Planescape Campaign
Session Six Four
Shenvallei: [1d20<!- Official Roll ->] => [1] = (1)
Arothir: The remainder of the lid crashes to the ground in a shower of stone fragments
Arothir: The remainder of the lid crashes to the ground in a shower of stone fragments
- Alusair mumbles, eyes rolled to the ceiling. “Goddess, was I a dog in a past life? Did I try to eat one of your favorite pets? I certainly must’ve done something.” *
Alusair: “What was that about?!”
Arothir: Listen check
Shenvallei: “Oops sorry about the noise.”
Alusair: [1d20+5<!- Official Roll ->] => [17,5] = (22)
Shenvallei: [1d20+2<!- Official Roll ->] => [12,2] = (14)
Shenvallei: “Did you hear something?”
Arothir: You both hear a flurry of beating wings coming towards you
Arothir: Van and Jess don’t seem to have noticed
Alusair: “Oh.. gods..”
Alusair: “Why me?”
Shenvallei: “Oh no…”
Arothir: Looking down the hallway shows three more Vargouilles flapping their way down
Shenvallei: “YYyyeeeeaaaaarrrrrrgggggghhhhh!!!!” Fire my shortbow at one of them [1d20+5<!- Official Roll ->] => [17,5] = (22)
Arothir: YOU HIT!
Arothir: Damage
Shenvallei: [1d6<!- Official Roll ->] => [3] = (3)
Arothir: It spins around
Arothir: But keeps coming
Arothir: INITIATIVES
Alusair: [1d20+2<!- Official Roll ->] => [3,2] = (5)
Alusair: yeah, anyway
Shenvallei: [1d20+4<!- Official Roll ->] => [1,4] = (5)
Arothir: lawl
Arothir: Right.
Arothir: Collectively, the three Vargouilles inhale and, their jaws freakishly distending, let out a horrifying shriek
Arothir: Fort saves all!
Shenvallei: 3 saves or just 1?
Alusair: [1d20<!- Official Roll ->] => [11] = (11)
Alusair: Two things..
Alusair: if this is Fear
Alusair: I’m immune (paladin)
Alusair: Two.. anyone within ten feet of me has a +4 to their save against it (Paladin)
Arothir: just one save
Shenvallei: [1d20+3<!- Official Roll ->] => [7,3] = (10)
Arothir: And yes, +4 to your fort save, Shen
Arothir: Jess Screams and cowers
Shenvallei: 14 total then
Arothir: Yes
Arothir: Shen, you are unaffected, as is Alusair and Van
Arothir: Van grimaces at Jess’s scream, but he leaps off of one of the pillars and hurls himself at one of the Vargouilles.
Arothir: His halberd lops one of its wings off and the creature tumbles to the floor
Arothir: Shen/Alusair
Arothir: COMBINED ACTION GO!
Shenvallei: Good.
Shenvallei: Fire another arrow at the same one I hit before. [1d20+5<!- Official Roll ->] => [20,5] = (25)
Alusair: [1d20+6<!- Official Roll ->] => [18,6] = (24)
Arothir: Crit confirm, Shen?
Shenvallei: nice
Arothir: Roll again
Shenvallei: [1d20<!- Official Roll ->] => [17] = (17)
Arothir: You both hit
Arothir: Damage?
Shenvallei: [1d6<!- Official Roll ->] => [1] = (1)
Alusair: [1d10+6+3+6<!- Official Roll ->] => [1,6,3,6] = (16)
Alusair: ugh
Arothir: The arrow Shen Fired, despite hitting an inopportune area, pierces straight through the head, and it drops to the ground
Arothir: Alusair likewise cleaves her head in two pieces, each clattering to the floor
Arothir: The hallway is once more silent
Shenvallei: “Jesebel are you alright?”
Arothir: Aside from Jess’s quivvering
Arothir: She doesn’t answer…merely holds her head in one hand and clutches her other arm with her other hand
Shenvallei: “Let us wait for the condition to pass. Unless you have a way of removing fear.”
- Alusair darts back to Jess, sliding to her knees next to her. Her sword clatters to the ground as she wraps her in an embrace. “Wish I did.. I’m a paladin, not a miracle worker.” *
Arothir: Jess eventually calms down
Arothir: Van: This is certainly…an interesting place…
Alusair: “Aren’t they always?”
Shenvallei: “It is. But we arent finding any answers.”
Alusair: “We’re finding plenty of answers.. just not to our old questions.”
Shenvallei: Im going to search the rest of the coffins.
Arothir: You go to search the other coffin?
Arothir: There are only two in between this set of pillars
Shenvallei: Yes first for traps then to open.
Arothir: No visible traps…
Arothir: You open the coffin…STR CHECK!
Shenvallei: [1d20<!- Official Roll ->] => [20] = (20)
Shenvallei: “YYYYeeeeaaaaarrrrrrgggggghhhhh!”
Arothir: Shen shoves the lid off, gently lowering it to the ground
Arothir: Reflex save, Shen!
- Alusair looks over, “Wow.. he did it.” *
Shenvallei: [1d20+5<!- Official Roll ->] => [2,5] = (7)
Arothir: A claw snakes out of the coffin, swinging mere inches from your face. Luckily, you backed up just enough.
Shenvallei: “What in the name of…”
Arothir: A wierd, twisted human with claws, patches of hair and a look of desperation hauls itself out of the coffin
Arothir: What is has for clothes are…well..tattered.
Shenvallei: “Undead!” I turn and run.
Arothir: You turn and run…which way?
- Alusair sighs, “Never a dull moment.. as much as I enjoy this…” *
Arothir: Towards the rope, or down the hall?
- Alusair pulls away and stands up, scooping her sword back up in the same motion *
Shenvallei: 1-10 back to the rope.
Shenvallei: [1d20<!- Official Roll ->] => [4] = (4)
Shenvallei: back to the rope.
Arothir: You head back to the rope
Arothir: Initiatives!
Alusair: [1d20+2<!- Official Roll ->] => [16,2] = (18)
Shenvallei: [1d20+4<!- Official Roll ->] => [15,4] = (19)
Alusair: wow.
Alusair: double digits AND not too shabby
Arothir: Truth
Arothir: Shen, go
Shenvallei: Ill run back towards the group behind Alusair and then draw my bow and fire an arrow at the undead. [1d20+5<!- Official Roll ->] => [14,5] = (19)
Shenvallei: [1d6<!- Official Roll ->] => [4] = (4)
Shenvallei: if it hits
Arothir: It does hiot
Arothir: Alright…
Arothir: The wight brings back a claw and delivers a hearty blow to Van, which slices his arm deeply, causing him to whimper in pain.
Shenvallei: I knew it was a wight.
Shenvallei: do undead in 3rd still energy drain?
Arothir: Yep.
Arothir: Alusair!
Alusair: [1d20+6<!- Official Roll ->] => [4,6] = (10)
Alusair: ugh
Shenvallei: Wights still immune to normal weapons?
Arothir: immunte?
Alusair: nah..
Alusair: if you hit them hard enough, you can get through damage resistance
Shenvallei: used to be silver or better to hit them.
Arothir: yeah
Arothir: You can still get through DR
Shenvallei: so basically my bow is useless here.
Arothir: I can’t say that
Arothir: that would be cheating
Arothir: :P
Shenvallei: Im not asking you hehe just talking to myself.
Arothir: Yeah, unfortunately, Al, that doesn’t hit
Arothir: Van is…well…gasping and clutching at his arm in pain
Arothir: He manages to stab the Wight
Arothir: but his heart doesn’t seem as in it as before
Arothir: Shen?
Shenvallei: Dig into my pack for my flask of oil.
Arothir: you find it!
Shenvallei: can I throw it this round or do I have to wait?
Arothir: You can throw it, sure.
Shenvallei: Ok Ill throw it at the wight. Its a standard flask that breaks on impact.
Shenvallei: [1d20+5<!- Official Roll ->] => [7,5] = (12)
Shenvallei: I have no idea if armor applies to an attack like that.
Arothir: I think it’s…touch?
Arothir: Morgan?
Arothir: I can’t remember thrown weapons
Alusair: should be a touch attack
Arothir: It breaks all over the Wight
Shenvallei: excellent.
Arothir: The wight turns on Morgan
Arothir: Who dances out of the way easily.
Arothir: Your go, bossman
Alusair: [1d20+6<!- Official Roll ->] => [8,6] = (14)
Alusair: sod
Arothir: yeah, not quite
Arothir: Van thrusts at the Wight, still seeming quite weak
Arothir: But his thrust falls short.
Arothir: SHEN
Shenvallei: Whats your ruleing on prestidigitation, could I create a spark with it?
Arothir: I would wager not..
Shenvallei: Ok. Will try to light my torch then.
Arothir: It can…uh…flavor the oil
Arothir: or warm it…
Arothir: But I don’t think warm and light are the same thing
Arothir: :P
Arothir: you can light your torch
Shenvallei: Ill do that.
Arothir: Morgan?
Arothir: Er…wait
Arothir: Wight
Arothir: sorry
Arothir: :P
Arothir: ...
Alusair: lol
Arothir: Hm
Arothir: Kay
Arothir: Morgan, +1 Negative Level, 4 Damage
Shenvallei: What happened?
Arothir: Wight hit.
Shenvallei: Is energy drain permanent or does it wear off?
Arothir: ...it can be permanent
Arothir: If a fort save is failed
Alusair: true
Arothir: after 24 hours
Arothir: Morgan, your go
Alusair: fortunately, I avoided that last time.
Alusair: [1d20+8<!- Official Roll ->] => [19,8] = (27)
Alusair: smite evil
Arothir: THEREs your hit
Alusair: yeah.. shame its a wight
Arothir: lol
Alusair: [1d10+6+3+6+2<!- Official Roll ->] => [7,6,3,6,2] = (24)
Arothir: The wight crumbles to dust, leaving a gasping of air behind it…although that could just be Van
Shenvallei: I move to Van and Alusair looking at each of them to see how badly hurt they are.
Arothir: Van: ...what…why do I feel so weak…?
Arothir: Van seems…well, not all that bad off, but he doesn’t look good.
- Alusair slumps down against the wall. *
Shenvallei: “Your lifeforce was drained by the undead.”
Shenvallei: Does Alusair look the same?
Arothir: indeed
Alusair: “Second time.. you never get used to it…”
Arothir: Van gasps “I never want to…”
Arothir: Jess: Yes…It is rather unpleasant…
Shenvallei: “I think its time we go.” I wander over to the coffin that the wight came out of and do a quick search.
Alusair: “Leave if you want.. I’m not going farther than the tower above us.”
Arothir: There’s a pouch of 50 gold coins in there
Shenvallei: “Dont you want to get to safety? You mean you want to press on?”
Arothir: Jess goes and comforts both Van and Alusair
Alusair: “I’ll fall back to the tower to try and recover from this.. but I’m not leaving until we’ve searched this place.”
Arothir: Van nods. “I’m…angry…but…too weak to be angry about it right now..”
Alusair: “Either way.. with Van and I weakened like this.. its too dangerous to keep going.”
Shenvallei: “A rest then.”
Alusair: “Aye. Back topside, we replace the hatch – weight it down if necessary.”
Alusair: “The tower’s ruins will provide cover.”
Shenvallei: New spell list incomming on whisper.
Arothir: You head up?
Alusair: Yeah.. head up
Arothir: You climb up
Arothir: The hatch is weighed down
Arothir: You set up camp?
Alusair: yeaaaaaaahhh…
Alusair: set up a fire.. not much of one.. just enough to keep things lit
Arothir: yep
Arothir: You do
Arothir: You wait out a day?
Alusair: si
Arothir: ALRIGHT
Arothir: FORT SAVE
Shenvallei: I wait as long as Alusair and Van need. I take main watch and let them get as much rest as possible.
Alusair: [1d20<!- Official Roll ->] => [16] = (16)
Alusair: Plus a ridiculous amount
Arothir: You’re good.
Arothir: A day passes…and Alusair and Van look at peak form, although Van almost didn’t make it.
Alusair: celebrate by sleeping in an extra hour while Shen stands around on watch
Arothir: lawl
Arothir: You are all rested!
Shenvallei: “Back into this pit of hell then?”
Arothir: Van looks unsure, but consents anyway
Alusair: Baaaaaaack down
Shenvallei: Yup and move to where we were.
Arothir: you do
Arothir: At the second pillar!
Shenvallei: Take the pouch of 50 gold.
Arothir: There is a used sleeping mat with an old campfire
Shenvallei: 2 more coffins or no?
Arothir: And two cracked open coffins
Alusair: “Eh…”
Arothir: piles of bones abound
Shenvallei: Search for traps and move ahead.
Arothir: No traps visible…
Arothir: You have come to the end of the hallway!
Arothir: In the midle of which is an brazier
Alusair: “Doesn’t make sense. Vargouilles had to come from somewhere.”
Arothir: There is a broken statue forward to your left, of a woman holding a finger to her lips
Arothir: Straight ahead is a set of iron double doors
Arothir: Likewise to the left and the right
Arothir: To the left, there’s another bed mat covered in blood and a headless skeleton
Arothir: also, in front of the right door
Arothir: another headless skeleton
Arothir: and directly to your left, another empty bedroll
Shenvallei: examine the statue.
Alusair: “Right.. two headless skeletons.. Thats two.. plus the original.. thats three..”
Alusair: “We’ve killed four.”
Shenvallei: do I recognize the woman?
Arothir: Nossir
Arothir: Very unfamiliar
Shenvallei: Hmm. Ok examine the doors and listen at them.
Arothir: you examine and listen at them
Arothir: To the left…you hear…wings.
Arothir: Many many wings.
Arothir: To the right, nothing.
Shenvallei: “What say you? Right or left?”
Alusair: ”. . . how about.. right.”
Shenvallei: Ill try ot open the right door.
Arothir: YOU OPEN THE RIGHT DOOR
Arothir: A series of pillars, with a hallway which eventuallyturns to your right.
Arothir: There’s a large pile of bones after the first set of pillars.
Arothir: It probably reaches to the top of Jess’s head
Arothir: It’s mostly arm and leg bones, topped by a few skulls…not many ribcages…
Shenvallei: “By the gods, is this a crypt or a body pit?”
Alusair: “Can’t it be both?”
Shenvallei: “I suppose it can.”
Shenvallei: Continue forward and turn right.
- Alusair hangs back with Jess, given her past fondness for bodies, bones, and other forms of dismemberment **
Arothir: When you turn right, there’s still a bit more which continues to the left
Arothir: (You get the feeling that’s from personal experience)
Arothir: You see a few vases there.
Arothir: Down the hall you’re looking, Shen
Arothir: Is a long hall
Arothir: With a closed, heavy stone coffin at the end of it
Arothir: but before that, there are two branches which turn to the left and right
Shenvallei: Search for traps and continue down.
Arothir: Roll?
Shenvallei: [1d20<!- Official Roll ->] => [4] = (4)
Shenvallei: +6
Arothir: Oh, just to give you dimensions, the coffin looks roughly 10 feet long
Alusair: Sigh…
Alusair: Detect evil..
Alusair: I realize EVERYTHING has been glowing
Alusair: but given a few rounds focusing on it, I should be able to detect if theres an additional aura inside
Arothir: Oh, there is
Arothir: There’s…quite a powerful evil aura inside that coffin.
Arothir: You see no traps Shen
Shenvallei: Search the room the coffin is in.
Arothir: You head straight down towards the coffin… listen check
Alusair: “I hate to state the obvious, but theres something in that coffin.”
Shenvallei: [1d20+2<!- Official Roll ->] => [4,2] = (6)
Shenvallei: “Of course there is.”
Arothir: Morgan?
Arothir: Listen check/
Alusair: [1d20<!- Official Roll ->] => [18] = (18)
Alusair: +5
Arothir: Morgan, you hear a large grinding sound from your left and your right.
Alusair: Look.
Arothir: To the left…
Arothir: A skeletal Owlbear is approaching you
Arothir: To the right, six skeletons
Arothir: The skeletons all have heavy steel shields
Arothir: and longswords
Alusair: “Van.. get the bear.”
Alusair: Charge.
Arothir: Inits!
Shenvallei: [1d20<!- Official Roll ->] => [8] = (8)
Shenvallei: +4
Alusair: [1d20+2<!- Official Roll ->] => [20,2] = (22)
Arothir: Nice.
Arothir: Alusair?
Alusair: How tightly packed are the skeletons?
Arothir: Tight formation…just slightly looser than shoulder to shoulder
Alusair: K…
Alusair: Not swinging..
Alusair: Charging straight into them to try and break them up
Shenvallei: wont that provoke attacks of opprotunity on you?
Alusair: Yep
Arothir: lawl
Arothir: Right.
Alusair: Probably from every one of them
Arothir: I hate you for making so many rolls
Arothir: :P
Alusair: They’ve also got a 25% chance to hit the one I’m charging
Alusair: :P
Alusair: Although the one I’m charging doesn’t have that chance
Alusair: just the others
Shenvallei: (Im going to try to hold out thru this battle but I have to go asap. Eyelids getting heavy.)
Arothir: Unfortunately for you, all of their attacks miss not just them
Alusair: yep yep
Arothir: Ahh, Sorry, Shen.
Alusair: Thats fine.
Alusair: Can I get two, or just one?
Arothir: You can get two
Alusair: strength checks, plz
Alusair: [1d20<!- Official Roll ->] => [11] = (11)
Alusair: Plus…
Arothir: You manage to shove through the two of them
Arothir: They recollect themselves
Arothir: You hear a wicked slice, and Van’s arm sprays blood onto the Owlbear
Arothir: Shen!
Shenvallei: scorching ray owlbear
Shenvallei: [1d20<!- Official Roll ->] => [20] = (20)
Shenvallei: +65
Arothir: ...65?
Arothir: That’s a bit high
Arothir: :P
Shenvallei: 5
Shenvallei: sorry
Arothir: Roll damage there skippy
Shenvallei: seeing double
Shenvallei: [1d6<!- Official Roll ->] => [1] = (1)
Shenvallei: [1d6<!- Official Roll ->] => [5] = (5)
Shenvallei: [1d6<!- Official Roll ->] => [2] = (2)
Shenvallei: [1d6<!- Official Roll ->] => [6] = (6)
Arothir: 14
Arothir: Right.
Shenvallei: can spells crit? I forgot
Alusair: nope
Alusair: they did in 2nd, under some rules.. I miss it
Shenvallei: k
Arothir: There’s some definate scorching.
Arothir: Van leaps up and tries to go for the Owlbear’s spine
Arothir: [1d10+4+1d6<!- Official Roll ->] => [7,4,1] = (12)
Arothir: 12 damage!
Arothir: HUZZAH!
Arothir: Alusair!
Alusair: [1d20+6<!- Official Roll ->] => [3,6] = (9)
Alusair: hahaha
Alusair: moving on
Arothir: lol
Arothir: Indeed
Arothir: Two skeletons slice through Alusair’s defenses…
Arothir: [1d6+1<!- Official Roll ->] => [3,1] = (4)
Arothir: [1d6<!- Official Roll ->] => [1] = (1)
Arothir: x2+1
Arothir: 7 Damage
Arothir: Another vicious strike hits van
Arothir: Shen!
Shenvallei: scorching ray owlbear
Shenvallei: [1d20<!- Official Roll ->] => [11] = (11)
Shenvallei: +5
Arothir: That’ll hit
Shenvallei: [1d6<!- Official Roll ->] => [6] = (6)
Shenvallei: [1d6<!- Official Roll ->] => [6] = (6)
Shenvallei: [1d6<!- Official Roll ->] => [2] = (2)
Shenvallei: [1d6<!- Official Roll ->] => [5] = (5)
Arothir: Okay.
Arothir: Another attack for Van!
Arothir: The owlbear collapses into dust
Shenvallei: woot
Shenvallei: (ugh. Ok Im sorry guys I cant hold out. Just had a wave of sleepiness hit me. If you want to npc me feel free. I was just going to magic missile the skeletons to help Al. Get them down.)
Shenvallei: (nite)
Arothir: (Alright.)
Arothir: (Sorry, night.)
Arothir: Al, your go.
Shenvallei: (great game again Alex. We can pick it up again whenever.)
Shenvallei: Disconnecting from server…
End of Session Six