Planescape Campaign
Session Six Three
Arothir: It’s similar, yes
Arothir: I dunno
Arothir: I can’t control where you’re staying
Arothir: but it is getting dark
* That’s the Tab key, Dave
Shenvallei: What season was it when I left. Oh winter I guess.
Shenvallei: If its getting dark already.
Alusair: “Right.. Four of us, two watches. I’m on second.”
Arothir: Well, in this case, it’s getting dark because there’s a massive mountain blocking the sun.
Arothir: Van volunteers to take the first watch
* That’s the Tab key, Dave
Shenvallei: “Dont bother we can watch. You two get some sleep.” To Jesebel and Van.
Arothir: Van looks at you, Shen
Arothir: “You sure?”
Alusair: “Sod that.”
Shenvallei: “Yes go ahead.”
Alusair: “You never have one person on a watch if you can avoid it.”
Shenvallei: “Luna is with me.”
Shenvallei: “Ill be fine.”
Arothir: Van shrugs. “You’re the boss.”
Arothir: I dunno
Arothir: I can’t control where you’re staying
Arothir: but it is getting dark
* That’s the Tab key, Dave
Shenvallei: What season was it when I left. Oh winter I guess.
Shenvallei: If its getting dark already.
Alusair: “Right.. Four of us, two watches. I’m on second.”
Arothir: Well, in this case, it’s getting dark because there’s a massive mountain blocking the sun.
Arothir: Van volunteers to take the first watch
* That’s the Tab key, Dave
Shenvallei: “Dont bother we can watch. You two get some sleep.” To Jesebel and Van.
Arothir: Van looks at you, Shen
Arothir: “You sure?”
Alusair: “Sod that.”
Shenvallei: “Yes go ahead.”
Alusair: “You never have one person on a watch if you can avoid it.”
Shenvallei: “Luna is with me.”
Shenvallei: “Ill be fine.”
Arothir: Van shrugs. “You’re the boss.”
- Alusair sighs, curls up in her cloak in the corner and mutters about “sodding clueless”. “Your funeral, wake me up for my shift.” *
Shenvallei: Ill wait for total darkness and then find a good vantage point and remain still.
Shenvallei: Is there a moon?
Arothir: There is
Shenvallei: And I tell Luna to meow if she sees any danger.
Arothir: She meows in acquiesance
Arothir: Your watch passes uneventfully
Shenvallei: I enter where everyone is resting.
Shenvallei: Is anyone awake?
Arothir: Nope
Shenvallei: “Alusair your watch.” I say.
Arothir: Alusair wakes up?
- Alusair gets up and wanders to the makeshift barricade, leaning on the wall and watching out through the missing wall. *
Shenvallei: rememorize/meditate for the final 4 hours.
Arothir: You do so
- Alusair picks up a piece of rubble, takes a quick glance behind her, and pitches it towards Shen or Van. *
Shenvallei: I rise as silently as I can.
Arothir: (Wtf…someone was born with 4 arms and 4 legs?)
Arothir: Shen is the lucky one
Shenvallei: (yeah the indian girl?)
Arothir: The rock pings off Van’s armor
Arothir: and he rises, panicked looking
Arothir: Yeh
- Alusair waves him forward *
Shenvallei: I move towards Al and whisper “what is it?”
Arothir: Van heads over as well
Alusair: “Out there.. by those trees.”
Shenvallei: look in that direction
Alusair: “Watch close, you should see ‘em..”
Arothir: Spot check
Alusair: [1d20+5<!- Official Roll ->] => [16,5] = (21)
Shenvallei: [1d20+4<!- Official Roll ->] => [15,4] = (19)
Arothir: you both see shadows moving away from the village
Shenvallei: “They seem to be retreating.”
Alusair: “I don’t like it. They didn’t even come near.”
Shenvallei: What direction are they from the village? North?
Arothir: They’re southeast
Arothir: The north leads to that circle
Shenvallei: Which direction leads to the town on the map and which leads to the portal we came thru. Just so I can get an idea.
Arothir: SE is towards the town
Arothir: MAP TIME
Arothir: Sorry
Arothir: Touchpad
Arothir: no real mouse
Arothir: :P
Arothir: The red is the sighting
Alusair: “Suddenly I’m not sure the town is the best place to investigate.”
Shenvallei: “Aye.” I continue to watch the shadows.
Arothir: The shadows eventually dissapear
Alusair: “We’re really not equipped for this kind of operation.”
Shenvallei: “We can at least gather information.”
Alusair: “True.”
Arothir: Van: Tell me about it…
Alusair: “Investigate that circle on the map, then?”
- Alusair looks at Van, “I think, when we get back to the Cage, you and I are going bow shopping.” *
Shenvallei: “Im heading back to finish up. North sounds good to me.”
Arothir: Van laughs
Shenvallei: I head back to finish resting.
Arothir: You are all rested!
Arothir: Jess seems to be sleeping quite well
Shenvallei: “Time of day?”
Arothir: It’s probably 9 AM
Shenvallei: minus “s
Arothir: I got it :P
Shenvallei: That late?
Arothir: Yeah
Shenvallei: I gnaw on a piece of jerky waiting for Jesebel to awaken.
Arothir: So you wait?
Alusair: ... Wake her up once everyone’s pretty well ready to go
Shenvallei: yes another hour.
Arothir: She wakes up
Shenvallei: Ive been ready since daybreak.
Arothir: ...apparently well rested
Arothir: Everyone is all ready!
Alusair: Head north
Alusair: re-buff.
Shenvallei: All the while from the point we depart I continue to search for snares/traps.
Shenvallei: I go first.
Shenvallei: So nobody else runs into one. Single file.
Arothir: You do so…
Arothir: You manage to avoid many, many snares and traps
Arothir: You’re on the road about an hour…
Shenvallei: Does the map indicate the distance to the circle?
Arothir: The forest on one side gives way to water filled flats
Arothir: The map is not to scale
Arothir: the flats are lines with greenish rows occasionally
Shenvallei: as in cultivation flats?
Arothir: Yes.
Alusair: “This.. isn’t.. going.. to end.. well..”
Arothir: Fortunately, you pass them with all due haste
Alusair: “I have a bad feeling about this.”
Arothir: Van: ...I think I read somewhere that you’re not supposed to say that…
Arothir: You keep going…
Arothir: It starts getting quieter
Arothir: And darker
Arothir: Listen checks
Alusair: [1d20+5<!- Official Roll ->] => [12,5] = (17)
Shenvallei: [1d20+2<!- Official Roll ->] => [12,2] = (14)
Arothir: You both hear chittering in the trees and off to the sides of you
Alusair: “Hey, Shen, where’re you keeping that broom handle? Incase something happens to you, I mean.”
Shenvallei: Actually Ive had it in my hand the whole time.
Alusair: oh
Alusair: nevermind that then
- Alusair draws her sword. *
Shenvallei: I stand ready not moving.
Arothir: You do.
Arothir: Suddenly, Jess yelps
Arothir: There’s a large thud behind you
Arothir: Then in front, as two large logs drop down on the path
Arothir: A handful of gnomes come swarming out of the woods
Shenvallei: I scream. “YYYYEEEEAAAAARRRRRRGGGGGGHHHHH!!!!”
Arothir: ...okay, So Shen screams
Arothir: INITS
Shenvallei: Initiative [1d20+4<!- Official Roll ->] => [1,4] = (5)
Alusair: [1d20+2<!- Official Roll ->] => [20,2] = (22)
Arothir: MORGAN!
Alusair: sorry, stepped out
Arothir: Your go.
Arothir: No problem
Alusair: Glance behind
Alusair: or wherever Jess is
Arothir: Directly behind you
Arothir: Almost having been squished by the log
Arothir: She’s almost clinging onto you
Arothir: protecting you from backstab attempts
Arothir: :P
Alusair: ... Yes.
Alusair: Closest gnome is how far away?
Arothir: Close enough to hit
Alusair: K.
Alusair: [1d20<!- Official Roll ->] => [12] = (12)
Arothir: That’s a hit
Alusair: [1d10+6+3+6<!- Official Roll ->] => [4,6,3,6] = (19)
Arothir: The gnome’s head splatters
Alusair: And take a step to put myself between the next closest one and Jess
Arothir: THEY SWARM
Shenvallei: “YYYYeeeeaaaaarrrrrrgggggghhhhh!!!!!!”
Arothir: Shen screams more
Arothir: Two of the axes find their way underneath Van’s armor
Arothir: He grimaces in pain
Arothir: SHEN!
Shenvallei: Can I hit 4 with one sleep spell?
Arothir: Sure
Shenvallei: Do it.
Arothir: You do
Arothir: Two of them collapse
Arothir: Van finally snaps to his senses, but is so stunned by the axes buried under his chestpiece, he fails to swing properly at one of the remaining gnomes.
Arothir: Alusair!
Alusair: [1d20<!- Official Roll ->] => [18] = (18)
Alusair: [1d10+6+3+6<!- Official Roll ->] => [3,6,3,6] = (18)
Alusair: Same drill, move to block.
Arothir: You do
Arothir: Two more remain
Arothir: SHEN
Shenvallei: 2 more?
Shenvallei: I drop the broom, draw my bow and fire an arrow at one of them.
Shenvallei: [1d20+5<!- Official Roll ->] => [11,5] = (16)
Arothir: You hit!
Shenvallei: [1d6<!- Official Roll ->] => [6] = (6)
Arothir: It collapses, gurgling blood, with an arrow in it’s throat
Shenvallei: “YYyyeeeeaaaaarrrrrrgggggghhhhh!!!!!”
Arothir: Van looks confused as why Shen keeps screaming
Arothir: Despite this opening, the gnomes stabbity knife glances off the armor, and Van spins and slams the haft of his polearm into it’s face, knocking it back into a tree
Arothir: There remain two sleeping gnomes
Shenvallei: Disarm them.
Alusair: I agree. Disarm them.
Alusair: Break their thumbs.
Arothir: you do so
Arothir: They wake up
Arothir: Screaming jibberish
Alusair: and bind them
Arothir: It’s a simple process to bind them
Shenvallei: Slap them across the face.
Arothir: You can, through the screaming, make out “AHHHMIESSSSSSSSSSSS”
Arothir: Shen
Arothir: Reflex save
Alusair: ”....”
Shenvallei: [1d20+4<!- Official Roll ->] => [17,4] = (21)
Alusair: Alex.
Alusair: I hate to say this
Alusair: but scream back at them. In their own language.
Alusair: :P
Arothir: You do so
Alusair: Scream back the traditional greeting
Shenvallei: What was the reflex save for?
Arothir: They blink
Alusair: I suspect he tried to bite you
Arothir: ...One of them tried to bite your hand
Arothir: :P
Alusair: “turns away from the gnomes They’ve got nothing of use to say. Just swearing and curses.”
Shenvallei: “You speak their language?
Alusair: “I speak alot of languages.”
Alusair: “Truthfully, its not hard to pick up. Once you get the syntax down, alot of its just differing inflections.”
Arothir: They seem to be talking amongst themselves now
Shenvallei: Ill search the dead bodies.
Arothir: you do so
Arothir: Nothing really of value, outside of a pound of rice
Alusair: ”...”
Alusair: Retrieve two of the axes that were buried in Van
Shenvallei: I take the rice.
Alusair: [1d8+3<!- Official Roll ->] => [7,3] = (10), cure light wounds on Van
Arothir: You do so
Arothir: Van looks good as new
Alusair: Pick up the gnome on the left.
Arothir: and he thanks you
Arothir: he screams and hisses at you
Alusair: Put him against a tree
Alusair: and nail him to it with his own axe
Arothir: he screams
Alusair: with his feet about two feet off the ground.
Arothir: Then falls silent
Alusair: Do the same to the other
Arothir: They are mounted.
Alusair: “Lets go.”
Shenvallei: “YYYYeeeeaaaaarrrrrrgggggghhhhh!!! cough cough cough“
Alusair: “You’re.. getting there… Shen.. but not quite.”
Arothir: Van: ..he’s practicing?
Shenvallei: “Ive heard a good warrior has a battle cry. Did you like mine?”
Shenvallei: Continue walking north.
Shenvallei: Same order, same plan.
Arothir: you do…
Arothir: More rice paddies…
Arothir: No more snares…
Arothir: You finally come upon an old stone ruin
Shenvallei: Is anyone working the rice?
Arothir: The walls are crumbling, and there’s a rough floorplan of what used to be a tower
Arothir: and no
Arothir: Nobody works the rice here
Arothir: apparently
Shenvallei: How big is the ruin?
Arothir: It’s probably 50×50
Shenvallei: Slowly head towards it.
Arothir: You do so
Arothir: There are few rooms intact
Arothir: but a few of the center walls are complete and standing
Alusair: “Somethings not right here..”
Shenvallei: “Why?”
Alusair: “Just a gut feeling.. I can’t explain it..”
Arothir: Van looks more curious than anything
Arothir: “Never seen a ruin like this before!”
Arothir: Jess is looking at it like it’s something she’s never seen before
Shenvallei: I search for anything interesting. Glyphs, runes, anything.
Alusair: Look around the ruin.. check for doors, hatches in the ground that might lead somewhere..
Shenvallei: Ill cast a detect magic as well in the direction that could reveal the most.
Arothir: You see no glyphs…but the whole place feels slightly maigc
Arothir: There’s a hatch in the ground in the center of the tower
Arothir: it seems frequently used
Alusair: Crouch at the hatch, waiting for everyone to finish their sweep
Shenvallei: Ill head over to Alusair and inspect the hatch as well.
Arothir: Van eventually saunters over, having engaged Jess in conversation about the newness of the place
Shenvallei: (must eat can we take a 15 min break?)
Arothir: Sure.
Arothir: hrm
Alusair: Hmm
Arothir: Quack?
Alusair: Mooooooooo
Arothir: Sup?
Shenvallei: back eating
Arothir: Ah, welcome back!
Shenvallei: ty
Arothir: Hrm
Alusair: Hmmm
Shenvallei: a pair of burritos better and Im recharged :P
Arothir: Awesome
Arothir: hrmmm
Arothir: So, you’re gathered around the hatch
Shenvallei: “Well we are here to investigate, we may as well see whats down there.”
Alusair: “Nothing else for it …”
Shenvallei: Ill do a quick search to make sure it isnt trapped and then try to pry it open.
Arothir: You search it and find no traps
Arothir: STR CHECK!
Shenvallei: [1d20<!- Official Roll ->] => [6] = (6)
Alusair: “As much as I’ve enjoyed not running into any snares up topside.. I’m going to take point down there.”
Alusair: “In the open I can get around you if I have to.. but down there, probably not so much.”
Arothir: Shen strains at pulling the lid up
Arothir: And fails
Shenvallei: “Grrrrrrrrrrrrrrrunnnt!”
Alusair: “Let me…”
Alusair: [1d20<!- Official Roll ->] => [14] = (14)
Alusair: oh, neat.. its tomorrow
Alusair: happy birthday to me, happy birthday to me…
Shenvallei: ? really?
Alusair: yeah
Arothir: Happy birthday Bossman
Alusair: whatever, carry on
Shenvallei: Tommorrow as in Wednesday?
Arothir: Alusair damn near rips the hatch off it’s hinges
Alusair: no
Alusair: as in today, tuesday
Alusair: january 6
Shenvallei: Jebus! Happy Birthday!
Alusair: “See? Not hard at all.”
Arothir: Van: A bit showy, don’t you think?
Alusair: “Look. Once it starts to go, you can’t really stop it if it suddenly decides to snap.”
Arothir: Van: I think I read the same about sanity…somethere…
Alusair: “Ain’it the truth?”
Alusair: look down
Arothir: It is…stone
Arothir: There’s quite a drop…no ladder
Alusair: “Lovely…”
Arothir: You can just barely see the floor
Shenvallei: Uncoil my rope.
Shenvallei: Tie it around the latch top.
Shenvallei: And let it hang down.
Alusair: Head down it
Shenvallei: Same.
Arothir: You do so
Arothir: It’s a long, narrow hallway
Arothir: There are a number of columns along it
Shenvallei: Does it go in both directions?
Shenvallei: Or does it end where the rope hangs down?
Arothir: It ends where the rope heads down
Alusair: “Well.. this should be fun..”
Shenvallei: “Its safe to come down I think.”
Arothir: Van: ...It’s been a while since I’ve gone Crypt delving…
Arothir: Jess: Me too!
Alusair: “Good, I’m sure it’ll be memorable…”
Arothir: Jess: Gosh, I remember the first time I got killed by a Lich!
Arothir: Jess: I hope that doesn’t happen again… it would be so bo-ring.
Arothir: She slides down the rope gleefully
Arothir: Van simply climbs down
Shenvallei: “Whats the old saying? Great risks, great rewards.”
Shenvallei: “Can you two see?”
Alusair: “No dyin’, Jess. Not allowed. Sorry.
Arothir: Van nods
Arothir: Jess, unfortunately, despite her worldly knowledge, can’t.
Alusair: Is Shen still holding that staff?
Alusair: err
Shenvallei: I have a torch.
Alusair: broomstick?
Shenvallei: “I have a torch if you would like Jesebel.”
Alusair: “I’ll one-up your torch.”
Shenvallei: yes Im still holding the broomstick.
- Alusair pokes the end of the broomstick. *
Arothir: The broomstick’s end now looks like it’s ablaze
Arothir: However, it’s only emitting light, not heat.
Alusair: “Any more problems?”
- Alusair draws sword and starts down the tunnel before anyone can come up with anything. *
Shenvallei: “Praise be to Bast! Right Luna?”
Arothir: Van: Uh…what’s that?
Shenvallei: I hand the broomstick to Jesebel.
Arothir: Luna meows
Arothir: Alusair
Arothir: You turn and face…well… the best way to describe it is a slowly flapping red, disembodied head with fangs
Alusair: with wings?
Arothir: Yes.
Alusair: or just hair like tentacles
Arothir: Wings.
Alusair: Gods
- Alusair squeaks out an “Aww FUCK” and swings. *
Arothir: Initiatives!
Alusair: [1d20+2<!- Official Roll ->] => [10,2] = (12)
Alusair: YES! An average roll!
Arothir: lawl
Shenvallei: [1d20+4<!- Official Roll ->] => [18,4] = (22)
Arothir: Shen!
Arothir: GO!
Shenvallei: First things first.
Shenvallei: Knowledge: Dungeon Creatures [1d20+7<!- Official Roll ->] => [7,7] = (14)
Arothir: You realize it’s something called a Vargouille.
Arothir: They’re poisonous, and capable of turning things into well…themselves.
Shenvallei: Intelligent?
Arothir: Yes.
Shenvallei: Blast it with a Scorching Ray [1d20+4<!- Official Roll ->] => [10,4] = (14)
Arothir: The scorching ray lances into the things eyes and it crumbles to dust on the ground.
Alusair: “Just lovely. Absolutely lovely.”
Alusair: “Nice shot, by the way.”
Arothir: Van: Very impressive. What the hell was that thing?
- Alusair mutters, “Never just one.. always more..” *
Shenvallei: “Im not sure. Ive heard of a monster called a Vargouille. It could have been one.”
Shenvallei: Draw my bow.
Shenvallei: “Right behind you Al.”
Arothir: Van ducks down and scoops up the dust of the Vargouille, putting it into a pouch, which he ties to his belt.
Shenvallei: Do I know what the dust might be useful for?
Arothir: Int check
Shenvallei: [1d20<!- Official Roll ->] => [10] = (10)
Shenvallei: +7 if my knowledge helps
Arothir: You’re not quite exactly sure what Van picked it up for
Arothir: He turns to you
Arothir: Van: Just in case there are any pressure traps, this’ll be good for holding them down or something.
Arothir: Van: I read it in Volo’s guide to Dungeon Crawling
Arothir: So, then…
Arothir: Do you…go forward?
Shenvallei: “Good thinking Van!” I smile.
Shenvallei: And yes forward we go.
Arothir: You step beyond the shadow of the first pillars
Alusair: yes.. go forward..
Arothir: On your left and right, recessed into the walls
Arothir: are coffins
Shenvallei: I search for any writings identifying who the tombs belong to.
Arothir: On your right, however, the coffin is half out of the recess, it’s lid cracked open, and a pile of leg bones is found in the corner outside the coffin
Arothir: Any writings there might have been have long been destroyed by the ravages of time
Shenvallei: Ill see if I can slide the top of the broken coffin off.
Arothir: You can remove the rest of the broken coffin
Arothir: Str check?