Session Six Three

Arothir: It’s similar, yes
Arothir: I dunno
Arothir: I can’t control where you’re staying
Arothir: but it is getting dark
* That’s the Tab key, Dave
Shenvallei: What season was it when I left. Oh winter I guess.
Shenvallei: If its getting dark already.
Alusair: “Right.. Four of us, two watches. I’m on second.”
Arothir: Well, in this case, it’s getting dark because there’s a massive mountain blocking the sun.
Arothir: Van volunteers to take the first watch
That’s the Tab key, Dave
Shenvallei: “Dont bother we can watch. You two get some sleep.” To Jesebel and Van.
Arothir: Van looks at you, Shen
Arothir: “You sure?”
Alusair: “Sod that.”
Shenvallei: “Yes go ahead.”
Alusair: “You never have one person on a watch if you can avoid it.”
Shenvallei: “Luna is with me.”
Shenvallei: “Ill be fine.”
Arothir: Van shrugs. “You’re the boss.”
  • Alusair sighs, curls up in her cloak in the corner and mutters about “sodding clueless”. “Your funeral, wake me up for my shift.” *
    Shenvallei: Ill wait for total darkness and then find a good vantage point and remain still.
    Shenvallei: Is there a moon?
    Arothir: There is
    Shenvallei: And I tell Luna to meow if she sees any danger.
    Arothir: She meows in acquiesance
    Arothir: Your watch passes uneventfully
    Shenvallei: I enter where everyone is resting.
    Shenvallei: Is anyone awake?
    Arothir: Nope
    Shenvallei: “Alusair your watch.” I say.
    Arothir: Alusair wakes up?
  • Alusair gets up and wanders to the makeshift barricade, leaning on the wall and watching out through the missing wall. *
    Shenvallei: rememorize/meditate for the final 4 hours.
    Arothir: You do so
  • Alusair picks up a piece of rubble, takes a quick glance behind her, and pitches it towards Shen or Van. *
    Shenvallei: I rise as silently as I can.
    Arothir: (Wtf…someone was born with 4 arms and 4 legs?)
    Arothir: Shen is the lucky one
    Shenvallei: (yeah the indian girl?)
    Arothir: The rock pings off Van’s armor
    Arothir: and he rises, panicked looking
    Arothir: Yeh
  • Alusair waves him forward *
    Shenvallei: I move towards Al and whisper “what is it?”
    Arothir: Van heads over as well
    Alusair: “Out there.. by those trees.”
    Shenvallei: look in that direction
    Alusair: “Watch close, you should see ‘em..”
    Arothir: Spot check
    Alusair: [1d20+5<!- Official Roll ->] => [16,5] = (21)
    Shenvallei: [1d20+4<!- Official Roll ->] => [15,4] = (19)
    Arothir: you both see shadows moving away from the village
    Shenvallei: “They seem to be retreating.”
    Alusair: “I don’t like it. They didn’t even come near.”
    Shenvallei: What direction are they from the village? North?
    Arothir: They’re southeast
    Arothir: The north leads to that circle
    Shenvallei: Which direction leads to the town on the map and which leads to the portal we came thru. Just so I can get an idea.
    Arothir: SE is towards the town
    Arothir: MAP TIME
    Arothir: Sorry
    Arothir: Touchpad
    Arothir: no real mouse
    Arothir: :P
    Arothir: The red is the sighting
    Alusair: “Suddenly I’m not sure the town is the best place to investigate.”
    Shenvallei: “Aye.” I continue to watch the shadows.
    Arothir: The shadows eventually dissapear
    Alusair: “We’re really not equipped for this kind of operation.”
    Shenvallei: “We can at least gather information.”
    Alusair: “True.”
    Arothir: Van: Tell me about it…
    Alusair: “Investigate that circle on the map, then?”
  • Alusair looks at Van, “I think, when we get back to the Cage, you and I are going bow shopping.” *
    Shenvallei: “Im heading back to finish up. North sounds good to me.”
    Arothir: Van laughs
    Shenvallei: I head back to finish resting.
    Arothir: You are all rested!
    Arothir: Jess seems to be sleeping quite well
    Shenvallei: “Time of day?”
    Arothir: It’s probably 9 AM
    Shenvallei: minus “s
    Arothir: I got it :P
    Shenvallei: That late?
    Arothir: Yeah
    Shenvallei: I gnaw on a piece of jerky waiting for Jesebel to awaken.
    Arothir: So you wait?
    Alusair: ... Wake her up once everyone’s pretty well ready to go
    Shenvallei: yes another hour.
    Arothir: She wakes up
    Shenvallei: Ive been ready since daybreak.
    Arothir: ...apparently well rested
    Arothir: Everyone is all ready!
    Alusair: Head north
    Alusair: re-buff.
    Shenvallei: All the while from the point we depart I continue to search for snares/traps.
    Shenvallei: I go first.
    Shenvallei: So nobody else runs into one. Single file.
    Arothir: You do so…
    Arothir: You manage to avoid many, many snares and traps
    Arothir: You’re on the road about an hour…
    Shenvallei: Does the map indicate the distance to the circle?
    Arothir: The forest on one side gives way to water filled flats
    Arothir: The map is not to scale
    Arothir: the flats are lines with greenish rows occasionally
    Shenvallei: as in cultivation flats?
    Arothir: Yes.
    Alusair: “This.. isn’t.. going.. to end.. well..”
    Arothir: Fortunately, you pass them with all due haste
    Alusair: “I have a bad feeling about this.”
    Arothir: Van: ...I think I read somewhere that you’re not supposed to say that…
    Arothir: You keep going…
    Arothir: It starts getting quieter
    Arothir: And darker
    Arothir: Listen checks
    Alusair: [1d20+5<!- Official Roll ->] => [12,5] = (17)
    Shenvallei: [1d20+2<!- Official Roll ->] => [12,2] = (14)
    Arothir: You both hear chittering in the trees and off to the sides of you
    Alusair: “Hey, Shen, where’re you keeping that broom handle? Incase something happens to you, I mean.”
    Shenvallei: Actually Ive had it in my hand the whole time.
    Alusair: oh
    Alusair: nevermind that then
  • Alusair draws her sword. *
    Shenvallei: I stand ready not moving.
    Arothir: You do.
    Arothir: Suddenly, Jess yelps
    Arothir: There’s a large thud behind you
    Arothir: Then in front, as two large logs drop down on the path
    Arothir: A handful of gnomes come swarming out of the woods
    Arothir: ...okay, So Shen screams
    Arothir: INITS
    Shenvallei: Initiative [1d20+4<!- Official Roll ->] => [1,4] = (5)
    Alusair: [1d20+2<!- Official Roll ->] => [20,2] = (22)
    Arothir: MORGAN!
    Alusair: sorry, stepped out
    Arothir: Your go.
    Arothir: No problem
    Alusair: Glance behind
    Alusair: or wherever Jess is
    Arothir: Directly behind you
    Arothir: Almost having been squished by the log
    Arothir: She’s almost clinging onto you
    Arothir: protecting you from backstab attempts
    Arothir: :P
    Alusair: ... Yes.
    Alusair: Closest gnome is how far away?
    Arothir: Close enough to hit
    Alusair: K.
    Alusair: [1d20<!- Official Roll ->] => [12] = (12)
    Arothir: That’s a hit
    Alusair: [1d10+6+3+6<!- Official Roll ->] => [4,6,3,6] = (19)
    Arothir: The gnome’s head splatters
    Alusair: And take a step to put myself between the next closest one and Jess
    Arothir: THEY SWARM
    Shenvallei: “YYYYeeeeaaaaarrrrrrgggggghhhhh!!!!!!”
    Arothir: Shen screams more
    Arothir: Two of the axes find their way underneath Van’s armor
    Arothir: He grimaces in pain
    Arothir: SHEN!
    Shenvallei: Can I hit 4 with one sleep spell?
    Arothir: Sure
    Shenvallei: Do it.
    Arothir: You do
    Arothir: Two of them collapse
    Arothir: Van finally snaps to his senses, but is so stunned by the axes buried under his chestpiece, he fails to swing properly at one of the remaining gnomes.
    Arothir: Alusair!
    Alusair: [1d20<!- Official Roll ->] => [18] = (18)
    Alusair: [1d10+6+3+6<!- Official Roll ->] => [3,6,3,6] = (18)
    Alusair: Same drill, move to block.
    Arothir: You do
    Arothir: Two more remain
    Arothir: SHEN
    Shenvallei: 2 more?
    Shenvallei: I drop the broom, draw my bow and fire an arrow at one of them.
    Shenvallei: [1d20+5<!- Official Roll ->] => [11,5] = (16)
    Arothir: You hit!
    Shenvallei: [1d6<!- Official Roll ->] => [6] = (6)
    Arothir: It collapses, gurgling blood, with an arrow in it’s throat
    Shenvallei: “YYyyeeeeaaaaarrrrrrgggggghhhhh!!!!!”
    Arothir: Van looks confused as why Shen keeps screaming
    Arothir: Despite this opening, the gnomes stabbity knife glances off the armor, and Van spins and slams the haft of his polearm into it’s face, knocking it back into a tree
    Arothir: There remain two sleeping gnomes
    Shenvallei: Disarm them.
    Alusair: I agree. Disarm them.
    Alusair: Break their thumbs.
    Arothir: you do so
    Arothir: They wake up
    Arothir: Screaming jibberish
    Alusair: and bind them
    Arothir: It’s a simple process to bind them
    Shenvallei: Slap them across the face.
    Arothir: You can, through the screaming, make out “AHHHMIESSSSSSSSSSSS”
    Arothir: Shen
    Arothir: Reflex save
    Alusair: ”....”
    Shenvallei: [1d20+4<!- Official Roll ->] => [17,4] = (21)
    Alusair: Alex.
    Alusair: I hate to say this
    Alusair: but scream back at them. In their own language.
    Alusair: :P
    Arothir: You do so
    Alusair: Scream back the traditional greeting
    Shenvallei: What was the reflex save for?
    Arothir: They blink
    Alusair: I suspect he tried to bite you
    Arothir: ...One of them tried to bite your hand
    Arothir: :P
    Alusair: “turns away from the gnomes They’ve got nothing of use to say. Just swearing and curses.”
    Shenvallei: “You speak their language?
    Alusair: “I speak alot of languages.”
    Alusair: “Truthfully, its not hard to pick up. Once you get the syntax down, alot of its just differing inflections.”
    Arothir: They seem to be talking amongst themselves now
    Shenvallei: Ill search the dead bodies.
    Arothir: you do so
    Arothir: Nothing really of value, outside of a pound of rice
    Alusair: ”...”
    Alusair: Retrieve two of the axes that were buried in Van
    Shenvallei: I take the rice.
    Alusair: [1d8+3<!- Official Roll ->] => [7,3] = (10), cure light wounds on Van
    Arothir: You do so
    Arothir: Van looks good as new
    Alusair: Pick up the gnome on the left.
    Arothir: and he thanks you
    Arothir: he screams and hisses at you
    Alusair: Put him against a tree
    Alusair: and nail him to it with his own axe
    Arothir: he screams
    Alusair: with his feet about two feet off the ground.
    Arothir: Then falls silent
    Alusair: Do the same to the other
    Arothir: They are mounted.
    Alusair: “Lets go.”
    Shenvallei: “YYYYeeeeaaaaarrrrrrgggggghhhhh!!! cough cough cough
    Alusair: “You’re.. getting there… Shen.. but not quite.”
    Arothir: Van: ..he’s practicing?
    Shenvallei: “Ive heard a good warrior has a battle cry. Did you like mine?”
    Shenvallei: Continue walking north.
    Shenvallei: Same order, same plan.
    Arothir: you do…
    Arothir: More rice paddies…
    Arothir: No more snares…
    Arothir: You finally come upon an old stone ruin
    Shenvallei: Is anyone working the rice?
    Arothir: The walls are crumbling, and there’s a rough floorplan of what used to be a tower
    Arothir: and no
    Arothir: Nobody works the rice here
    Arothir: apparently
    Shenvallei: How big is the ruin?
    Arothir: It’s probably 50×50
    Shenvallei: Slowly head towards it.
    Arothir: You do so
    Arothir: There are few rooms intact
    Arothir: but a few of the center walls are complete and standing
    Alusair: “Somethings not right here..”
    Shenvallei: “Why?”
    Alusair: “Just a gut feeling.. I can’t explain it..”
    Arothir: Van looks more curious than anything
    Arothir: “Never seen a ruin like this before!”
    Arothir: Jess is looking at it like it’s something she’s never seen before
    Shenvallei: I search for anything interesting. Glyphs, runes, anything.
    Alusair: Look around the ruin.. check for doors, hatches in the ground that might lead somewhere..
    Shenvallei: Ill cast a detect magic as well in the direction that could reveal the most.
    Arothir: You see no glyphs…but the whole place feels slightly maigc
    Arothir: There’s a hatch in the ground in the center of the tower
    Arothir: it seems frequently used
    Alusair: Crouch at the hatch, waiting for everyone to finish their sweep
    Shenvallei: Ill head over to Alusair and inspect the hatch as well.
    Arothir: Van eventually saunters over, having engaged Jess in conversation about the newness of the place
    Shenvallei: (must eat can we take a 15 min break?)
    Arothir: Sure.
    Arothir: hrm
    Alusair: Hmm
    Arothir: Quack?
    Alusair: Mooooooooo
    Arothir: Sup?
    Shenvallei: back eating
    Arothir: Ah, welcome back!
    Shenvallei: ty
    Arothir: Hrm
    Alusair: Hmmm
    Shenvallei: a pair of burritos better and Im recharged :P
    Arothir: Awesome
    Arothir: hrmmm
    Arothir: So, you’re gathered around the hatch
    Shenvallei: “Well we are here to investigate, we may as well see whats down there.”
    Alusair: “Nothing else for it …”
    Shenvallei: Ill do a quick search to make sure it isnt trapped and then try to pry it open.
    Arothir: You search it and find no traps
    Arothir: STR CHECK!
    Shenvallei: [1d20<!- Official Roll ->] => [6] = (6)
    Alusair: “As much as I’ve enjoyed not running into any snares up topside.. I’m going to take point down there.”
    Alusair: “In the open I can get around you if I have to.. but down there, probably not so much.”
    Arothir: Shen strains at pulling the lid up
    Arothir: And fails
    Shenvallei: “Grrrrrrrrrrrrrrrunnnt!”
    Alusair: “Let me…”
    Alusair: [1d20<!- Official Roll ->] => [14] = (14)
    Alusair: oh, neat.. its tomorrow
    Alusair: happy birthday to me, happy birthday to me…
    Shenvallei: ? really?
    Alusair: yeah
    Arothir: Happy birthday Bossman
    Alusair: whatever, carry on
    Shenvallei: Tommorrow as in Wednesday?
    Arothir: Alusair damn near rips the hatch off it’s hinges
    Alusair: no
    Alusair: as in today, tuesday
    Alusair: january 6
    Shenvallei: Jebus! Happy Birthday!
    Alusair: “See? Not hard at all.”
    Arothir: Van: A bit showy, don’t you think?
    Alusair: “Look. Once it starts to go, you can’t really stop it if it suddenly decides to snap.”
    Arothir: Van: I think I read the same about sanity…somethere…
    Alusair: “Ain’it the truth?”
    Alusair: look down
    Arothir: It is…stone
    Arothir: There’s quite a drop…no ladder
    Alusair: “Lovely…”
    Arothir: You can just barely see the floor
    Shenvallei: Uncoil my rope.
    Shenvallei: Tie it around the latch top.
    Shenvallei: And let it hang down.
    Alusair: Head down it
    Shenvallei: Same.
    Arothir: You do so
    Arothir: It’s a long, narrow hallway
    Arothir: There are a number of columns along it
    Shenvallei: Does it go in both directions?
    Shenvallei: Or does it end where the rope hangs down?
    Arothir: It ends where the rope heads down
    Alusair: “Well.. this should be fun..”
    Shenvallei: “Its safe to come down I think.”
    Arothir: Van: ...It’s been a while since I’ve gone Crypt delving…
    Arothir: Jess: Me too!
    Alusair: “Good, I’m sure it’ll be memorable…”
    Arothir: Jess: Gosh, I remember the first time I got killed by a Lich!
    Arothir: Jess: I hope that doesn’t happen again… it would be so bo-ring.
    Arothir: She slides down the rope gleefully
    Arothir: Van simply climbs down
    Shenvallei: “Whats the old saying? Great risks, great rewards.”
    Shenvallei: “Can you two see?”
    Alusair: “No dyin’, Jess. Not allowed. Sorry.
    Arothir: Van nods
    Arothir: Jess, unfortunately, despite her worldly knowledge, can’t.
    Alusair: Is Shen still holding that staff?
    Alusair: err
    Shenvallei: I have a torch.
    Alusair: broomstick?
    Shenvallei: “I have a torch if you would like Jesebel.”
    Alusair: “I’ll one-up your torch.”
    Shenvallei: yes Im still holding the broomstick.
  • Alusair pokes the end of the broomstick. *
    Arothir: The broomstick’s end now looks like it’s ablaze
    Arothir: However, it’s only emitting light, not heat.
    Alusair: “Any more problems?”
  • Alusair draws sword and starts down the tunnel before anyone can come up with anything. *
    Shenvallei: “Praise be to Bast! Right Luna?”
    Arothir: Van: Uh…what’s that?
    Shenvallei: I hand the broomstick to Jesebel.
    Arothir: Luna meows
    Arothir: Alusair
    Arothir: You turn and face…well… the best way to describe it is a slowly flapping red, disembodied head with fangs
    Alusair: with wings?
    Arothir: Yes.
    Alusair: or just hair like tentacles
    Arothir: Wings.
    Alusair: Gods
  • Alusair squeaks out an “Aww FUCK” and swings. *
    Arothir: Initiatives!
    Alusair: [1d20+2<!- Official Roll ->] => [10,2] = (12)
    Alusair: YES! An average roll!
    Arothir: lawl
    Shenvallei: [1d20+4<!- Official Roll ->] => [18,4] = (22)
    Arothir: Shen!
    Arothir: GO!
    Shenvallei: First things first.
    Shenvallei: Knowledge: Dungeon Creatures [1d20+7<!- Official Roll ->] => [7,7] = (14)
    Arothir: You realize it’s something called a Vargouille.
    Arothir: They’re poisonous, and capable of turning things into well…themselves.
    Shenvallei: Intelligent?
    Arothir: Yes.
    Shenvallei: Blast it with a Scorching Ray [1d20+4<!- Official Roll ->] => [10,4] = (14)
    Arothir: The scorching ray lances into the things eyes and it crumbles to dust on the ground.
    Alusair: “Just lovely. Absolutely lovely.”
    Alusair: “Nice shot, by the way.”
    Arothir: Van: Very impressive. What the hell was that thing?
  • Alusair mutters, “Never just one.. always more..” *
    Shenvallei: “Im not sure. Ive heard of a monster called a Vargouille. It could have been one.”
    Shenvallei: Draw my bow.
    Shenvallei: “Right behind you Al.”
    Arothir: Van ducks down and scoops up the dust of the Vargouille, putting it into a pouch, which he ties to his belt.
    Shenvallei: Do I know what the dust might be useful for?
    Arothir: Int check
    Shenvallei: [1d20<!- Official Roll ->] => [10] = (10)
    Shenvallei: +7 if my knowledge helps
    Arothir: You’re not quite exactly sure what Van picked it up for
    Arothir: He turns to you
    Arothir: Van: Just in case there are any pressure traps, this’ll be good for holding them down or something.
    Arothir: Van: I read it in Volo’s guide to Dungeon Crawling
    Arothir: So, then…
    Arothir: Do you…go forward?
    Shenvallei: “Good thinking Van!” I smile.
    Shenvallei: And yes forward we go.
    Arothir: You step beyond the shadow of the first pillars
    Alusair: yes.. go forward..
    Arothir: On your left and right, recessed into the walls
    Arothir: are coffins
    Shenvallei: I search for any writings identifying who the tombs belong to.
    Arothir: On your right, however, the coffin is half out of the recess, it’s lid cracked open, and a pile of leg bones is found in the corner outside the coffin
    Arothir: Any writings there might have been have long been destroyed by the ravages of time
    Shenvallei: Ill see if I can slide the top of the broken coffin off.
    Arothir: You can remove the rest of the broken coffin
    Arothir: Str check?

Return to Session Six

Return to Session Six – Part Two

Continue to Session Six – Part Four

Session Six Three

Planescape Campaign RaseCidraen RaseCidraen