenvallei (Shenvallei D’ansille): leave. We can
Alusair shrugs, “As you wish.”
Shenvallei D’ansille: I open the door, exit, bow and thank the illusion, have the illusion smile and wave back, then I shut the door.
GM: You leave.
Shenvallei D’ansille: I begin making my way carefully thru the crowd.
GM: You sneak through the milling, excited populous.
Alusair: follow him, looking nondescript.
Shenvallei D’ansille: To one of them I say. “Forgive my doubt, I am but a newcommer to this glorious gathering. I wish there was a prophet I could speak with to solidify my faith.”
“A prophet… we have not heard one speak in a solid three days, and we have no idea when the Hand of Shenvallei will speak again. I hope it is soon. If you must solidify your faith, seek out Almach, Shenvallei’s apprentice. He sometimes speaks with him directly, and shall gladly solidify your faith. You may find him at The Great Bazaar today, I think.”
Alusair mutters, ”. . . The Great Bazaar? What’re Athar doing in the Bazaar, openly..?”
Shenvallei D’ansille: “Thank you I shall go at once.”
Shenvallei D’ansille whispers to Al, “I dont know but Im ready to beat this Almach’s skull in.”
Shenvallei D’ansille: “Best cover your face Al, this Almach and his spies likely know we travel together.”
Shenvallei D’ansille: “This supposed apprentice.”
Alusair shrugs her reddish-brown hair out of her eyes, “I don’t see what you’re worrying about. Nobody knows who we are.”
Shenvallei D’ansille: “If they have gone thru this much trouble – to make me a prophet of the Athar, to frame us for murders, and have dagger golems at their disposal, I wouldnt underestimate their intelligence. We must figure this out we may have only one chance at this.
Kiergath (Alusair): the hair color being mentioned was a hint. I don’t look the same anymore. I even changed my portrait. :p
Alex: Nice touch, I feel.
Shenvallei (Shenvallei D’ansille): dammit your subtlety vs my perception = fail
GM: Automatic 1…
Shenvallei (Shenvallei D’ansille): sigh… moving on!
Shenvallei D’ansille: To the bazaar.
GM: You head to the Bazaar
You get lost several times, and manage to end up in an alley full of people staring at you with foam dripping from the corner of their mouths, clutching daggers. Some of them are sharpening fingernails, some are holding two daggers with their feet, another is picking scabs.
Alusair: “Ah, hell.”
One of them approaches you, Shenvallei, all swagger. “Pretty girl… bed to come with me, one love?”
He has a hooked dagger in one hand.
Shenvallei D’ansille: He is talking to me?
Shenvallei D’ansille: “They arent for sale. They are mine. And keep your distance with that dagger.”
Alusair: “Uhh.. chief?”
Alusair: “He doesn’t want us.. he wants you.”
Over his shoulder, you see two of the men leap at each other, drawing blood with tooth, nail, and dagger, tumbling around in trash.
“Pretty thing for things that are pretty… come girl, I’ll give you a dagger…”
Shenvallei D’ansille: “No thanks.” I back away out of the alley.
He follows you with a delicious looking grin, revealing one of his front teeth was replaced with a dagger tip. “Play girly, come bed with me, make you dog bark like heat.”
Shenvallei D’ansille: Am I still disguised?
GM: He’s looking less and less friendly, if such were possible.
GM: ...I don’t know, are you?
Shenvallei D’ansille: dunno how long disguise self lasts
Shenvallei D’ansille: or how long its been
GM: It’s as long as you’re concentrating on it.
Shenvallei D’ansille: really? cool then yes.
GM: Wait, nevermind.
GM: Wrong spell.
GM: It’s been less than an hour, so you’re still disguised.
Shenvallei D’ansille: Not sure if this counts as a combat action but Ill cast heroism on Alusair.
GM: You cast Heroism, and you’re out of the alley
Shenvallei D’ansille: Spell [Heroism] -> Gives +2 bonus on attack rolls, saves, skill checks.
Shenvallei D’ansille: Cast mage armor on myself
Shenvallei D’ansille: Spell [Mage Armor] -> Gives subject +4 armor bonus.
GM: You do so.
GM: “You pretty words whisper, princess? Come bed, pay for you.”
Shenvallei D’ansille: Draw my bow.
He holds a coinpurse enticingly towards you, but not close enough to reach.
GM: You draw your bow
GM: He keeps walking towards you
Shenvallei D’ansille: Initiative [1d20+5 = 20]
GM: He’s not taking a combat action, that you can tell
Alusair mutters, “Chief, Xaos. Don’t provoke the animals. Not healthy.”
GM: Your action, Shenvallei.
Shenvallei D’ansille: I fire an arrow at the coinpurse hes holding.
Shenvallei D’ansille: Composite Shorbow (Attack 1) [1d20+7 = 11]
GM: [1d20 = 20]
GM: [1d6 = 6]
Your arrow sails past the coinpurse, embedding itself deep in the chest of the man, straight down to the feathers. He collapses forward, destroying the rest of the shaft, the coinpurse flying from his hand, landing near the dagger some short feet away.
Shenvallei D’ansille: Notch another arrow.
You do so. Your violence has attracted the attention of at least twenty thugs in the alleyway, as well as several concerned citizens in the main thoroughfare you’re standing in.
GM: A few of the thugs are bleeding openly from vicious wounds, and they don’t seem to mind overly much, as they approach towards you.
Shenvallei D’ansille: They holding weapons?
Alusair: “Killing barmies is frowned on, boss.”
The thugs? All of them. One of them has a petrified human leg as a club.
On closer inspection, it has gnaw marks on it.
Shenvallei D’ansille: “Self defense. But yes now is a good time to leave.” Lower my bow and head back down the main street.
Alusair: “Self defense?? He didn’t bloody attack!”
You do so, and the people around give you a wide berth. You have a burning impression of eyes locked on you wherever you go.
Shenvallei D’ansille: “Holding a dagger, saying threats and walking towards me is reason enough.”
Alusair: “Do people get offed for soliciting sex where you come from often?”
Alusair follows Shen.
Shenvallei D’ansille shrugs.
GM: Int checks
Shenvallei D’ansille: Intelligence check [1d20+5 = 6]
Alusair: Intelligence check [1d20+2 = 16]
GM: Alusair, you feel like you’re being followed.
Alusair: kay.. keep following Shen..
You turn the corner, and your breath catches in your throat. A basher can’t help but have that reaction the first time he notices the oddity that is the Great Bazaar: a city of tent stalls and shops, where common, rare, and magical wares are sold daily on the street. Inhabitants from a thousand worlds converse in alien languages and attempt to catch the attention of tourist and shoppers alike. Performers are dancing on the street corners, musicians are playing music with strange instruments, theologians are preaching their philosophies to those willing to listen, while magicians perform acts of prestidigitation.
Shenvallei D’ansille: “Wow. The term
great doesn’t do this justice.”
Shenvallei D’ansille: “Jesebel, Al, do you know your way around in that madness?”
Jesebel: “The last time I was here, none of this was. It was tens of years ago… I’ve been enslaved forever, remember?”
Alusair: “Being ‘familiar’ with the Bazaar doesn’t happen.. it changes too often.”
Alusair: “And its been a coupla weeks since I was here – too long to know my way around now.”
In the eye of this storm is a small cafe with open-air seating. The tables and chairs are a mish-mash of designs and sizes to suit all comers, some of the pieces looking very elegant and others as if pulled out of a trash heap. The counter is “manned” by an odd boxy figure on stick legs. Near the cafe is a shimmering piece of wall.
Shenvallei D’ansille: “That looks like a good place to settle for now.” Head there.
Alusair: “Oh, goddess.. not one of them.”
GM: You arrive there, excusing yourself past a Cornugon in the process, and nearly soil your clothing from the stench of Sulfur
Shenvallei D’ansille: Try to find an open table and sit.
You do so, managing to find a table only occupied by a passed out drunkard, who you kindly dump onto the floor merely by jostling the table.
Kiergath (Alusair): huh, whats THAT doing in my portraits file..
Alex: AHH! GET IT AWAY
Kiergath (Alusair): LOL
Kiergath (Alusair): <3>
Shenvallei (Shenvallei D’ansille): lol what the hell?
Alusair: Female troll mage avatar from the blizz WoW forums
Kiergath (Alusair): Female troll mage avatar from the blizz WoW forums
Kiergath (Alusair): sorry, anyhoo.
Alusair sits down, “So.. we’re doing what here?”
Shenvallei D’ansille: “Well. Im not trained in investigations so I am winging this plan. But I figured we could ask around here to see if anyone knows this Almach.”
Shenvallei D’ansille: “Once we find him,
if we find him we can either follow him or capture and interrogate him.”
Alusair: “Sure. Sounds good.”
Shenvallei D’ansille: Ill wait 3 minutes, if nobody comes to our table Ill head up to the counter.
GM: You head up to the bar.
GM: The box stares at you with eyes that are slightly out of level.
Shenvallei D’ansille: Is there a menu?
Shenvallei D’ansille: “Water, in a cup. 2 coppers worth.”
GM: There is one right underneath the countertop.
Shenvallei D’ansille: “Clean water.” I add.
GM: The box skitters to another part of the bar and comes back with a massive cup of water, that you’ll have to drink with two hands.
Shenvallei D’ansille: “I lug it back to the table.”
Shenvallei (Shenvallei D’ansille): minus the “
GM: You do so.
Alusair sits at the table, elbows planted on it and head in her hands, muttering to herself.
Shenvallei D’ansille: “Hope youre thirsty!” I set it on the table in front of Al and Jesebel.
Jesebel procures a straw and begins to suck at the water, barely leaning forward.
Shenvallei D’ansille: I do the same looking sideways at Alusair while doing so.
Shenvallei D’ansille: “No smile? Very well. Back to business.”
Shenvallei D’ansille: “Now if I were an Athar in the great Bazaar, where would I be?”
Alusair: “Hidin’ from the Harmonium. And the Indeps.”
Alusair: “In short, he ain’t in the bloody open and he probably doesn’t have a public office. Unless things have gone even more to sod than they seem to’ve.”
Shenvallei D’ansille: I glance around. Any wearing that same red armor that we saw earlier at the safehouse?
Shenvallei D’ansille: Skill [Spot] [1d20+4 = 23]
GM: There’s a group of three of them sitting at a table near you, grumbling about something over some strong smelling alcohol
Shenvallei D’ansille: “Before I walk up to them, do either of you recognize what that red armor signifies?”
Alusair: “Oh, aye!”
Alusair: “Bloody Harmonium wears red armor. At least the real ones do.”
Shenvallei D’ansille: I wander over to their table. “Greets gents. Taking a respite from your patrol?”
GM: They nod, taking a deep swig of their brew.
GM: Spot check.
Shenvallei D’ansille: Skill [Spot] [1d20+4 = 16]
GM: You recognize their faces.
GM: These three Harmonium officers are the ones who you bushwacked back by the closed down bar.
Shenvallei D’ansille: Heh.
Shenvallei D’ansille: “Next round is on me. Just thought you might know where the one named Almach is, he comes to the Bazaar often but I do not.”
Shenvallei D’ansille: “The berk owes me shinies.”
One of them looks at you scrupulously, then suprise springs to his face. “You son of a bitch lawbreaker… Justice will be brought down upon you!”
Shenvallei D’ansille: “cough...”
Alusair lifts her head up to look at Jess, “He’s not very subtle, is he?”
Shenvallei D’ansille: My disguise is down?
GM: He begins to stand up slowly, taking great pains not to knock over his drink.
Shenvallei D’ansille: Oh hell give me a wisdom check to have realized that!
GM: Wisdom check.
Shenvallei D’ansille: Wisdom check [1d20-2 = 5]
Kiergath (Alusair): . . . god wills it, apparently. :P
Alex: Apparently so.
Shenvallei D’ansille: Initiative [1d20+5 = 21]
GM: [6d20 = 51]
GM: Your go, Shen
Shenvallei D’ansille: centered on them
Shenvallei D’ansille: Spell [Deep Slumber] -> Puts 10 HD of creatures to sleep.
Shenvallei D’ansille: and I move behind alusair after.
Shenvallei D’ansille: if she is in range
Alusair: . . . Alusair is still sitting at the table.
Shenvallei D’ansille: Well your about to get an elf in your lap if you dont stand up :P
GM: You’re unable to get back to Alusair after casting the spell.
Shenvallei D’ansille: Since these are the same fools that beat me down last time.
GM: After the spell lands, two of them collapse into a deep sleep, surrounded by six other patrons.
The one in the center keeps rising, then lets out a great yell, “To I, Brothers, for together we will bring down the lawlessness! LET US BRING HIM TO JUDGEMENT!”
Alusair: “Oi. This is a bit much.”
You hear commotion spring up from all around you, and patrons seem quite unnerved in each direction.
GM: You make it back to Alusair, Shenvallei
Shenvallei D’ansille: Good.
Alusair: Current assessment of situation?
GM: The one Hardhead is staring at both of you
GM: Jess seems to have made herself scarce.
GM: The noise all around seems to indicate numerous people converging on your position.
Alusair: Yeah…. figured…
Alusair gets up, taking a look around to try and determine.. numbers.
Alusair: whats the barkeep doing?
GM: He seems to be taking bets.
Alusair: How many people moving in a threatening manner?
GM: You’d guess at least twelve, coming in from the sides, total.
Alusair: or civilians looking to earn brownie points?
GM: Although the barkeep could be trying to settle as many tabs as he can get before people’s goods get wrecked.
GM: 10 hardheads, 2 people with something to prove, one of whom looks to be in a robe or dress of some kind.
Alusair: “What the sod did I do to deserve this?”
Shenvallei D’ansille: “Dont involve yourself, he doesnt recognize you. Ill try and escape on my own.”
Alusair: “As you say.”
Alusair: Move away from Shen and go to the bar.
GM: You approach the bar.
GM: Shenvallei, action?
Shenvallei D’ansille: Spell [Alter Self] -> Assume form of a similar creature.
GM: What form do you assume?
Shenvallei D’ansille: A brown bipedal rabbit with opposeable thumbs.
GM: [1d20 = 12]
GM: ...that’s certainly…unusual…
GM: What height are we looking at?
Shenvallei D’ansille: Im hoping it will give me a boost to speed and jump checks
Alusair: (to the bartender) “I don’t know ‘im. I jes’ brought the sod in ‘ere ta get him soused an’ peel him. Lotta jink, that one.”
Shenvallei D’ansille: so that I can leap over the guards and run the hell out of there.
GM: Oh, undoubtedly it might.
Shenvallei D’ansille: Same height.
Bartender: “Rig’ loik an’ orang’, peel ‘im good, those Harmies will.”
GM: Alright Bugs. The chase begins.
GM: The fence begins to close.
Shenvallei D’ansille: Run straight at the ones blocking the exit to the bazaar and try to jump over them.
Bartender: “Can I get you something? A rusty screwdriver?”
GM: Right. Roll a jump check.
Shenvallei D’ansille: you will have to determine the modifier Ill roll my normal one.
Shenvallei D’ansille: Skill [Jump] [1d20-1 = 14]
Alusair drops a gold coin on the table, “Uh.. you have any decent wine? Elven, by any chance?”
You run straight at them, and then leap. It’s graceful, bounding even, but you manage to strike one of them with your feet, knocking him down.
Shenvallei D’ansille: haha awesome.
Bartender: “Elven whine? You’re about to hear one. And sure.” He pours.
Kiergath (Alusair): quietly adds “assaulting an officer” to the list
GM: [1d20 = 12]
Alusair sips at it, under the theory that a gold will probably keep her in her cups for quite some time.
GM: His partner, which you missed, grabs your arm. Opposed Str, please.
Shenvallei D’ansille: Strength check [1d20-1 = 1]
Bartender: “Care to place a bet on whether or not we’ll be having rabbit stew this evening?”
GM: He sounds oddly british when he says that.
Alusair: “I’m a paladin.. I drink, I engage in the occasional orgy, but at betting I draw the line.”
Alusair sets two gold down on the counter, “Put me down for the Harmonium, and a bowl.”
Shenvallei, your arm is siezed roughly. “Suspect apprehended on evidence of assaulting an officer; preliminary charge. Secondary charges to be read when suspect is caged.”
Shenvallei D’ansille: I kick him in the groin with my rabbit foot.
GM: Roll to hit.
Shenvallei D’ansille: [1d20 = 1]
Shenvallei D’ansille: “Ow!”
You kick yourself in the groin with your rabbit foot.
It’s not pleasant. You don’t think you’ll be having any little rabbits anytime soon.
Shenvallei (Shenvallei D’ansille): I guess its an unlucky rabbits foot :(
Alex: Guess it should be cut off and given to an enemy, right?
Kiergath (Alusair): /afk RoFLMFAO
Shenvallei (Shenvallei D’ansille): right! uh wait no
GM: “That wasn’t smart at all. Additional charge, resisting arrest.”
You’re handcuffed while you’re doubled over in pain.
Shenvallei D’ansille: “Helllp!” I yell.
Shackled, I suppose, is better.
Kiergath (Alusair): Sorry boss. I can’t take on 10 of ‘em.
Shenvallei (Shenvallei D’ansille): I know.
“Additonal charge, requesting aiding and abetting.”
At this point, the accusor arrives. You recognize him as one Gregor Challach.
Gregor Challach: “Running wasn’t the smartest thing you ever decided to do, Necromancer.”
Shenvallei D’ansille: ”...”
Gregor Challach troops you out of The Great Bazaar, accompanied by 9 other Harmonium officers.
Gregor Challach brings you around to the Lady’s Quarter, a place you’ve never been, and don’t get to see much of. You’re dragged into a place referred to as The Barracks, although it has a rather large jail in it, for a military building.
Kiergath (Alusair): thats “The Lady’s” quarter.
Kiergath (Alusair): its an important distinction.
You are promptly run through a summary version of your crimes, which range from Kidnapping, Extortion, practicing Necromancy, to murder, assauling a Harmonium officer, interfering with the investigation of a Harmonium officer, as well as the death of a Major Power.
You are promptly brought through a portal, into another jail, and thrown behind bars, where you are told to await trial for crimes committed.
Shenvallei D’ansille: “Is Azuras there?”
Shenvallei (Shenvallei D’ansille): minus the “
GM: You do not see him, no.
-> Alusair: Hm
You spend some time there, in your cell, struggling to get comfortable with your hands shackled behind your back, until finally, a familiar blonde haired figure appears outside the bars of your cell.
Shenvallei D’ansille: “Are you my attorney?”
Alusair: “In a manner of speaking.”
Shenvallei D’ansille: “What are our chances?”
Alusair: “Wait. What?”
Alusair: “Damned low if I can’t get you outta this cell.”
Alusair: “Or did you want to go through a trial?”
Shenvallei D’ansille: “Not if I can avoid it. The words justice and ignorance here mean one in the same.”
Alusair: “On the contrary.”
Alusair: “We’ve done enough at this point that they could legitimately execute both of us.”
Alusair: “Even without everyone being convinced you’re an Athar factol.”
Shenvallei D’ansille: “What could they possibly gain by pegging me as an Athar and then having me executed!?”
Alusair: “Because they’re not convincing everyone you’re an Athar.”
Alusair: “They’ve been convinced you are by the same people convincing everyone else.”
Alusair: “As far as they are concerned, killing you is the easiest way to nip the Athar in the bud.”
Alusair: “At least for the time being.”
Shenvallei D’ansille: “What awful luck, we could have just as easily found this Almach and gotten to the bottom of this.”
Kiergath (Alusair): sorry, Chris is on AIM.
Kiergath (Alusair): so semi distracted.
Alusair: “Unfortunately, for the time being, we have more immediate concerns.. this cage, for one.”
Shenvallei D’ansille: Skill [Escape Artist] [1d20+5 = 13]
Alusair: “I think yer bone-box is too big, mate.”
Alusair watches Shen trying to squeeze out of the bars.
Kiergath (Alusair): ... unless I mis-interpreted the escape artist roll :P
Alex: You didn’t.
Shenvallei (Shenvallei D’ansille): no im just trying to get out of my shackles first.
Alex: Also, not so much.
Kiergath (Alusair): Oh. Nix that, then.
Alusair: “Wish Jess were around.. she’d be more useful than me, what with locks and all.”
GM: From across the way, you hear a helpful voice. “You can get out of those shackles real easy, you know.”
Alusair: Turn around to look.
Shenvallei D’ansille: Were they smart enough to wait till my alter self ended before they jailed me? Or did I revert back to normal form with all my gear intact?
In the cell across from Shenvallei, you see a friendly looking man, hair gray and long, loose, and plenty of wrinkles. His shackles are, indeed, nowhere to be seen. He seems like he’s seen his fair share of beatings and combat over the years, and his eyes seem trustworthy.
GM: Your gear, unfortunately, has been absconded with.
GM: Locked away as Evidence.
Shenvallei D’ansille: Luna too or did she escape outside?
Your familiar got shackled to your leg.
Shenvallei D’ansille: lol
Shenvallei D’ansille: “How can I get out of the shackles?
The man looks at you, eagerly. “If I tell you how to get out, you’ve got to take me with you. That’s the deal.”
Shenvallei D’ansille: “Agreed!”
He begins to describe a long, arduous process of mental preparation, the summary of is which: His description ends with you using your bedframe to break both of your thumbs, and use the disjointed bone to compress your hand and let it slip through the shackles.
Shenvallei D’ansille thinks for a moment.
Shenvallei D’ansille: “Will you be able to heal my hands back to their full potential?
”...they healed up pretty quick after I did it.”
Shenvallei D’ansille: “I heal slowly, I am an elf. But it seems I have little choice.”
Shenvallei D’ansille: I follow his instructions.
GM: Right. Concentration check
Shenvallei D’ansille: Skill [Concentration] [1d20+10 = 29]
GM: You are able to go through with the act!
GM: Con check.
Shenvallei D’ansille: Constitution check [1d20+2 = 21]
GM: You don’t pass out from the pain. You gain the Status Effect: Broken Thumbs
Shenvallei D’ansille: I try to slip out of my bonds.
GM: You find yourself able to do so.
Shenvallei D’ansille: I stand.
GM: You stand!
Alusair: “That looked uncomfortable.”
“It sounded uncomfortable.. mine made far less noise. Are you sure you did everything properly?”
Shenvallei D’ansille: “Al… can you please do something for the pain… it hurts so bad.”
Alusair shrugs, “Don’t know, can try.. this place interfered with my magic when I came in..”
Alusair: is he close enough to try and touch?
Kiergath (Alusair): . . . I think I distracted the DM.. give him a minute.
GM: You can touch him, yes.
Alusair: Cast cure light.. does whatever it is interfere with divine magic?
GM: It doesn’t seem to, now.
Alusair: cure light. [1d8+5 = 9]
GM: Enough healing gets through to mend your thumbs, but they still ache something awful.
Shenvallei D’ansille: “Thank you.”
Alusair: “Aye, sure.”
Shenvallei D’ansille: I search the bars for any weak point.
GM: You do so…
A weak point is found! Between the bars, there are gaps!
Shenvallei D’ansille: I try to bend them.
Kiergath (Alusair): WTB “Bend Bars / Lift Gates %“
Kiergath (Alusair): :P
Shenvallei (Shenvallei D’ansille): yeah 2nd ed heh
GM: Str check.
Shenvallei D’ansille: Help me Al, maybe with 2 of us we can do it.
Shenvallei D’ansille: Strength check [1d20-1 = 17]
Alusair: Strength check [1d20+6 = 13]
Alusair: Yeah. Sure we can.
You make a valient effort. The bars creak and groan, but at the end of the effort, you end up with almost re-broken thumbs.
“Aw, it was looking so hopeful for a minute there.”
Alusair: Try it again
GM: You do so.
GM: Roll them bones.
Alusair: Strength check [1d20+6 = 15]
Shenvallei D’ansille: Strength check [1d20-1 = 11]
Alusair throws up her hands in disgust and walks away
Alusair: “I’m sorry, my heart’s just not in it.”
For a while, it looks like you might do it, but it slips out of your grasp.
Shenvallei D’ansille: Search the cell for any sort of tool I can improvise with.
Alusair: After I finish moving away
Alusair: Size up the bar we’ve been working on.
Alusair: And charge it.
GM: Roll to hit.
Alusair: [1d20+12 = 19]
GM: And damage?
Alusair: ... damage from a shoulder?
Shenvallei D’ansille: 1d2
Alusair: I’m reasonably sure the PHB doesn’t actually cover it.
GM: I’ll go d4
GM: To be nice.
Alusair: good, FG won’t roll a d2
Alusair: [1d4+6 = 8]
GM: oh phooh
/mood ([multiword mood]) [message]
GM: [1d4 = 2]
GM: So true, it wont
GM: You slam into the bar.
GM: It groans, creaks, and topples over, into Shenvallei
Alusair falls on top of Shen.
It hurts so good.
Shenvallei D’ansille: I grab Luna as the bars are falling.
Alusair: I imagine Luna ducked faster than you did
GM: Yeah…if you grab her, she’s in more danger.
Shenvallei D’ansille: ok
GM: and will probably cut a vein
Alusair: “Well.. that worked.”
GM: Turns out the hinges were weaker than the rest of the jail cell. ...and Alusair is fat.
Kiergath (Alusair): and Alusair disappears in a puff of smoke to go have a .. word.. with the DM.
Shenvallei D’ansille: I climb out from under the bars.
GM: You do so.
GM: Quite easily. FOr some reason, they didnt make a massive din as they collapsed.
Alusair: might be because they landed on shen
Shenvallei D’ansille: I test my magic, does it work here?
GM: Not as such.
GM: You imagine it’s a security precaution of some sort, as you’re reported to be a dangerous Necromancer.
GM: “Very good! Now, how about me?”
Alusair: “Ah.. right.”
Alusair: “Stand back.”
Alusair: [1d20+12 = 25]
Alusair: [1d4+6 = 7]
GM: The bars crack, and sag.
GM: ”...well then!”
GM: He procedes to grab the top corner, where they’ve pulled away from the wall, and somewhat painfully, pulls himself through a gap that’s smaller than the gap between the bars.
Alusair: Move back and rub my shoulder somewhat ruefully. “Next?”
Shenvallei D’ansille: “Lets head out the same way we came in, I doubt theres another way out anyway.”
Shenvallei D’ansille: “If we happen to see my gear it would be nice to retreive it.”
Alusair: “So we need to find.. probably an armory of some sort..”
Shenvallei D’ansille: Did I see where they took it?
GM: No you didn’t.
Shenvallei D’ansille: “Al do you have a spare weapon of some sort in case I need to defend myself?”
Alusair pulls a dagger from her belt
Alusair: “Keep it.. I’ve got five more.”
Kiergath (Alusair): this coming from a paladin :P
GM: ”...can I have one as well? I don’t have anything on me.”
Shenvallei D’ansille: Is it one of those same daggers?”
Kiergath (Alusair): no, its one of mine.
Shenvallei D’ansille: k
Alusair sighs and hands the man a dagger.
GM: You do so.
Alusair: “Actually, Shen.. hand that back.”
Alusair: “Take this one instead.”
Shenvallei D’ansille: I do.
Alusair: Hand him the dagger I took off that one corpse
Alusair: the one with his initials on it.
Alusair: Or did we lose those somewhere around the line?
Alusair: yeah, we did
Alusair: Nix that all
GM: That went into creating the blade golem.
Alusair: Give him one of mine.
GM: You could give him… the other dagger.
Alusair: sod that
Alusair: he’d try to break it
Shenvallei D’ansille: what other dagger?
Alusair: here, have a knife
Alusair: its nice
Shenvallei D’ansille: “Lets go.”
GM: You go?
GM: Who leads?
Alusair: fuck me for being a paladin
Alusair: I’m in front
Shenvallei D’ansille: Ill go last.
Alusair: thank god
Alusair: that way you can keep an eye on our friend
Shenvallei D’ansille: yeah
GM: You do so.
Shenvallei D’ansille: my thoughts too
GM: You distrustfully keep him in the middle.
GM: He looks saddened.
Alusair: its the safest place to be
Alusair: so, we go
GM: Maybe he doesn’t like safe.
GM: You go.
Alusair: tough shit
Alusair: we go
GM: You take a right.
GM: Two guards are playing cards
Shenvallei D’ansille: Charge
Alusair: ...let Shen charge past me
GM: You do so.
Alusair: ...I should give Shen The Dagger..
GM: Roll for it Shen.
Alusair: He’s right full of vengeance right now.
-> Alusair: I think you should. :)
Shenvallei D’ansille: [1d20 = 8]
Alusair: but I’d never get it back :(
GM: You miss, cutting the deck of cards.
GM: A spark of magic flies from them.
Shenvallei D’ansille: “Good your game is ruined.”
GM: “Our game might be ruined, but in attempting to escape, so is your life, Necromancer.”
GM: THey draw.
Shenvallei D’ansille: initiative?
Alusair: Initiative [1d20+2 = 4]
Shenvallei D’ansille: Initiative [1d20+5 = 11]
Alusair: Yeah.. if you need anything, I’ll be right here..
Alusair: at the end of the round…
Alusair: with all the other losers…
GM: [3d20 = 29]
GM: The man you freed from his cell screams like a banshee and charges!
GM: [1d20 = 12]
GM: [1d4 = 2]
GM: He hits, scoring a wound against the guard who spoke.
Shenvallei D’ansille: Withdraw behind Al.
GM: [1d20 = 2]
GM: [1d20 = 11]
GM: They miss you as you withdraw
GM: [2d20 = 32]
Shenvallei D’ansille: we playing aoo on withdraws?
Kiergath (Alusair): or they may have applicable feats…
GM: You’re trying to break engagement with them.
Shenvallei D’ansille: I know but I read you can withdraw from melee at double speed as a full round action without provoking aoo if you leave the threatened squares.
Shenvallei D’ansille: up to you I dont care Ill play either way
Shenvallei D’ansille: itll make my tumbling skill more usefull if we are playing that way
GM: They have feats that allow AoOs in that kind of situation.
GM: Regardless, they missed.
GM: [2d20 = 23]
Shenvallei D’ansille: ok np
GM: They take swings, and miss.
Alusair: Bastard Sword +1 (Attack 1) [1d20+12 = 19]
GM: A hit!
Alusair: Bastard Sword +1 (Damage) [1d10+10 = 11]
Shenvallei (Shenvallei D’ansille): wow
Shenvallei (Shenvallei D’ansille): you are creeping up on the title for the worst die roller Ive ever seen
GM: [1d20 = 15]
GM: One disembowled guard later…
GM: [1d4 = 3]
GM: The rescued one scores another hit.
Shenvallei D’ansille: delay
Shenvallei D’ansille: end turn.
GM: Your delay trigger?
GM: What are you waiting for?
Shenvallei D’ansille: I do nothing.
Alusair: Bastard Sword +1 (Attack 1) [1d20+12 = 17]
Alusair: I quit.
GM: A hit!
Alusair: Bastard Sword +1 (Damage) [1d10+10 = 18]
Alusair: eat me.
GM: And the second guard goes down, arm severed.
GM: “Quite a formidable fighter, you are, my friend.”
Alusair: “I get lucky now and then.”
Shenvallei D’ansille: I move forward and scan the table for any paperwork or records of the list of prisoners or where equipment is being held.
Amos Casely: You find a sheet of the prisoner list.
GM: Three names stand out to you.
Prisoner Shenvallei, Prisoner Almach Carr-ai, and Prisoner Zero.
Alusair: a prisoner so unimportant
Alusair: that all he has is.. a non-number.
Shenvallei D’ansille: “Gods Almach and Zero are being held here.”
Alusair: “Good place for one.. shame about the second.”
Shenvallei D’ansille: Does it say where?
Shenvallei D’ansille: I pocket the paper.
Shenvallei D’ansille: do the guards have any items?
GM: “Anything interesting, friend?”
Alusair: detect evil.
Shenvallei (Shenvallei D’ansille): afk bio
GM: They have breastplates, 20 gold a piece, and shortswords, cold iron
Alusair: Other than the dagger strapped to my thigh, does anything else glow?
GM: There’s a faint glow beyond the door the men were guarding.
Alusair: “You two might want to grab those swords.. more useful than the daggers in any case.”
“If it’s all the same to you, I’ve never been good with swords. Might I have his dagger, instead?”
Shenvallei D’ansille: short sword a simple weapon?
GM: I think it’s pretty simple.
GM: Handle, blade.
GM: Point the sharp end away
Shenvallei D’ansille: [1d20 = 8]
Alusair: the answer is no
Alusair: its martial
Shenvallei D’ansille: well I take it anyway I have to look up if elves get shortsword free
Alusair: can’t remember
Alusair: it may be rapiers and long
Alusair: or is it short and long?
Shenvallei D’ansille: yeah not sure.
Alusair: in 2nd it was short / long..
Alusair: but.. now it may be rapier / long
Alusair: its rapier and long
Alusair: according to the sys ref
Shenvallei D’ansille: yeah it is oh well.
Shenvallei D’ansille: dagger it is.
Alusair: Construction of door being guarded?
GM: It’s wooden
Alusair: despite my missgivings
Alusair: open it
GM: You open it.
GM: Within, a small room.
GM: One wall contains a door
GM: The one opposite you, however, contains a glass wall of sorts.
GM: It contains holes.
Alusair: can one look through the glass wall?
Beyond the wall lies a circle of salt, in the center of which a man floats, humming quietly to himself. His arms pulse, belying some great energy within him.
GM: At a guess: He’s Evil.
Alusair: Thanks. I got that
You hear a faint whispering. “You seek to escape this prison? Free me, and I will bring us all to freedom.”
Shenvallei D’ansille: I pull out the piece of paper. “Whats your name?”
Shenvallei D’ansille: I stare at the paper waiting for him to answer.
“I have a name which cannot be spoken in your tongue… nor within these walls.”
-> Alusair: You feel the dagger tugging at your leg, begging to be closer. It even promises to be good.
Shenvallei D’ansille: “Should we release him Al?”
Shenvallei D’ansille: “No? ok. Sorry.” I leave.
Shenvallei D’ansille: I stop.
Alusair: Skill [Knowledge (Religion)] [1d20+9 = 26]
Alusair: “How do we release you?”
“I wish I could speak the words to break my imprisonment… they have bound me, unfairly, with an enchantment.”
Alusair: Is there a door into his room?
Alusair: that we can see through the glass?
GM: Just the glass.
Shenvallei D’ansille: I listen at the other door in the room.
GM: You hear faint conversation, almost arguing, but it’s playful.
Alusair: “Do you have any idea what we can do to break the enchantment?”
Shenvallei D’ansille: “Al, theres conversation.” I whisper.
Alusair comes over to the door and takes a listen.
Alusair: Skill [Listen] [1d20+5 = 21]
Shenvallei D’ansille: Skill [Listen] [1d20+2 = 20]
GM: “Look, isn’t it enough that I bring you flowers every day? What’s it going to take to get you to come to bed with me?”
Shenvallei D’ansille: “ill open the door, you charge in?”
GM: “Look, Bailey, it’s not that simple. You know that inmates and guards can’t do that kind of thing.”
Shenvallei D’ansille: I look on the paper, is there a Bailey?
GM: ...I didn’t know Chris was here.
GM: Yes, there is.
GM: There’s a star next to his name, as well
Alusair: construction of the door?
Shenvallei D’ansille: Ah a “good” inmate
Alusair: [1d20+11 = 20]
Alusair: [1d4+6 = 10]
Alusair: 10 points of boot damage
GM: THe door splinters
Alusair: Sometimes, the dramatic approach is best
Beyond, there’s a startled woman, strawberry blond-haired, with grey eyes with a slender build, holding a rose. She’s unarmored and unarmed, and she looks utterly shocked at your entrance. She’s holding the hand of a man behind bars.
Alusair keeps her sword lowered, loose in her grip.
Alusair: Detect evil?
GM: Nothing evil in this corridor, although there’s some backwash from the room you just left.
Alusair: Other entrances?
GM: Two doors at the end of the hallway
GM: Before them, there’s a Gaoler’s desk.
Alusair: “If you don’t want this to end badly, and I see no reason for it to..”
GM: On it, you can see, sits a rapier, dagger, and a set of keys.
Alusair: “I would suggest you open your paramour’s cell, enter it, and lock yourself in. I’m sure the guards will collect you eventually.”
Shenvallei D’ansille: “And while your at it, I want to know the location of the prisoners Almach, and Zero.”
She smiles at you, her eyes twinkling. “Look, I don’t really like Bailey. I just enjoy getting roses.” She drops his hand. “You wouldn’t really sic me on that rapist, would you?”
Alusair: “Ah, quite, I understand the sentiment.”
Alusair: “Well, then, let me offer you a different proposal.”
Alusair: “You cooperate and show us where Almach is – so we can interrogate him and then kill him for his part in spreading the Belief that Shenvallei is an Athar, and then you can show us where Zero is – so we can free him.”
Shenvallei D’ansille: I move forward and take the rapier.
Alusair: “I will kill Bailey for the scum he is, as my Goddess would desire, and when we leave here safely, I’ll make sure to buy you as many roses as you like.”
GM: You do so.
GM: She looks at you sadly, Shenvallei.
Alusair: “That is my first and, simply put, the best offer I can give you. I’ll be shedding enough blood here as it is, I’ve no reason to add yours to it.”
Shenvallei D’ansille: Spell [Prestidigitation] -> Performs minor tricks.
GM: “You’re going to rob me, too?”
She sighs. “Very well. I can lead you to Almach’s cell, though I’ve never seen him before. But we’ll have to pass by this Zero’s cell first. I’d sure like those roses… if you’re serious.”
Shenvallei D’ansille: I create a rose show it to her and put it in place of the rapier. “No borrow from you, I am not a thief. Nor am I a necromancer. Nor am I an Athar. The lies spread about me are so diverse and twisted that there is no end to them. Please do as we ask and judge us for yourselvf.”
GM: The last is said with a twinkle in her eye.
Alusair: “I was serious, yes.. and we’ll return the rapier. But, as I can’t ask you to fight for us, my companion here has need of it until we can recover his belongings.”
“Very well. I can probably help with that. Can you at least take care of Bailey first? He’s been a thorn in my side ever since I got here.”
Alusair: walk over to the cell he’s in
Shenvallei D’ansille: I stand back.
GM: You do so.
/mood ([multiword mood]) [message]
Alusair: Inspect.. Bailey.
“Look man, she’s a liar. I get things for the inmates, and that’s not a crime, is it? To make sure they get some good food here and there, a nice book to read, some pictures, some mail, is that wrong, man?”
Alusair: Skill [Sense Motive] [1d20+9 = 27]
Bailey is a rather seedy looking gentleman, as such. Shifting eyes, scrawny, greasy black hair and pimples.
Shenvallei (Shenvallei D’ansille): nice roll
Kiergath (Alusair): I only suck in combat :P
He’s very clearly afraid for his life, and doesn’t want you to kill him. He’s not telling the complete truth, that’s for sure.
Alex: a hint about where the campaign should go? Perhaps
Alusair: “Open the cell.”
Alusair places her sword on the table.
GM: The woman gets the keys and does so.
Alusair: Go in, grab. Grapple if I have to.
GM: You grab him.
GM: It’s not hard.
GM: When you do, you notice tattoos on the inside of his left arm.
Shenvallei D’ansille: I keep an eye on the woman and her movements.
Alusair glances down at the tattoo.
Alusair: “And what, pray tell, is that?”
“Oh, that’s just the number of times I’ve been locked up and released. I’m not a bad guy, see? The judge keeps letting me out.”
Shenvallei D’ansille laughs heartily.
Alusair: “I can imagine.”
Shenvallei D’ansille: “Hes a comedian! A liar but a comedian.”
Alusair pulls the dagger out of her thigh sheath, slams him back into the wall and slits his throat. Slowly.
GM: The woman looks relieved.
Sparks shower the ground as you slit his throat, and the dagger feels warm, pulsing 49 times, in your hand, before falling dormant.
Alusair: Let him fall.
“Thanks for doing that… he was lying, you know. He’s finally been locked in jail after he raped 49 women… I’ve been wanting to do that forever, but…”
Alusair re-sheathes the dagger.
Alusair: “Its.. better.. this way.”
Alusair: Retrieve my sword, “Do you know where Shenvallei’s equipment might be held?”
GM: “That’ll be down the hallway, through this door here.”
She gestures to one door and goes to unlock it.
Shenvallei D’ansille nods. “Lets go.”
Alusair: Follow her.
GM: The door swings open
GM: Within, there’s a giant mesh door, crackling with magic
“You see, sometimes we confiscate some very dangerous objects.”
Shenvallei D’ansille: Spell [Detect Magic] -> Detects spells and magic items within 60 ft.
GM: You detect…. nothing magic past that door
Shenvallei D’ansille: Are my spells working in this area?
GM: You can only assume so.
GM: The dagger on alusair’s thigh glows happily.
Alusair: “I can imagine.. can you open it?”
GM: “Of course.”
Shenvallei D’ansille: Ill wait till the door is opened still focusing my spell
She unlocks it and steps into the Evidence locker.
Shenvallei D’ansille: Follow and scan the room.
Alusair: walk into the locker and take a look around.
Nothing in the room registers as magic, Shenvallei.
GM: There are numerous shelves and trunks, each lebelled with a case file.
Alusair: do the magic items I’m carrying glow?
GM: Labelled, rather.
Alusair: once I’m inside?
Some of the trunks are chained shut.
“Can I have your names, so I can retrieve your equipment? See, I manage the Evidence Locker..”
Shenvallei D’ansille: Shenvallei D’ansille
Shenvallei D’ansille: ””
Alusair: “I doubt there’ll be anything of mine here.. I haven’t been caught yet.”
She looks at you and winks.
She digs through some paperwork and brings you to a trunk.
Alex: brb, feel free to chat.
Alusair blinks, cocking her head to the side, ”. . . you don’t have a file on an Alusair, do you? Given how much else has been forged…”
Alusair: I’m just waiting to find a chest
Alusair: full of daggers
Alusair: with our initials on them
Alusair: that we’ve never seen before
Shenvallei D’ansille: No doubt. Itll be in the chest confiscated by a one Almach.
Alusair: Hmm… I don’t think so..
Alusair: He doesn’t want you captured.
Shenvallei D’ansille: did you get Alex’s question on a direction for the campaign?
Alusair: what? lol
Alusair: it was an implication that, since I roll so pissily in combat, I should stop fighting so much
Shenvallei D’ansille: oh hehe I thought something else
Alusair: but no.. Almach isn’t responsible for the frame job.
Alusair: Taking advantage of it, possibly..
Alusair: But I doubt he’s responsible.
Alusair: He won’t want you imprisoned, you’re too important to the Cause.
Shenvallei D’ansille: How?
Shenvallei D’ansille: right, but he knows something
Alusair: Oh, certainly
Shenvallei D’ansille: like who is behind this
Alusair: ... I’ll just pretend there are” ” around everything we’re saying
Alusair: I suspect at least partly its your own doing and bad luck.
Alusair: Your response to the investigator who came in to ask about your religious beliefs
Alusair: incriminated you to start with
Alusair: Everything you said sounded like a dodge
Alusair: You were guarded, you refused to commit
Alusair: and it made you sound guilty
Shenvallei D’ansille: I didnt want to be honest with him.
Alusair: You should have been
Shenvallei D’ansille: For some reason I thought he was going to incriminate anyone who
Alusair: Not so much.
Alusair: If you’d committed to a particular god, he probably would have left us alone.
Alusair: But since you didn’t, you came off sounding evasive
Shenvallei D’ansille: Anyway why is it a crime not to believe in a God or not have a patron?
Alusair: its not
Alusair: Its a crime to believe there are NO gods
Alusair: Because if enough people truly believed that the powers were frauds…
Alusair: it would begin to become true
Alusair: and THAT is why the Athar are so dangerous
Alusair: so reviled
Alusair: and so very hunted
Alusair: because if the Athar ever had enough believers
Alusair: it would destroy the very fabric of the multiverse
Shenvallei D’ansille: True as I understand it, but they would only be cease to be within that dimension. On other worlds where the belief was still strong they would still exist.
Alusair: The gods do not exist on the prime material planes
Alusair: they exist on outlands, or arborea, or ysgard, or the abyss
Alusair: or wherever
Alusair: The prime material planes are peanuts
Alusair: Their influence reaches out to the Primes, yes
Alusair: But they are not “on” the primes
Shenvallei D’ansille: Most anyway. There are lesser dieties that reside on the prime.
Alusair: If people, for example, ceased believing in Tyr
Alusair: He would begin to weaken
Alusair: If he lost his believers entirely, he would cease to be.
Shenvallei D’ansille: Indeed a power gains their status through their veneration and worship no?
Alusair: And that can happen simply because a Power’s followers on a prime material plane stopped worshipping him!
Alusair: look at the Earthmother on the Moonshaes in Faerun
Alusair: When the other Faerunian deities displaced her followers, she simply ceased to exist
Alusair: But if you had enough people out on the planes
Shenvallei D’ansille: But my understanding is that the Athar are a small fanatical group isnt that true?
Alusair: who even worse than simply not worshipping a deity
Alusair: actively believed they did NOT exist
Alusair: not just ignoring them
Alusair: but consciously believing they are false
Alusair: So far, yes, they’re small.
Shenvallei D’ansille: I see what you are saying.
Alusair: Because they are killed virtually everywhere they are found
Alusair: Unfortunately, as we’re beginning to see
Shenvallei D’ansille: believing in nothing is worse than apathy
Alusair: something is going very, very wrong
Alusair: And the Athar are gaining in strength
Alusair: And if THAT is allowed to happen
Alusair: Everything could come apart
Alusair: Alex wants to shut down and go to the laptop.
Shenvallei D’ansille: ok.
Alex: Sorry, Didnt want to interrupt this beautiful conversation
GM: We’ll reconvene in a few minutes
Chat log started at 24.7.2009 / 01:59:46
GM: Hello everyone!
When last we left off, the DM was upstairs!
Shenvallei D’ansille: Howdy.
GM: Does anyone have questions?
Shenvallei D’ansille: none here
Alusair: if I did, you’d’ve heard them already.
Shenvallei D’ansille: Morgan and I were just chatting
Alusair: Did you see my question to the woman if there was a file on me?
GM: “No…no Alusair on file… should you be?”
Alusair: “No. I just wanted to make sure.”
GM: Your trunk is opened, Shen.
Shenvallei D’ansille: “Ah good.” I don all my equipment.
Alusair: is there a rabbit foot inside?
GM: There is no rabbit foot inside.
GM: You do notice: Your gold is missing.
GM: All your coinage.
Shenvallei D’ansille: LOL all 5 copper? ok.
Shenvallei D’ansille: “Well Im officially penniless now.”
Alusair: “Ah, well.”
Shenvallei D’ansille: “Lets see what is in Almach’s trunk.”
“I’m sorry… I don’t really feel comfortable releasing Evidence to you… if you brought him here, certainly… sorry..”
Alusair: “Thats fine. We can bring him here.”
Alusair: “We appreciate your help. If you don’t feel comfortable with something we ask you to do, let us know. I can’t promise we won’t do it ourselves, but we won’t make you do it.”
Shenvallei D’ansille: “Agreed.”
Shenvallei D’ansille: “Lets see to zero and almach.”
“I appreciate it! You have my gratitude.”
Alusair: “Aye.. Zero and Almach?”
“Very well! Zero’s on the way…”
She brings you back down the hallway to the room with the glass cell.
“This… is Prisoner Zero.”
Alusair: “Wait.. what?”
Shenvallei D’ansille: I walk up to the glass and look at his face. “Zero?”
Alusair: “Hmm…. how long has he been here?”
“Long before I have, that’s for sure… and I’ve worked here for three years.”
Alusair: “Right. We leave him. Its not him.”
Shenvallei D’ansille: “Ah our mistake.”
Shenvallei D’ansille: I cover my face in my cloak as we approach Almach’s corridor.
“Please… release me, and I can deliver unto you unimaginable wealth…”
Alusair: “Sorry mate, I can imagine an awful lot.”
Shenvallei D’ansille: “Despite my lack of coin I consider myself very wealthy already.”
Alusair: “And while I’m very poor, I have a very high price.”
You feel an almost overwhelming sense of sorrow emanate from the cage.
It’s almost painful.
Alusair: “Hmm.. this bears consideration..”
Alusair: “We’ll return here, anyway, to bring Almach to the Evidence locker.”
Alusair: “Miss, I have a question.”
Alusair: “Two, actually.”
Shenvallei D’ansille: “When was Almach brought here?
Alusair: “Okay, three. One, Shen’s.”
Alusair: “Two, would bringing Almach’s body to the evidence locker suffice?”
Kiergath (Alusair): :P
Alex: ...that’s …two..?
Alusair: that’s #2.
Alusair: Waiting for answers to those two first.
“Almach… not my jurisdiction… not longer than a month, I’m certain. I cant remember when his name started showing up on our lists. We’ve been gathering Evidence on him for over a year.”
Alusair: “Pretty impressive for being, ahem, Shen’s apprentice..”
Alusair: “And we not even hearing his name until this afternoon.”
“Oh, is that what he does? You must be a very puissant wizard, sir, to warrant an apprentice.”
She bows to you, Shenvallei.
Alusair: “He’s not his apprentice. Its a lie.”
Alusair: “One of the many lies we seek to disprove.”
Shenvallei D’ansille: “Thank you, but again this is another lie.”
Alusair: “Again, would his body in the Evidence room suffice? I can’t say I expect him to cooperate.”
“Oh, most certainly… his person must be present.”
Alusair: “If you’d like, I could cut a hole in his back and yank his head up and down from the inside, to give his assent.”
Shenvallei D’ansille shakes his head. “Grisly. Lets avoid such if we can.”
Alusair: “Sounds like we won’t need to bother.”
Alusair: “Finally, miss, you have a name?”
“I thought you’d never ask!”
“I’m Riley De Beul, gaoler, and caroler, if asked nicely. At your service.”
Riley De Beul curtseys.
Alusair: “Caroler, eh.. I sing a bit myself, but only rarely.”
Alusair: “Ah, well. Time and a place. Shall we?”
Shenvallei D’ansille: “Well met. I am Shenvallei D’ansille. Though you know that already.”
She leads you back to your cell.
Alusair: ”. . .”
Riley De Beul: ”...well, that’s odd. He must have escaped…”
Alusair whirls on our “guest”
Alusair: Let me guess, gone?
The man, frightened, backs up, hands in the air. “Look, look, I don’t know what’s going on! I had never even heard the name Shenvallei before today!”
Alusair: “You are, however, Almach?”
Almach Carr-ai: “Yes, yes, I am Almach.. Almach Carr-ai. You can see my reluctance to bring this to light, given how colorfully you spoke about me earlier..”
Shenvallei D’ansille: “What were you charged with?”
Almach Carr-ai: “Smuggling and interfering with a Harmonium Officer’s investigation, only one of which I am truly guilty of.”
Almach Carr-ai looks very frightened, but very honest.
Alusair: “You won’t mind if we go open up your evidence locker, I assume?”
Almach Carr-ai: “Feel free… Although I humbly request that though you may look, I’d like to, at the least, keep my amulet.”
Almach Carr-ai: “I have nothing to hide from… friends…?”
Alusair: head back that way.
Shenvallei D’ansille: “The Athar said you have been spreading rumors about me Almach.”
Alusair: “Look at him, Shen. He’s been in here awhile.”
Almach Carr-ai: “But how could I? I just heard your name for the first time today!”
Alusair: “And you’ve not been in Sigil more than a few weeks.”
Shenvallei D’ansille: “How long have you been in here?”
Alusair keeps walking, alone if no-one else follows.
Shenvallei D’ansille: I pull ou the piece of paper does it say?
You slowly make your way back to the Evidence Locker, with a great pang of sorrow as you pass through Prisoner Zero’s room.
Alusair: “I’ll be back shortly. Hang in there a few more minutes.”
Alusair keeps going.
Almach Carr-ai: “I’ve been incarcerated for a…month… has it been?”
The paper does not say.
Shenvallei D’ansille: “What in the gods is going on here? Is Almach a popular name?”
“If you are being framed, as you say, and that is true, then could it not be possible that someone framed me, and was using my name to spread lies about you?”
Shenvallei D’ansille: “Another dead end.”
Alusair twiddles her thumbs outside the Evidence locker, waiting for people to decide they can talk and walk at the same time.
Shenvallei D’ansille dejectedly follows Alusair.
You arrive at the evidence locker.
Riley De Beul procedes to open his chest.
Alex: His being Almach’s
Alusair: Take a look-see.
Shenvallei (Shenvallei D’ansille): she can expose her chest if that makes you happy
Kiergath (Alusair): makes no sense. He said “his chest”
Shenvallei (Shenvallei D’ansille): moving on
Kiergath (Alusair): :P
Within, a large sack of gold coins, for some reason, remains un-pilfered. You’d guess because the evidence trunk had a large chain about it.
Alusair: “Makes sense, for a smuggling charge..”
The remainder of the items in the trunk are as follows. : An Amulet, a bundle of black cloth, a few belts, some pouches (empty), a bunch of wicked looking curved daggers.
Alusair: investigate the amulet.
They look like they’d be awkward to handle if you didn’t know how.
Shenvallei D’ansille: Ill take a look at the black cloth
The amulet is fairly plain, no gems, no ornate decorations. It looks like it’d go with pretty much any outfit. It doesn’t look very special.
Alusair: “Anythin’ special about it?”
Shenvallei D’ansille: “Id have to rest to be able to determine if it is magical. Unless you want to just tell us Almach.”
Alusair: “Thats what I was hopin’.”
The cloth seems to be a wrap, of some kind. Very loose.
“That Amulet is the pride of my business… it… well, how do you say… I must trust you, I suppose. Do you know how, say, a chameleon may change his stripes?”
Alusair: “Got it.”
Almach Carr-ai: “That is that amulet, to me.”
Alusair: Pass it over.
He takes it, smiling earnestly.
Shenvallei D’ansille: Anything unusual about the rest of the items? Symbols, runes, ect?
In a shimmer, the old man you saw fades, leaving in his place a tan man, with an honest face, honest, dark eyes, and brown hair.
“Finally, I can feel like myself..”
There are some symbols on some of the knives, and some carving on the belts.
Alusair shrugs, “Nothing relevant there, he’s been here since before you came to Sigil.”
Shenvallei D’ansille: I show Alusair and then commit them to memory.
GM: Autohypnosis check, please.
Shenvallei D’ansille: is that a skill?
Shenvallei D’ansille: not on my character sheet
Alusair: you wouldn’t
Alusair: the only people who routinely have it are psionics
Alusair: Trained only, wisdom based.
GM: I’ll take a concentration check
Shenvallei D’ansille: Skill [Concentration] [1d20+10 = 13]
GM: as they’re symbols you’ve never encountered before/.
GM: You feel like you can remember a handful.
Shenvallei D’ansille: Fair enough.
Almach Carr-ai: “Many of those are merely remembrances of my family.. May I have those black cloths?”
Shenvallei D’ansille: Pass it over.
Alusair: Head out to the glass walled room
You do, and he begins wrapping himself and strapping on his knives. He begins to look more and more like a nomad, the more he dresses.
You arrive in the glass walled room.
Shenvallei D’ansille: “The best thing I think we can do Almach, is to say that I while in the jail cell was visited by a prophet of the gods. And that now both you and I see the truth of the universe.”
Kiergath (Alusair): well, thats close enough to the truth.
Kiergath (Alusair): and if it weren’t the case, you’d still be in there.
Kiergath (Alusair): <grumble>
Almach Carr-ai: “What have I got to do with it? I know nothing of these plots within plots… I am but a humble merchant!”
Shenvallei D’ansille: “Theyve used your name and probably because they knew you were trapped here. If word of your escape gets out I can only hear it now – ‘The great Athar Shenvallei rescued his apprentice from certain death from the zealots of the gods.’ We have to do this to save us both from further harrassment.”
Almach Carr-ai: “Why not denounce them first? Exonerate yourself, and I, of these most heinous offenses we have been charged with?”
Almach Carr-ai: “If the charges are not dropped, is that not proof enough?”
Shenvallei D’ansille: “Denouncing them will keep them as Athar’s just ceasing to believe in us as their prophets. Our story may actually save some of their souls as they will turn to the gods for help.”
Almach Carr-ai: “Or they will burn your home, murder your family, and destroy everything you once loved. Do not mettle in the affairs of religious fanatics, friend. Even ones you call brother.”
Shenvallei D’ansille: “You think they will grow angrier with my story rather than with an actual denouncement of their cause?”
Shenvallei D’ansille: “I had thought we were already in too deep. They are sending Athar my prime homeworld for converts.”
Shenvallei D’ansille: “Alusair, I value your wisdom. What are your thoughts? Can we not bring some good out of this?”
Almach Carr-ai: “Oh, certainly what they do is very bad indeed… nothing good comes from fanaticism.”
Alusair walks back into the room from the hallway.
Alusair: “Some good out of what, Shen?”
Shenvallei D’ansille: “This whole situation. Maybe we can send some of the Athar back to being beleivers.”
Alusair: “They’ve turned their backs on the gods. The only mercy they deserve is that of the blade.”
Shenvallei D’ansille: “I cant believe that. Some of them are in pain and sorrow and just want to belong to something. Are all Athar despicable or is it the cause itself that is despicable?”
Alusair: “The cause is despicable enough. If some turn aside, all well and good, but you cannot go out of your way to seek that out.”
Alusair: “Exonerate yourselves, then worry about ‘saving’ the masses.”
Shenvallei D’ansille: “They spread rumors that I am the prophet of the Athar. Rumors can be spread that I have seen the truth and that they should as well.”
Shenvallei D’ansille: “Exonerate you say first? Very well.”
Shenvallei D’ansille: “But how? If I go to the guvners and tell them I am not and never was an Athar will they beleive me?”
Alusair: “Of course not. We need proof.”
Shenvallei D’ansille: “Almach you have to come with us then as a witness.”
Almach Carr-ai: “I don’t know what good I will do as a witness… am I not, they believe, your apprentice?”
Shenvallei D’ansille: “The fact that you saw nothing and was incarcerated the entire time only weakens their story.”
Shenvallei D’ansille: “The fact you were my apprentice is a lie will raise questions to what else they are lieing about.”
Almach Carr-ai: “But isn’t there someone who stole my name, spreading those rumors? I have no way of claiming I
am Almach Carr-ai. Nothing but my word.”
Shenvallei D’ansille: “You must have other friends, contacts, family?”
Shenvallei D’ansille: “No?”
Almach Carr-ai: “Contacts, certainly…”
Almach Carr-ai: “Friends… no… not in a long time… and I do have one brother…..”
Almach Carr-ai grows quiet.
Alusair: “A brother, eh?”
Alusair: “He in the same business as you are?”
Almach Carr-ai: “No.. no… quite not… he is… a fanatic. I tried to dissuade him from extremism, and look where it got me. Now I only have a brother, and I am loathe to call him that.”
GM: Spot checks
Alusair: Skill [Spot] [1d20+5 = 11]
Shenvallei D’ansille: Skill [Spot] [1d20+4 = 17]
GM: You both notice he is fidgeting with his hands.
Alusair: “Enough of this.. we need not speak more of it.”
GM: Shenvallei, you notice his fingers toying with a ring on his right hand.
Shenvallei D’ansille: Was he wearing a ring when we found him?
Shenvallei D’ansille: “Whats with the ring Almach?”
Shenvallei D’ansille: Skill [Sense Motive] [1d20-2 = 5]
Shenvallei D’ansille loses interest.
Shenvallei D’ansille: “It matters not. Let us move on.”
GM: Where do you move on to?
Alusair: “We need to get out of here.”
Shenvallei D’ansille: I follow Alusair to prisoner Zero’s room.
Alusair: “I know we’re somewhere in the Outlands – Curst, if I don’t miss my guess. Which means we need to find a portal back to the Cage.”
Shenvallei D’ansille: “Riley? Any ideas?”
Riley De Beul: “I’m not too familiar with Sigil. The only portal I know of is a bar in the Elemental Plane of Air. That place is a
trip when you’re drunk.”
Alusair: “Sounds fascinating..”
Shenvallei D’ansille: “Better than staying here.”
Alusair: “Not so much. This isn’t the plane of Air, and the only place Curst goes to easily is Carceri.. not somewhere you want to go.”
Alusair: “Not that I’d object to taking my excess aggression out on a Gehreleth right about now.”
Shenvallei D’ansille: “Okay. So are there
any portals that lead out of here and where do they lead to?”
Riley De Beul: ”...well the only portals would be outside the prison. What sense would it make to let prisoners escape easily? Well, there’s one in here that leads to Carceri, actually…”
Alusair: “That doesn’t help. Ok, how do we get outta here?”
Alusair: “Also, Shen, you’ve got your gear back – Riley’s rapier?”
Riley De Beul: ”...well, first off, none of you THINK about touching that other door.”
Alusair: ”. . . what’s behind it?”
Shenvallei D’ansille: “Ah right, my apologies.” I hand her back her rapier.
Alusair: “Nevermind, I suspect I know.”
Riley De Beul: ”...good. But don’t think too hard about it. Now if we’re going to get you out of here, I need an excuse to be letting prisoners out of their cells, or I’m going to be locked up with you.”
Riley De Beul takes it, gratefully.
Alusair grins slightly, “You could always tell the truth – I broke them out and forced you to cooperate.”
Riley De Beul: ”...at that point, well… lets just say this. I don’t want to die. There are hundreds of guards beyond that door.”
Alusair: “I wish that actually scared me at this point.”
Riley De Beul: “Well it sure as hell scares me.”
Alusair shrugs, “Fiends scare me. Fated tax collectors scare me. Shen scares me. Hardhead guards? Not so much.”
Shenvallei D’ansille: “And that is the only way out?”
Riley De Beul: “It is.”
Alusair starts digging through a pouch, “I don’t have any ID papers on me higher than Measure Two.. Zero had the Mover papers.”
Shenvallei D’ansille: “So its either this door or Carceri?”
Shenvallei D’ansille: “Or we could see if this prisoner Zero has another means of escape.”
Almach Carr-ai: “It is not a problem for I, certainly. Nor for you, Alusair. It is but my humble Master whom will have issue beyond that door.”
Alusair: “He did – he gated out.”
Shenvallei D’ansille: “How ungrateful.”
Alusair: “Oh.. he was quite grateful.”
Alusair doesn’t look inclined to speak any more on the subject.
Alusair: “Where is the Carceri portal, Riley?”
Riley De Beul: “That door.”
Alusair: “Would it be feasible to claim that he was to be transferred to a prison on the other side for holding, so that his Athar associates could not break him free here?”
Riley De Beul: “That would work quite nicely!”
Riley De Beul produces some handcuffs, though they seem to be padded, rather than fully metal.
Alusair arches an eyebrow and looks mildly amused, but says nothing.
Alusair: “Shen, is this plan agreeable?”
Shenvallei D’ansille: “So be it, lets go. What of Almach?”
Alusair: “You’ll have to hand over your weapons, unfortunately, but only until we’re clear.”
Shenvallei D’ansille: Pass my weapons over.
You do so. You are handcuffed.
Alusair: “Hmm… some of them might, unfortunately, have seen me in Shen’s company.. or at least heard descriptions..”
In the process, you see one of the guards Alusair disembowled smiling at you with a glint in his eye.
Shenvallei D’ansille: “Should we rest and prepare first or head out now?”
Alusair: “Longer we stay here, the more likely someone is to come in and find us.”
Shenvallei D’ansille: “ok”
Riley De Beul: “I say that’s just about right.”
You are brought through the dungeon, with Riley being careful to be the one who opens the supposed portal to Carceri.
GM: [3d20 = 24]
Some rather convincing lies later, and you find yourself outside the Gaol, standing in Carceri.
GM: A few corners later, and you are uncuffed.
Kiergath (Alusair): Carceri, or Curst?
Shenvallei D’ansille looks around. “Well we made it.”
Alex: Curst, my bad.
Kiergath (Alusair): Scared, I was.
Alusair: “Now we just need to get back to the Cage..”
Almach Carr-ai: “Yes, yes we did. It’s good to breath free air again.”
Alusair: “As free as the air in Curst can be called..”
Shenvallei (Shenvallei D’ansille): good stopping point ?
Give yourselves a level!
Shenvallei (Shenvallei D’ansille): do I need to train a prestige class from a trainer or can I just pick it?
Shenvallei (Shenvallei D’ansille): I got beat down again by gregor. This time in rabbit form.
GM: If it’s Wild Mage, I imagine you can
GM: Without a trainer
GM: other things may involve more direct training
Alex: Although to be fair, Gregor didn’t beat you down.
Alex: It was one of his associates.
Shenvallei (Shenvallei D’ansille): it was my own rabbit foot
Alusair: oh, yay, I can cure disease once a week
Shenvallei (Shenvallei D’ansille): we get a new feat now :)
Shenvallei D’ansille: Rolling for hit points best of 2 rolls
Shenvallei D’ansille: [2d4 = 5]
Alusair: [1d10 = 1]
Alusair: I refuse
Alusair: alex, d10
GM: [1d10 = 4]
GM: [11d10 = 64]
Alusair: holy shit, I have more than 40 hp!
Shenvallei D’ansille: cool
Shenvallei D’ansille: Ive got 30
GM: Any questions?
Shenvallei D’ansille: 2 new spells per level?
GM: 2 total
Shenvallei D’ansille: sigh ok ill update the rest tommorrow. Thanks guys was fun. Have a good night.
Alusair: Night, man
In which Shenvallei adresses the deserving public, bringing one old priest into Zero’s hideout, to have private words with him. They navigate their way to the Great Bazaar, and set about looking for Almach, the man known as Shenvallei’s apprentice. Shenvallei attempts to fish for information, but he manages to run into some old friends, and gets arrested, then shipped off to a prison in Curst. At the advice of a fellow prisoner, Shenvallei breaks his thumbs to escape from his cuffs. They befriend a prison guard, one Riley De Beul, and slay a rapist. A long discussion on the current events ensues. The prisoner they had been accompanied by turns out to be Almach Carr-ai, the man they were seeking. They eventually escape the dungeon, ending up in Curst.
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