Planescape Campaign
Session Seventeen
Chat log started at 20.5.2009 / 00:23:32
‘Kiergath’ connected
GM: you know if we’re missing anything?
Alusair: idk
Kiergath (Alusair): my character sheet seems to be in order.
Alex: mmkay
Kiergath (Alusair): but.. my character hasn’t changed much over the time, you know?
Alex: I forgot how much I liked this program :P
Kiergath (Alusair): I forgot how much I loved this character. :P And this program.
Kiergath (Alusair): I know, its too powerful to be sane.. but I really like how she’s come out.
Alex: Oh, I like her too, dont get me wrong.
Kiergath: its just…
Kiergath: Shen…
Kiergath: :P
Alex: ...I know.
Kiergath: dice spinny ftw
[1d20 = 8]
Kiergath: sigh, I think nick is dead
GM: possibly
Kiergath: how’s your DL coming?
Kiergath: :P
GM: ...you really wanna know?
North of 80%
Kiergath: w00t.
Kiergath: on a completely unrelated note
Kiergath: AFAIK
Kiergath: SupCom does NOT lock teams
Kiergath: well, you can
Kiergath: but by default its open diplomacy
Kiergath: lawl
GM: it allows for diplomacy?
GM: That’s nice.
GM: hmmm
GM: so I guess the question is
GM: What should become the Everybody campaign?
GM: 90%
Kiergath: Idk
Kiergath: there really isn’t anything that fits
Kiergath: sorry, stepped out
GM: well, I’d think it’d need to be new
GM: [2d20 = 10]
Kiergath: Suppose the obvious choice
Kiergath: is to make douglet DM it
Kiergath: :P
GM: [1d20 = 17]
Kiergath: alternately, keep PS as the everyone campaign
Kiergath: and we try to come up with something else to stall nick
Kiergath: On another note…
Kiergath: Is there still interest in the SINS campaign?
GM: I think so
Kiergath: I know nick is
Kiergath: I know doug’s easy
Kiergath: That was mainly pointed at you :P
GM: Douglet could be interesting as a DM
Kiergath: could be.
Kiergath: could also be god awful
Kiergath: :P
Alex: Truth
Alex: Lets make him DM something good, though
Kiergath: which means I’m inclined to go into any campaign he runs
Alex: So he cant fuck it up.
Alex: :P
Kiergath: in a semi-power gamed fashion
Alex: Oh, expect the worst, for sure.
Kiergath: and just de-watt after it gets going
Kiergath: :P
Alex: 98.3%
99%
Kiergath: hmmm…
GM: ..now, i wonder if this includes setup time
GM: or not
Kiergath: definately thinking I’m gonna go relatively story-based for the SINS campaign
Kiergath: rather than free-form
Kiergath: there’ll be freedom of movement to an extent, yes..
Kiergath: but.. its just alot easier if I make it mission based
GM: But more in an A.) Or B.) Fashion?
Kiergath: yeah.
Kiergath: That way it also doesn’t become crippled if one person disappears for a lil’ while
Kiergath: and can’t do their turn
Alex: yeah
Kiergath: I can just write up a scenario that involves other people
Kiergath: lol
Kiergath: A map would still be nice, though
Alex: Hey, don’t look at me, I’m out of school. I just need a job now
Alex: :P
Kiergath: true
GM: I can do a map, too
Kiergath: would be nice :p
Kiergath: I also need help with the damn modding :p
Kiergath: but mostly in a test/input regard.
GM: will do, as soon as I figure out how this thing is doing with the install.
Kiergath: uh, it should start unpacking automatically
Kiergath: ... I should’ve just bludgeoned you into getting Entrenchment, instead of SC:FA :P
Alex: ...why’s that?
Kiergath: Because I’m an annoying berk who really, really wants to get back to re-buliding SINS in my image
Kiergath: :P
Alex: oh, right.
Alex: Gotcha
Kiergath: yeah
‘Kiergath’ disconnected
Chat log started at 25.5.2009 / 23:49:24
Chat log started at 25.5.2009 / 23:51:10
Chat log started at 3.6.2009 / 22:32:57
Chat log started at 3.6.2009 / 22:33:36
‘Kiergath’ connected
Alusair: oh look, me.
GM: Check to see if everything’s okay, will you?
Alusair: Dice are right..
Alusair: Level is right..
Alusair: AC is right..
Alusair: Gear is right
GM: Awesome
GM: brb
GM: back
GM: Hmmm
Alusair: wb
GM: This is going to be fun, I think
Kiergath (Alusair): mm?
GM: AHA!
GM: I FOUND THE MAP!
GM: MUAHAHA!
GM: I feel the powerrrrrrrrrrrrrrr
Kiergath (Alusair): yeah.. but I don’t
Kiergath (Alusair): where’s the californian?
GM: In a dungeon
GM: :P
GM: He’ll be a few minutes, I guess
GM: [20d4 = 49]
Kiergath (Alusair): s’all good.
GM: Okay
GM: I remember now, most of the things that were going to happen to you
GM: NEVERFEAR!
GM: Nick inbound!
‘Shenvallei’ connected
GM: AHOI CHAPPY!
(Unnamed): great my character is gone again
GM: No it’s not
GM: You just logged in under the wrong name
GM: :P
(Unnamed): whats my name?
GM: There
GM: Check the characters again
GM: Nick was the titular name used to create Shen
GM: Better? :P
GM: Hrm…any questions about how things worked?
Kiergath (Alusair): One.
GM: Yes?
Kiergath (Alusair): Do you remember how this Infernal Hand Grenade of the Blood Skull-Throne worked?
Kiergath (Alusair): afk, brb.
Shenvallei D’ansille: yeah it takes getting used to
Shenvallei D’ansille: I just now am able to type again
GM: I remember how all of it works
GM: Hahaha
GM: The whole alt-tab issue?
Shenvallei D’ansille: ya
GM: Yeah
GM: It messes with my music selection
GM: I guess my biggest issue is remembering how to D&D
Shenvallei D’ansille: heh been since last time for me too
Alex: Hm
Alex: Well, DMing for me…I remember the D&D part.
Shenvallei D’ansille: gonna test a few things
GM: I do remember where I left you guys off, even if you don’t.
Shenvallei D’ansille: Skill [Concentration] [1d20+8 = 15]
GM: [6d20 = 59]
GM: [59]
GM: WHEEEE
GM: I love this program sometimes.
GM: :P
Shenvallei D’ansille: Spell [Magic Missile] -> 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 18]
GM: Any particular questions that need addressing?
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 22]
Shenvallei D’ansille: Ironstaff of Scorching Ray (Damage) [4d6 = 16]
Shenvallei D’ansille: Composite Shorbow (Attack 1) [1d20+7 = 11]
Kiergath (Alusair): One brain or two?
GM: Two.
Shenvallei D’ansille: Luna’s Chilltouch Attack (Attack 1) [1d20+1 = 19]
GM: Brains is plural.
GM: Must be two brains for zombies to be here.
Shenvallei D’ansille: hmm spell sheet how did I set that up again
Alusair: . . . lovely.
Alusair: oh, right. spells.
Alusair: I have some.
Alusair: Neat.
GM: I’m not sure how you set up your spellsheet, actually
GM: :P
Alusair: could not complete file transfer of file portrait?
GM: ...where did it say that?
Shenvallei D’ansille: Spell [Magic Missile] -> 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Alusair: “Could not complete file transfer of file portrait_id 00003_token
GM: ...wierd.
GM: Not worried, though
GM: That’s stuff I’m doing.
GM: :P
Shenvallei D’ansille: ok getting the hang of it again
GM: Alrighty
GM: Shall we begin?
Shenvallei D’ansille: what does heroism do?
Shenvallei D’ansille: er nm
Shenvallei D’ansille: let me get my book and read it. yes alex I am ready.
Alusair: hmmm
Alusair: all good, yeah
GM: Alrighty
CAMPAIGN SESSION START OR SOMETHING SIMILAR
GM: When last we left, you had just vanquished some sort of obsidian sand humanoid, and were currently standing in a library, having uncovered a map of the first floor of the pyramid.
Kiergath (Alusair): oh, right, that
Shenvallei D’ansille: Are we currently wounded?
GM: Your companion and her tiger dissapear in a brilliant flash of blue light, leaving you, and the surrounding dust, somewhat stunned, but you recover before the dust does.
GM: I’m going to go ahead and say no.
Shenvallei (Shenvallei D’ansille): just as a refresher, it is currently myself (Shen), Alusair, and who else?
Alex: Jess.
Alusair: don’t forget whats-his-name
Alusair: oh, wait, he didn’t come into this room
GM: No, he didnt.
GM: But I forgot his name.
Alusair: Azuras
GM: Yes.
GM: Azuras.
GM: He’s…not there.
Shenvallei D’ansille: I open the map and study it, searching for a clue as to what direction to go.
GM: There’s your map.
Alusair: Gwah!
GM: Eh?
Alusair: too sodding big, you piker
Shenvallei D’ansille: hehe
GM: You can resize it!
Alusair: err, sorry
Alusair: too piking big, you sod!
Alusair: oh, great
Alusair: now its smaller but focused on the wrong part
GM: Well, this is just the overview map
GM: There
Alusair: MUCH better
Alusair: <pats>
GM: That’s the map you have in your hands.
Alusair la
Alusair wanders over to the entrance, leans on the wall and waits for Shen to figure out where they’re going.
Shenvallei D’ansille: If we havent done so, I search the room we are in.
GM: X’s represent where you can identify where you’ve been
GM: Outside of two Khopesh lying on the floor next to a pile of obsidian chunks, the room contains nothing you can read.
Shenvallei D’ansille: “It seems there is a large chamber in the center we have yet to explore.”
Shenvallei D’ansille: I wander over to Alusair and beam a smile at her.
Alusair: “Right. So thats where we’re heading?”
Shenvallei D’ansille: “This way… I think.” We head towards the large room in the center.
GM: You trek along…to which room exactly?
Shenvallei (Shenvallei D’ansille): Query: have we been to that room with 6 pillars?
Alex: No, not to your knowledge.
Shenvallei D’ansille: We head back to the room in the upper left corner to start.
Shenvallei D’ansille: It seems all the rooms connect to there.
GM: You meet up with Azuras…who seems almost like a statue, only animating when you come near.
Shenvallei D’ansille: “Hmm. Let us carefully head down the southern corridor.” I head that way and search while moving.
GM: “That sure took you two a long time… if you need to take care of your needs in the future, you can just let me know you’re going off to do…that…”
GM: Roll the search, Shen.
Shenvallei D’ansille: “Very funny Azuras. I somehow forgot to laugh.”
Shenvallei D’ansille: Skill [Search] [1d20+6 = 19]
Alusair: “Are you accusing.. ME.. of.. of.. with.. that!”
Alusair: (( Starting out indignant, rising rapidly to a bona-fide out-raged screech))
GM: Azuras chuckles, a deep, throaty laugh, which resonates the chamber. You subsequently, during the course of his laughter, hear rumbling elsewhere in the pyramid.
Shenvallei D’ansille: “Surely, I do not repulse you do I Al?”
Alusair: ”. . . under normal circumstances, no. In the context implied, yes.”
Alusair: “Don’t take it personally, I’m more picky about some things than would at times appear.”
Alex: No traps leap out at you, Shen.
Kiergath (Alusair): Good, we can take them by surprise, then.
Kiergath (Alusair): quick, shen, sneak up on the trap while its asleep!
Shenvallei D’ansille: “Ah, ok. I had only inferred that we had much bussiness to conduct here as of yet.”
Alusair: how does this work again?
Alusair: oh. that way.
GM: Down the corridor, you see it bend off in the distance, but before it does, you see a door on your left and right.
Shenvallei D’ansille now snaps his attention back to the corridor.
-> Alusair: Yes
Kiergath (Alusair): .. wow, Alusair is only 5’11? Not that thats a permanent thing, but, I didn’t realize I didn’t have her over 6’ atm.
Alusair follows Shen down the corridor, slowly.
Shenvallei (Shenvallei D’ansille): 5’5 here tall for an elf
GM: There are the location of the doors
Shenvallei D’ansille: I inspect the door on my right facing south thats our left. Then listen, if I see or hear nothing unusual I try to slowly open it as quietly as I can.
GM: The door seems to be made of…obsidian planks.
Shenvallei D’ansille: I try to remember if that has any relevance.
It has some sort of frosted glass, impossible to see through, but through which you can make out some sort of flickering light source on the other side.
Alex: As far as you can tell, it doesn’t.
Shenvallei (Shenvallei D’ansille): query: we are fully rested with full spells intact yes?
Alex: Since it’d be too much of a pain in the ass to try and recall from the last time, yes.
Shenvallei D’ansille: “I am going to open the door, Jess stand a ways back and watch our backs.”
Shenvallei D’ansille: “Jesebel, I mean.”
Jesebel drops into a crouch and sets to work watching your backs.
Alusair: “Jess, you don’t have to watch my back, but I’d appreciate it if you protected us from anything coming up behind..”
Shenvallei D’ansille: I slowly open the door quietly as possible.
-> Alusair: You’ll notice she watches yours more closely than Shen’s regardless.
Alusair: Sorry.. was typing that for awhile trying to decide how to word it :P
GM: YOU OPEN THE DOOR!
GM: Roll a move silently check.
Shenvallei D’ansille: Skill [Move Silently] [1d20+9 = 29]
-> Alusair: I like how Azuras, who’s a much better guard than Jess, is completely ignored.
GM: The door opens, whisper quiet from a thousand miles away…
Alusair: On the one hand, Azuras can think for himself.
Alusair: . . .I’m more concerned with it being whisper quiet from 5 feet
Alusair: whisper quiet from a thousand miles away isn’t comforting
Alusair: I could blow up a bank and go un-noticed at that range
Alusair: :P
Shenvallei D’ansille: lol
GM: Suddenly, Luna springs past you, and there’s terrorized squeaking coming from within the room.
Alusair: ”.....”
Shenvallei D’ansille: “Oh no! Luna!” I rush inside.
GM: Within, you see a very familiar kitchen…it looks much like the kitchen in the Bottle and Jug (Where we started our adventure.)
GM: Complete with a roaring fire and a suspended rat above a stove.
GM: The rat looks nonplussed at the cat batting at it.
Alusair: ”....”
Alusair: “Wait one sodding mo—GET THAT CAT AWAY FROM THE RAT”
Alusair: I live for the opportunity for outbursts like that.
-> Alusair: LOL
Shenvallei D’ansille: “Luna come!”
-> Alusair: it happens a lot in Planescape, I imagine
Alusair: Coincidentally, I’d say any mobs in the area deserve a listen check :)
GM: Luna reluctantly gets down.
-> Alusair: Oh, I wouldnt worry about that…
Shenvallei D’ansille: “Another odd key for a portal?”
Alusair: Who’s worrying? I just want to see Shen’s head on a pike. errr.
Alusair: “Looks like another entrance to the same portal, actually.”
Alusair: “Or perhaps they’re all linked.”
GM: Alusair, Shenvallei, you hear a sudden curse in a foreign language and the sound of cold iron striking nails on a chalkboard.
Alusair: ....
Alusair: I never left the corridor, for the record
GM: ...yes.
GM: I’m well aware.
Shenvallei D’ansille: striking or scratching?
Alusair: just making sure
GM: Sound = Cold Iron Staff hitting the sound of nails on a chalkboard
Shenvallei D’ansille: Thats oddly specific, but I like it :P
Shenvallei D’ansille: What direction is it comming from?
GM: Back in the room you just came from, a quick glance has Azuras down on one knee, his staff bending beneath the strain of fending off the eight foot sword of some sort of orange skinned demon
Alusair: ”....”
Alusair: Take off that way
GM: You do so, and can make it to the demon in one round.
Shenvallei D’ansille: DEMON? “Yyyeeeeaaaarrrrggghhh!” Charge after Al.
GM: A quick glance at the demon’s side shows roughly six daggers protruding from it’s back.
Shenvallei D’ansille: Blood?
GM: Now, a word about this demon…it has two short, protruding horns from it’s skeletal head, a spined spine, bleeds yellow blood, has sharpened teeth, sharpened fingers, and is build like two Azuras’
GM: Yes, there’s blood seeping from the wounds.
Shenvallei D’ansille: Skill [Knowledge (The Planes)] [1d20+9 = 16]
Shenvallei D’ansille: What type of demon is this?
GM: To the best of your knowledge, it looks like a Babaunugon
Alusair: oh gods, not that
Shenvallei (Shenvallei D’ansille): I graciously differ to Morgan for his knowledge.
Kiergath (Alusair): Differ all you want, I’m too busy charging it to identify it.
GM: LADIES!
GM: INITIATIVES!
Alusair: Initiative [1d20+2 = 16]
Shenvallei D’ansille: sec
Shenvallei D’ansille: where is initiative again?
Shenvallei D’ansille
GM: Uh
Alusair: main page.
GM: Main page
GM: lol
Shenvallei D’ansille: Initiative [1d20+5 = 12]
GM: VERY WELL THEN! THE ORDER OF YOUR DOOM IS AT HAND!
Alusair
GM: Have at, young skywalker
Alusair: you want to set the map to not allow me to move at will so I can see distances?
Alusair: :P
GM: Done
GM: Sorry, still adjusting to manageing so much stuff
Alusair: k. works.
Alusair: that works out better.
GM: YOUR CHARGE IS COMPLETED!
Alusair: not much of a charge
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 20]
Shenvallei (Shenvallei D’ansille): cut its horns off Morgan
Alusair: pass.
GM: Alusair swings, her sword severing the handle of one of Jesebel’s daggers
Alusair: I want to kill it, not make it angry with superficial damage
Shenvallei D’ansille
Alusair: “Eeerrr, oops”
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 12]
Kiergath (Alusair): I’d just like to point out, thats highly unlikely. I might’ve put a nick in it, but given the blade probably goes back into the grip, cutting it off is unlikely.
Alex: Oh, this is a valid point. But I considered that.
Kiergath (Alusair): My damage bonus isn’t THAT hi—okay, yes, it is.
-> Alusair: or did you forget the name of the beastie? :P
Shenvallei D’ansille: lol
-> Alusair: also that
Alusair: You mean the “I’ll take “What is a Babau” for 300, Trebeck.” line that I chose not to make? :P
GM: Shenvallei, your ray of scorching fries another of Jess’s daggers… she looks quite irate.
Alusair breathes a sigh of relief – at least Jess isn’t going to be exclusively blaming her for dagger KOs.
Alex: ...if only I could remember how to do this with the beastie…
GM: Claw [1d20+12 = 30]
Kiergath (Alusair): mommy.
Alex: Hrm?
GM: Claw (Damage) [1d6+5 = 11]
Kiergath (Alusair): nothing. Just nervous anticipation of pain.
GM: The demon’s sword ceases it’s howling and slips through Azuras’s staff, tearing a rather large hole in his abdomen.
Kiergath (Alusair): YES! Teach that filthy planetar who’s boss!
Kiergath (Alusair): Err, I mean..
GM: [1d20 = 10]
GM: Azuras’ pained swing misses.
GM: Four more daggers sprout in the creature’s back.
GM: [1d4 = 4]
Alusair
Alusair: Maybe I should just grapple.. wouldn’t want to damage my sword, after all..
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 31]
Alusair: Bastard Sword +1 (Attack 1) [CRITICAL THREAT]
Alusair: Bastard Sword +1 (Attack 1) [CONFIRM] [1d20+11 = 30]
Alusair: uhm
Shenvallei D’ansille: lol
Shenvallei D’ansille: horns anyone?
Alusair: Do I win a prize?
Alusair: ...
Alusair: what is your obsession with the horns?
GM: Roll damage, bossman.
Alusair: crit?
Shenvallei D’ansille: just a flashback
GM: Yes.
Alusair: ugh, which parts of the +’s get applied twice?
Alusair: Weapon +, yeah, but what about str?
GM: Uh…not str?
GM: I think that’s just once.
Alusair: Fuck, I should’ve just stayed as a mage. Its simpler.
Alusair: Bastard Sword +1 (Damage) [1d10+1 = 5]
Alusair: Bastard Sword +1 (Damage) [1d10+1 = 2]
Alusair: 15, then
-> Alusair: But as to the beastie’s appearance…it looks as though a cornugon fucked a babau with an orange for a condom and this is the result.
Alusair: LOL
Alusair: jesus god in heaven my brain ow
GM: Alusair’s sword snakes in and slices the demon’s neck, drawing a spray of yellow blood.
Shenvallei D’ansille
Shenvallei D’ansille: I aim between the demons horns.
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 9]
Alusair: Le.. Sigh..
GM: You…uh…miss…
GM: You do hit a pesky bird that was flying…I mean…frying…outside.
Shenvallei D’ansille: least no fumble.
GM: Claw [1d20+12 = 26]
GM: The demon swings it’s sword in Alusair’s general direction, finding a hole in her defense, sending a lancing pain, burning and cold all at once, in her abdominal region
GM: Claw (Damage) [1d6+5 = 11]
Alusair: wtb +to hit gear.
GM: 11 damage.
Alusair: yeah, yeah, I see that
GM: Kay.
GM: :P
Kiergath (Alusair): fucker.
GM: [1d20 = 10]
GM: Azuras doesn’t do much of anything, despite trying valiantly.
GM: His wound seems to be healing, but slowly.
GM: Jess lets out a berserk shriek.
GM: Twelve more daggers sprout out of the thing’s back.
Alusair: . . . If I miss this round, I’ll know who to thank.
Alusair
Shenvallei D’ansille: Where is she getting all the daggers hehe
Alusair: . . . you’re the one who paid for her gear
Shenvallei D’ansille: I just gave her my credit card.
Alusair: haha
-> Alusair: I like how the question wasn’t “How did she throw 12 daggers in one round”
Alusair: always a mistake.
Alusair: yeah.. but me he questions.
GM: If I recall correctly, she only spent a handful of gold.
Alusair: yeah, yeah, yeah
Alusair: that damned deva handed her half of it for free
Alusair: Lets see….
Alusair: ah, sod it
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 16]
Alusair: next?
Shenvallei D’ansille
GM: Indeed, next.
Shenvallei D’ansille: HORNS!
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 21]
-> Alusair: I wish I remembered where he got that fucking staff.
Alusair: Why does he insist on making called shots? He might actually hit more if he just attacked.
GM: You indeed, manage to scald one of the demon’s horns.
GM: Roll damage?
Shenvallei D’ansille: Ironstaff of Scorching Ray (Damage) [4d6 = 15]
Alusair: CONGRATS! You burned off a horn! Now its going to have to grow it back, and be pissed off in the meantime! THANKS SHEN!
GM: The demon howls in agony, as part of it’s skull blackens, the horn dropping in one piece to the floor, where the obsidian beneath it begins to turn white.
GM: Claw [1d20+12 = 29]
GM: Claw (Damage) [1d6+5 = 11]
GM: The Demon howls and tears off it’s other horn, mutters something infernal, and a ray of fire lances from it’s free hand and burns Shen for 11 points.
Alusair: I hate to be a pain
Alusair: But what did it say? :P
Shenvallei D’ansille: I scream in pain.
-> Alusair: “Obsessed with my horns and fire, eh? Take this, you motherfucker.”
GM: [1d20 = 18]
GM: Azuras takes this moment’s distraction to slam his staff into the demon’s jaw, sending it reeling. Jess leaps onto the demon’s back, using her daggers as climbing posts, stabbing a few more in for good measure.
GM: Cold Iron staff (Damage) [2d6+6 = 12]
Alusair
Alusair: ..hrm.
Alusair: k!
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 16]
Alusair: next!
GM: Swing and a miss!
Shenvallei D’ansille
Shenvallei D’ansille: I recover from the blast of heat and defiantly fire my staff yet again.
-> Alusair: It’s funny…the demon has rolled the same for damage each time.
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 18]
GM: Your staff singes the fringes of Jess’s hair, prompting another berserk scream.
GM: The demon looks scared shitless, because it’s in his ear. He swings, in a panic, at Alusair.
GM: Claw [1d20+12 = 28]
Alusair: Oh.. it occurs to me.. that poor, lost little girl is kipped out with your character! How sweet of Shen to invite her to your home…
GM: Claw (Damage) [1d6+5 = 11]
Alusair: “OI!”
-> Alusair: Er..oh, Van? Meh… He’s fine with it. He’s too obsessed with what’s her face to notice.
Alusair looks down at the blood streaming out of the two matching wounds, “Uh.. shite. Thats no good.”
Alusair: Well, no.. but its not good. :P
Alusair: A little girl its not :P
-> Alusair: pls to be giving Van a bonus for being so obsessed. And DM him more often.
Usage: /whisper recipient
Alusair
GM: Azuras misses, yet again, and….you can’t tell what Jess is doing.
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 15]
Alusair: more than I’m doing
Alusair: fucking next?
-> Alusair: I almost called her Jesshail, or however you spell it…
Shenvallei D’ansille
Alusair: Jhessail?
Shenvallei D’ansille: sec
-> Alusair: Yes. ANd you will be DMing Van more often. :P
-> Alusair: just a heads up.
Alusair: Certainly.
Alusair: the ki’ina storyline isn’t even finished.
-> Alusair: Good, good.
Shenvallei D’ansille: Ok, level my staff and fire again at the demon.
Shenvallei D’ansille: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 9]
Alusair: ah fuck, we’ll have to extract my stuff from ORPG and transfer it over..
Whisper recipient not found
-> Alusair: that’s mostly copy paste, though
Alusair: truth
GM: Your ray of scorch…uh…scorches…something altogether not in the combat arena.
GM: Claw [1d20+12 = 15]
GM: The demon, seeing pretty lights, is distracted, and misses it’s swing at Alusair.
Kiergath (Alusair): cue noob-hunter-add-agro?
GM: [1d20 = 16]
GM: Cold Iron staff (Damage) [2d6+6 = 11]
GM: Azuras makes a mighty swing! He clocks the demon and Jess, enraged, is cackling… kneeling on the demon’s shoulders, holding chunks of demonflesh in her hands, quite seperate from the demon.
Alusair
Alusair: ”....”
Alusair: “What.. the.. sod?”
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 24]
-> Alusair: Did I mention she’s got berserk abilities when her hair gets fucked with?
Alusair: We’ve seen it before.
GM: That’s a hit!
Alusair: Bastard Sword +1 (Damage) [1d10+1 = 5]
Alusair: 14.
Alusair: err, 13
-> Alusair: Yes..well…She’s running out of hair to cut off.
GM: The demon sags under it’s own weight, it’s wicked Khopesh clattering to the floor in the direction of Shenvallei
GM: It collapses, almost on top of Azuras.
GM: The demon’s left arm, due to Jess and Alusair’s efforts, has been hewn from it’s body. It’s twitching slightly.
Shenvallei D’ansille: “Well fought all.” I limp over to the group.
GM: ...come to think of it, so is Jess.
GM: ...twitching slightly, I mean.
Alusair moves slowly away from the corpse to lean on one of the walls, letting her sword clatter to the floor as she starts inspecting her wounds.
GM: Azuras: “Sorry…for the lack of warning…I barely had time to react before it was upon me.”
Alusair: [1d8+4 = 6]
Alusair: [6]
Alusair: “Understandable.. just glad we noticed as quickly as we did..”
GM: Azuras: So what was beyond that door?
Alusair: ”. . . a kitchen and a sodding rat.”
Shenvallei D’ansille: “A key to perhaps another portal.”
GM: Azuras: ...that’s…good?
Alusair: “I don’t know why I bother getting this stupid shirt repaired.”
GM: Azuras: Have you considered dating a tailor? He’d probably be able to get you a discount, or something.
Alusair starts mumbling another prayer, looking somewhat askance at the large gash below the coverage of her breastplate.
Alusair: “No, but I know a couple good ones, and the one I’ve been using hasn’t charged me a copper, yet.”
Alusair: [1d8+4 = 12]
GM: Azuras: I see…
Shenvallei D’ansille: “He likely fancies you. Hehe.”
Alusair: “Zero? I sodding hope not.”
GM: He uses his staff to right himself, offering a hand to Shenvallei. “You look like you took it bad from that demon’s horn.”
Shenvallei D’ansille: “Oh him? Only gold and power fancies him.”
Alusair: “Piking.. stupid.. worthless.. snot-swilling.. Prime-humping fiend!”
Shenvallei D’ansille: “Ill be ok. Though I am in pain.”
Alusair drops her breastplate to the ground with a clatter, slumps against the wall and removes her shirt, sewing it back together and muttering profanities all the while.
GM: Azuras looks away, covering his eyes.
Alusair: By “sew” I of course mean “wave a needle and thread convincingly and cast Mend”
-> Alusair: LOL
-> Alusair: sure thing.
GM: Azuras: Still no sign of he who runs this place?
Alusair: Still would be hesitant to do it to a shirt still being worn, as it would be liable to mend wrong.
Shenvallei D’ansille: “Do you know who he is?”
Alusair: “Of course not. You can’t expect him to be barmy enough to just hop out of the wall and say, ‘Hey look at me! I run this place and I’m making your life miserable! KILL ME!’”
Shenvallei D’ansille: “Lately Ive seen stranger things than that.”
GM: Azuras: The planes are full of strange things.
Alusair: “Ain’t that the Powers own sodding truth. Bloody barmy, the lot of ‘em.. no group of sane bashers could come up with the multiverse.”
GM: Azuras: The Governers would try…and some say the Auditors already did.
GM: He heads towards the kitchen
Alusair pulls her shirt back on and follows, buckling her armor back in place as she goes.
Shenvallei D’ansille: I keep up as well.
GM: You see Azuras free the poor rat from it’s prison and set it on his shoulder.
GM: It stays, rather placidly.
Alusair: ”....”
GM: Azuras: This is a small kitchen for such a large pyramid.
Alusair: “No indication most of the beasties in here need a kitchen.”
Shenvallei D’ansille: “True, something of interest might be here.” I start searching the cabinets.
Alusair: “But its a dead ringer for a kitchen in a Hive bar – a kitchen that happened to also be a portal.”
GM: Azuras: Hum..and this Rat was part of the key.
Alusair: “Aye.”
GM: Shen, you find a roll of bandages.
Shenvallei D’ansille: Do I know how to use them?
Alusair: any embalming fluid?
GM: No embalming fluid.
Alusair: err.. sorry.. wrong game.
Shenvallei D’ansille: I do anyway even if I dont.
GM: Pickle juice.
GM: it’s not hard.
GM: Peel off the plastic nubs
GM: and stick it on.
Alusair: o noes
GM: 1d4 healing per bandage.
Alusair: band aids!
GM: You have three.
Shenvallei D’ansille: Ill apply them all.
Alusair: Uh
Alusair: Before he does that
Alusair: Walk past him back out of the kitchen and slap him up-side the head, gently
Alusair: [1d8+4 = 11]
Alusair: Healing.
Alusair: 11 points.
Shenvallei D’ansille: “Thanks, I think.”
GM: Azuras grabs some crackers from the kitchen
Alusair waits in the hallway, leaning against the wall and watching up and down the corridor.
GM: And steps into the hallway.
GM: You have two doorways, and down the corridor
GM: Nothing seems to be moving
Alusair: “We’re in over our bloody heads in here. This’s only goin’ ta get worse.”
Shenvallei D’ansille: “You are suggesting we retreat?”
Alusair: “Not at all.”
Alusair: “Just preparin’ for my inevitable, glorious, and deeply ironic “Toldja so” moment.”
GM: Azuras: Do you have those often?
Alusair: “Nah as often as I’d like, but I’ve been meanin’ ta start.”
Shenvallei D’ansille: “I find it better to be lucky than right.”
Alusair: “Luck only goes so far.”
Shenvallei D’ansille: Open the door.
GM: You open the door!
Alusair: “Three and a half feet of cold steel tends to be more reliable.”
Peeking through the doorway gives you a glimpse into a room with a multitude of metal cots and lockboxes. Each lockbox is stowed neatly under its corresponding bunk. Most of the cots look brand new, and only seven have bedding on them. One of the bunks in the corner is occupied, although the figure occupying it seems to be lying very still. In the opposite corner of the room, there is a staircase rising up to the next floor. It appears to be the only structure in the entire room to be made of wood, and while sturdy, has the appearance of being quite light. Around the room are various weapon racks and armor stands, made of a combination of obsidian and metal, and all are empty, save one stand and two racks. The armor on the stand is banded leather, and consists of a chest piece only. In one of the racks, a heavy crossbow is leaning haphazardly, while, in the other, a Khopesh is lying across the rack, not even having been properly put away. Next to it sits a bundle of bolts, splayed across the floor.
Alusair: ”...”
Alusair: “All in favor of just shivving him and being done with it?”
GM: Azuras: That’s hardly the honorable thing to do…
Alusair: Aren’t you glad the paladin is here to be a voice of upstanding morals?
-> Alusair: yeh :P
Alusair: “Honorable? The evil and corrupt have never held honor to be all that important dealing with us, why should we grant them anything but the same?”
Shenvallei D’ansille: I whisper ” This is a barracks of some sort and likely the main way to the upper level. I see no point entering here until we see whats down the corridor so that we dont have to backtrack later.”
Alusair: “But.. man.. in.. bunk.. leaving… behind.. unsecure.. flank.. you… want.. to do.. what?!”
Shenvallei D’ansille: “He hasnt seen us, and we will come right back I bet he will still be asleep.”
Alusair: ”. . .”
Alusair: “Fine.”
Shenvallei D’ansille: Shut the door quietly.
GM: You do so.
GM: Do you head down the corridor?
Shenvallei D’ansille: Yes
You advance further down the hallway, seeing light spilling into it from around the corner. As you draw closer to the light, a sudden gust of wind gives you pause. As the wind dies down, a shadow flickers across the light. This too, causes you to halt, and advance more cautiously. As you draw closer, you creep closer and closer to the wall, a low whistle of wind assaulting your ears. The feeling of moving air against your skin is pleasurable, but chilling, after your experiences in the library. Peeking around the corner reveals a dizzying sight: a massive hole through of the pyramid. A vast expanse of openness, with a smooth ceiling and smoother walls, the floor has seemingly given way to a slowly shifting planet, dust brown, about a minute’s fall below you.
Shenvallei D’ansille: Does the hole look as if it were intentionally constructed or as if it was ripped open?
GM: Intentionally constructed…the walls are completely smooth.
Shenvallei D’ansille: Gulp.
Shenvallei D’ansille: Back away slowly. “They must have minions that can fly.”
GM: As well…you see the walls of the fortress below slipping by…as if the pyramid were moving.
GM: In fact, you can make out the spire you climbed to access the pyramid some ways away
Shenvallei D’ansille: “We are over our heads Al.”
Alusair: “Fun times.”
Shenvallei D’ansille: “Lets visit our sleeper.”
Shenvallei D’ansille: Open the door quietly and step inside the barracks.
GM: You step inside….the man has not awoken.
Shenvallei D’ansille: “Perhaps we can get some information out of him.”
Shenvallei D’ansille: Approach silently.
GM: You sneak up on the sleeping trap.
GM: Er…man
Shenvallei (Shenvallei D’ansille): lol Alex was that a hint?
Kiergath (Alusair): no, now shake him awake and take your medicine.
Alex: ...have you known me to give hints?
Kiergath (Alusair): no
Kiergath (Alusair): never.
Shenvallei D’ansille: I look at the man is he human?
GM: Yes, yes he is human.
GM: Human, male.
Shenvallei D’ansille: Charm person.
Shenvallei D’ansille: Spell [Charm Person] -> Makes one person your friend.
GM: Missing a section of skin near the base of his head.
Kiergath (Alusair): maybe he’s a shemale shapeshifting cthulhu with 40 10 foot long love tentacles and poisonous semen.
GM: There’s a slight pool of blood on his cot.
GM: Most of it has been mopped up, it seems.
Shenvallei D’ansille: Wait a sec. Is he breathing?
Alusair: “Errr… Jess, have you been here already?”
GM: Jess: ...that wasn’t me.
GM: No, he’s not breathing.
Alusair: “Thought it looked a bit messy… but I had to make sure.”
Shenvallei D’ansille: Scan the room.
GM: Nothing has changed.
Kiergath (Alusair): You say he’s not breathing?
Alex: No breath.
Kiergath (Alusair): Right.
Chat log started at 4.6.2009 / 01:11:05
Chat log started at 4.6.2009 / 01:11:31
‘Kiergath’ connected
‘Shenvallei’ connected
GM: Try again
Shenvallei: testing
Alusair: .
GM: damn
GM: It rolled back a bit
GM: but we didnt lose any progress
GM: sorry that that happened.
GM: No, the man is not breathing
Alusair: k
Alusair: [1d20+11 = 30]
Alusair: [1d10+10 = 13]
Alusair: Called shot, neck
Alusair: attack: 30, damage: 13
Alusair: make sure he stays that way.
GM: You sever the head from the body.
GM: Some blood does spill out anew from the wound.
Kiergath (Alusair): and trip the alarm.
Shenvallei D’ansille: “Was that necessary?”
Alusair sticks a finger in the blood to see how warm it is.
GM: It’s still fairly warm.
GM: Not piping hot, but the body hasn’t cooled much.
GM: The limbs, are, in fact, still limber.
Alusair: “Fresh kill.. relatively.. whoever did it isn’t far ahead – or behind. And yes. It was.”
GM: Azuras: I’m not sure I like this…someone else is here?
Shenvallei D’ansille: “Agreed. This changes things.”
Alusair: “Not really, we’re still trapped here.”
Shenvallei D’ansille: “But now were dealing with a shadow that kills men in their sleep AND demons walking around.”
Alusair: It occurs to me.. Jess is fine if Shen jumps.
Alusair: He casts featherfall, and she plummets, and stops 30 feet below him. He’s like a parachute. :P
-> Alusair: Aside from the fact that he doesnt HAVE featherfall.
Shenvallei D’ansille: I study the dead man’s face.
Alusair: We’re dealing in theory, here.
-> Alusair: Well, yes.
GM: You study his face.
Shenvallei D’ansille: And then head for the stairs slowly.
GM: Nose, two eyes, sigils on the inside of his eyelids
GM: You head for the stairs!
Alusair: See Invisibility remains active from this point on..
-> Alusair: Sure thing bossman.
GM: You flip to the next page of the map!
Shenvallei (Shenvallei D’ansille): I meant to cover the dead body and severed head in a sheet before I went up is that ok?
Alex: Sure thing.
Alusair: Convenient. Set the sheet on fire when Shen goes up the stairs. :P
Whisper recipient not found
-> Alusair: You do so.
Alusair: Blame the zombie maps, but I’m paranoid about leaving pre-made corpses around anywhere evil magic is involved.
-> Alusair: Good plan
GM: You enter into another Barracks room….exits are East, Lower East, and South.
Alusair: “According to your map.. if we take the southern exit.. we can loop back and cover the destinations of the other two.”
GM: Smaller map is the minimap, FYI
Shenvallei (Shenvallei D’ansille): big tokens on that minimap heh
Shenvallei D’ansille: “I agree Al.
Shenvallei D’ansille: “
Alex: Well, that’s just what room you’re in.
GM: You arrive at the door!
Shenvallei D’ansille: Listen/search
Alusair: Its a shame the doors are all obsidian.. it rules out my favored method of opening doors.
GM: You listen…
GM: Nothing.
GM: You search…a pool of blood under the door
Alusair: Namely.. boot first, from a 20 foot running start. :P
Shenvallei D’ansille: I glance at Alusair, and the rest of the party noting the pool of blood.
Alusair crouches down, checking the blood.
Alusair: Warm?
Shenvallei D’ansille: “Our shadow?”
Alusair: “But who’s shadowing who?”
GM: Warm
GM: Azuras: Shadows are normally behind, aren’t they?
Alusair draws her fingers back up, licking tentatively at the blood.
Alusair: Human?
GM: Yes.
Alusair spits to the side and stands up, “Right.. lets get this thing open.”
Shenvallei D’ansille: “This shadow works quick.” Open the door silently.
GM: You open the door…it resists slightly at first, then…dex check!
Shenvallei D’ansille: [1d20+4 = 18]
Shenvallei D’ansille: oh wait +5
Shenvallei D’ansille: sorry forgot Im an elf :P
GM: You leap out of the way of a downward swinging halberd, accompanied by a mangled body
Shenvallei D’ansille: A trap I assume?
GM: Nossir.
GM: A mangled body.
GM: Leaning against the door.
Alusair: question.
GM: When you opened it, it had nothing else to lean on.
GM: Yes?
Alusair: Can I try to catch the halberd before it clatters onto the floor? :P
GM: Yes.
GM: Dex check
Alusair: sod
Alusair: Dexterity check [1d20+2 = 9]
GM: You let it slip through your fingers when you realize you tried to catch the blade.
GM: It clatters.
Alusair: “Shite.”
GM: Inside the room is…well…an armory
GM: There are crates stacked around the room
GM: Racks in the process of being built
GM: 20 dead guards littered about the place
Shenvallei D’ansille: “Gods…”
Alusair: Retrieve the halberd.
Alusair: “Impressive work.”
GM: Spot check
Shenvallei D’ansille: Skill [Spot] [1d20+4 = 9]
Alusair: Skill [Spot] [1d20+5 = 7]
GM: You spot….dead bodies everywhere.
GM: Where dost thou head?
Shenvallei D’ansille: I inspect the one nearest me, was it killed in the same manner?
GM: Well, some have been disembowled…
GM: Some have apparently had limbs hacked up
GM: There appears to be no rhyme or reason to how they died.
GM: Other than…convenience.
Shenvallei D’ansille: So it was a butchering.
GM: More or less.
Alusair: Less a careful one-by-one ambush
Alusair: and more a master whirling his way through a mob
GM: Yes.
GM: Although the bodies are quite spread out
Alusair: “I find myself respecting our..friend..”
Alusair: “He’s certainly saving us alot of work.”
Shenvallei D’ansille: “Thats… surely a silver lining in all this death I suppose.”
GM: Jess: Technique is messy…
GM: Jess: Too much time spent on each individual cut…
GM: Jess: Could be done faster, quieter…
Alusair: “No respect for the.. art.. of slaughter, I’ll grant.”
Alusair: “But effective.”
Shenvallei D’ansille: I shoot a glare at Jess. “And when did you become a master assassin?”
Alusair: “You haven’t been paying attention, have you?”
GM: She blinks demurely at you, Shen
Shenvallei D’ansille: I scrutinize her a bit longer then turn towards the northern corridor.
GM: YOU TURN!
Alusair: “Gods! To be blessed with the charming innocence of a Prime! On second thought, no.”
GM: The door is wide open
GM: What there is at the end of the corridor is a door, and another hall that splits to the left and right
Alusair: Door – open or closed?
GM: Closed
Alusair: Fix that.
Alusair: and look around the corner to the right
GM: Just to a door.
Alusair: Skill [Listen] [1d20+5 = 10]
GM: There are your doors.
Alusair: I hear nothing but the prime walking up behind me.
GM: Indeed.
Alusair: “Shen, want to have a listen?”
Shenvallei D’ansille: I put my elvin ear to the door and listen.
GM: YOU LISTEN!
Shenvallei D’ansille: Skill [Listen] [1d20+2 = 22]
GM: You hear…a “THWACK <gurgle>”
Alusair: “Huh.. those really work, don’t they?”
GM: and the creak of a door
Alusair: inspect Shen’s ears.
GM: Azuras: I thought they were for show.
-> Alusair: I’m suprised you’re avoiding the center :P
Alusair: My ears are now as big as Shen’s. :P
-> Alusair: Pwn
Alusair snickers to herself.
Shenvallei D’ansille: “Now now Al, an elf’s ears are very sensetive, dont go poking and prodding.”
-> Alusair: Found an engineer class, prestige, Modern SRD
Alusair: ”....”
Kiergath (Alusair): Lag.
-> Alusair: Want you to look at it sometime
Alusair: “Right, lets go.”
Shenvallei D’ansille: “At any rate I believe I heard our shadow dispatch another unfortunate guard and then creep out a door. But thats just my speculation.”
Shenvallei D’ansille: Open the door.
Alusair: Also, the center scares me :P
-> Alusair: orly?
GM: You open the door…
GM: Another barrack, dead guards everywhere…arrows protruding from their necks.
Alusair: ”...”
Alusair: “Thats this guy’s problem.”
Alusair: “He doesn’t pick a style and stick with it.”
GM: They seem to have all pierced the neck at the leather collar.
GM: Dead accurate.
GM: You’ll note half are dispatched with arrows, half with bolts.
Shenvallei D’ansille: Scan the room for a door.
Alusair: ”. . . oh come on, what kind of 8-armed gehreleth-humping piker is this?”
GM: Exit north, low west, west, high west, stairs
GM: Coffee Stain is not an exit
Alusair: ...
Alusair: so THATS what that ring is.
GM: :P
GM: Were you wondering?
Alusair: yeah :P
GM: ...really? :P
Alusair: ...yeah.
GM: Awesome.
Shenvallei (Shenvallei D’ansille): thats a damn big cup
Alusair: no its not
Alusair: think about it
Alusair: that map wouldn’t have to be all that big
GM: da
Shenvallei (Shenvallei D’ansille): Storm giant’s goblet.
GM: The door to the north lies open
Shenvallei D’ansille: Ill do a quick search as I make my way north to the door.
GM: You search…see nothing interesting…until you get to the door..
GM: Beyond, you see…a hallway of obsidian cells.
GM: Light pours in from a small slit at the far side of each cell
Kiergath (Alusair): When did I walk into a Scourge necropolis?
Kiergath (Alusair): :P
Shenvallei D’ansille: Ill move silently forward and peek around the corner in hopes to get a glimpse of our shadow.
Alex: I dunno… when did you?
Kiergath (Alusair): I blame nick.
GM: You…make a roll!
Shenvallei D’ansille: Skill [Move Silently] [1d20+9 = 12]
GM: You stumble over Luna.
Alusair: dear lord.
Alusair: ahem…
Alusair: Luna: MREEEEOOOOOOOOOWWWWWWW?!?
GM: You see…nothing around the corner.
GM: Luna is a good cat, and skitters out of the way
Alusair: oh good
Shenvallei D’ansille: I pick up Luna and lovingly console her.
GM: All of the cells are…open
GM: and empty
Shenvallei D’ansille: “Im not going to trek down there alone.”
GM: You advance down the hallway?
Alusair: Yes.
Alusair: “No sign of our friend?”
GM: Azuras: I have seen nothing…
GM: As you peek around the corner…more open, unoccupied cells…all spotless…until you get to the end.
GM: In the last cell, staring at you, with firey red eyes
GM: is a Black beast
GM: of Dragonlike origins.
GM: Light seems to slide off of it.
Alusair: Sniff the air.. sulphur?
GM: Yes.
GM: Sulphurous odours are emitted
Alusair: Bars?
Alusair: Or solid door?
GM: Bars.
GM: Cold Iron, you’d guess.
GM: Everything else in here is.
Alusair: Kneel by the bars
Alusair: “Abishai?”
GM: A bit big for Abishai
Alusair: Hmm
GM: I should say…Dragonsized.
Alusair: ...oh, a bona-fide dragon?
GM: ...more or less, yes.
GM: That room with the X
GM: on the minimap
Alusair: Ah, I misunderstood.
GM: Is the one I’m talking about
Shenvallei D’ansille: size class huge?
GM: ...size class – It looks cramped for that cell
GM: We’re talking Storm giant mug huge here
Alusair: the big cell we’re near?
GM: :P
Alusair: top left corner?
GM: That’s empty
Alusair: o.o
GM: We’re talking a dragonlike beast, darker than night
GM: That’s bigger than a barracks
Alusair: okay.. the problem is you’re describing the occupant of a cell we’re nowhere near
GM: Yeah
Shenvallei D’ansille: size class gargantuan at least.
GM: I assumed you peeked down the hallway
Alusair: its still a ways down
Alusair: the rest of these cells are all open, so far?
GM: yes
Shenvallei D’ansille: “What manner of creature is that Al?”
Alusair: “Its a big sodding red-eyed lizard, Shen. I’d have thought that was apparent.”
Alusair: “Once I get close enough to see what it is, I’ll give you a more informed opinion.”
Alusair: “But until then, its my uninformed opinion that its the ugliest chicken in the Multiverse.”
GM: Azuras laughs at this
GM: You get the opinion he’s seen some ugly chickens
Shenvallei D’ansille: Whisper “Our friend may still be near… be careful.”
Alusair: “Shen, for all I know, that lizard IS our friend.”
Shenvallei D’ansille: “Doubtful, its in its cell.”
Alusair: “Not proven until we get close enough.”
Shenvallei D’ansille: Nod slowly and constantly look around as we continue forward.
GM: You approach, and look around
GM: Spot check!
Alusair: Skill [Spot] [1d20+5 = 24]
Alusair: Skill [Listen] [1d20+5 = 13]
Shenvallei D’ansille: Skill [Spot] [1d20+4 = 7]
Alusair: ... false advertising
Alusair: my ears are as big as Shen’s, and I can’t hear anything
GM: Alusair, you pick up on a fraction of a feather
GM: in a cell
Alusair: . . .
Alusair: drifting down?
GM: yes
Alusair: or laying on the floor?
Alusair: ...
Alusair: Approach the cell.
Alusair: It open?
GM: You do so
GM: And yes
Shenvallei D’ansille: Can you mark the cell?
GM: There.
GM: A search check, if you please.
Alusair: Skill [Search] [1d20+2 = 10]
Shenvallei D’ansille: “What is it Al?”
GM: You pick up on some boot tracks that lead towards the slit in the corner of the wall
GM: where the wall meets the floor, rather.
Alusair: ”. . .”
Alusair: “I’m going to regret this.”
Alusair: Go into the cell, watch up
GM: You do so
GM: You hear a cocking of a crossbow
GM: “Who the fuck are you, and what are you doing here?”
GM: From up in the corner, away from the door, is a figure dressed in dark grey, who hadnt been there before.
Alusair: ”. . . Huh.”
GM: Currently bunched up to support itself from the available walls, it wields a crossbow, small, and it’s pointed at you.
GM: The voice is decidedly female
Shenvallei D’ansille: I creep towards the door.
Alusair: “Stop.”
Alusair lets the halberd fall from her hand.
Alusair: “I somehow doubt you’re going to use that, you can’t have not known we were here, and you’ve had chances to kill us before.”
GM: ”...just like a fucking Modron. Ugh. I hate that.”
GM: The form drops to the ground, soundlessly.
Alusair: “Modron? If I were a Modron, I’d have slit my own throat years ago.”
GM: Before you is a five foot tall figure, garbed completely in dark gray, face concealed behind a wrapping. The only thing visible is eyes.
Alusair: “Bunch’ve barmy sods, they are.”
GM: The irises – Green
Alusair: Back slowly out of the room, hands away from my weapons. Kick the halberd out into the hall, though.
GM: ”...true… and yes, I knew you were here, but I don’t know why. And who’s the elf behind you? I thought people from his world hated planar travel.”
Alusair: “Apparently some of them think its all the rage. You’d think the older ones would have told them the truth.”
GM: “That doesnt explain why you’re here..”
Alusair: “Aye, but it draws the conversation away from sensitive subjects, donnit?”
Alusair: <waits>
Alusair: “Oh for sod’s sake..”
GM: Azuras looks offended
Alusair: “Aright. Number one, Azuras is, as far as I know, not a slave, but a slave holder – although that was convoluted, so I’m not sure.”
Shenvallei D’ansille: “Slaves? These are not slaves.”
Alusair: “Number two.. sod all, I don’t even want to TRY to explain Jess’s situation.”
Alusair: “Yes, she’s enslaved. No, she doesn’t care. I don’t get it, you don’t get it, but some things don’t make sense.”
-> Alusair: Azuras was a slave – he was freed by the disintigration spell that hit the guy you were with
Alusair: “And I have at least learned to try to ignore it before it drives me barmier than the lady in question!”
-> Alusair: but he’s free, now
GM: Jess: ...I’m not crazy!
Alusair: “Says the girl who lept onto the back of a fiend to rip chunks out of it’s head with her bare hands not an hour ago.”
GM: Jess: ...that makes me crazy…?
Alusair: “In a lovable kind’ve way. Yes.”
Shenvallei D’ansille: “I dont recall ever giving you orders to do anything Jesebel. I may have made suggestions but nothing more.”
Alusair: ”.................”
Alusair: “I give up. I don’t know who you are, but will you take me with you? You’ve got to make more sense than these loons.”
Alusair: :P
GM: The woman looks down at her wrist.
GM: “I may have to in…about two minutes.”
Alusair: ”...”
Shenvallei D’ansille: “Alusair, you arent going to leave us?”
GM: “I get it, you’re not slavers. I don’t understand why the hell you’re here, and you better explain that to me, or I will shoot you dead.”
Alusair: “Ye gods! Would that I could!”
Alusair: “Ah, get yourself piked, girlie.”
GM: She blinks.
Alusair: “Unless you’re in the habit of picking fights with celestials, in which case I ‘aven’t a clue why you’re fighting the guards in this pyramid.”
GM: The eyes look suprised.
Alusair: “Why we’re here? Since you’re so sodding obsessed, I’ll tell you why we’re here.”
Alusair: “We came through a bloody portal in Sigil to track down members of a group infiltrating the Harmonium. Why? Because they’re trying to put us all in the dead book, and we decided to beat them to the punch.”
Alusair: “We trailed them here, and found a fortress with a sodding pyramid floating over it.”
Alusair: “Azuras here showed us how to get in, and we came to find out what the shite was going on.”
Alusair: “In the meantime, I have been hacked, gored, shot, stabbed, cut, bruised, battered, thrown into walls, and accompanied by a Prime.”
Alusair: “I am not in the mood to put up with some random vigilante threatening to perforate me with crossbow bolts!”
GM: ”...my sympathies.”
Alusair: “DID I SODDING MISS ANYTHING?!”
GM: At some point, she’s stowed her hand crossbow
Shenvallei D’ansille shakes his head slowly.
Alusair stands there, panting for breath since she apparently forgot to breathe during her rant.
GM: “Now, I have a very important question for all of you.”
Alusair: “This had better be good, because I’m letting Shen answer.”
Alusair slumps against the wall and looks up at her.
GM: ”...Are any of you afraid of heights?”
GM: The eyes keep glancing down at her wrist.
Shenvallei D’ansille glances around “no?”
GM: No takers.
Alusair: “Only if theres an uncontrolled descent from, say, a pyramid flying about a mile in the air involved.”
Alusair: “Oh, wait…”
GM: “Good. Now, if you’ll all step into the cell..and you two give a shove against that wall, will you?” She points at Alusair and Azuras.
Alusair: ”...”
Alusair: “What the shite.”
Alusair: walk into the cell
GM: Azuras follows.
Alusair: “Right, on three, eh?”
Shenvallei D’ansille: Enter as well.
GM: He grunts in agreement
GM: Jess follows
Alusair: “One. Two. Three”
Alusair: [1d20 = 16]
Alusair: 22.
GM: [1d20 = 11]
GM: The wall goes flying outwards, barely allowing you time to regain your footing.
Alusair: “Eeegh…”
GM: Below, the ground is swarming with activity…little ants bustling about their business…
GM: Siege engines being prepared…fires burning…
Alusair: Its fine.. somebody’s going to get a rude awakening.
Alusair: namely, when the wall slams into their head :P
GM: Lawl
GM: Indeed.
Alusair: “Next part of your … brilliant plan?”
GM: The woman swings out of the opening, gripping onto barely nothing
GM: “Up we go!”
Alusair: ”...”
GM: She hurls something upwards
GM: A rope spirals upwards
Alusair: “Great.”
Alusair: “Shen, congratulations, you’re moving up in the world.”
Alusair: “I’ve found a new friend who’s even more barmy than you are.”
GM: She grips onto it, climbing upwards
GM: “I’m not half crazy, damned angel…”
Shenvallei D’ansille: “Im not sure if I find her amusing, insane, or deadly?”
Alusair: “All three in equal measure. I love it.. her.. already.”
Alusair: Head up the rope.
GM: Azuras looks nervous about it, but he climbs up
GM: and jess starts as well
Shenvallei D’ansille: Ill follow behind Jesebel.
GM: Shen, just as you grip the rope and swing free of the building, there’s an earsplitting roar and a blast of negative energy rips through the hallway, pouring out into the cell
Alusair: ”....”
GM: Before you is a long climb…probably 200 feet, straight up, with the pyramid sloping outwards the entire way
GM: You manage to get 50 feet up before you hear the beating of wings
Alusair: “Do you do this sort’ve thing often?”
GM: “Once in a lifetime opportunities? Whenever possible, but the payouts are rarely as rich.”
GM: “I advise you climb faster.”
Alusair: “You’re not a sodding Sensate, are you?”
Alusair: Hurry it up
GM: ”...Me? No. I’m a planewalker.”
GM: “Every DAY is a once in a lifetime opportunity.
GM: Climb checks, everyone
Alusair: “Oh. Great. I’m sorry, I was cruel. You’re not a barmy – barmies are born insane. You chose this.”
Alusair: Skill [Climb] [1d20+2 = 21]
Shenvallei D’ansille: Skill [Climb] [1d20-1 = 7]
GM: Shenvallei, you are a lucky sonofabitch.
Shenvallei D’ansille: Its my elvin heritage.
GM: Your failure to climb quickly means you miss the snatching jaws of the helldragon, which snap shut just where Jesebel was.
Alusair: ”. . .”
Shenvallei D’ansille: I did not expect you to say that.
GM: I say was because she lost her grip, and let out a bloodcurdling scream just before the jaws shut
Alusair: ...
Alusair: More information required
Shenvallei (Shenvallei D’ansille): Awesome I love your dming!!!!!
GM: She plummeted past you, and you arent sure where she is now, because, well, there’s a helldragon wheeling away, coming around for another strike.
Alusair: Uh.. if scream, stop look down
-> Alusair: ...he WHAT?
Shenvallei D’ansille: Release the rope.
GM: You release the rope?
Shenvallei D’ansille: I have to try to save her.
Shenvallei D’ansille: yes.
GM: Are you aware you’re ab—-okay.
Alusair: You’re going to save her by committing suicide?
-> Alusair: I had no idea that would prompt him to love my DMing.
Alusair: KAY!
Shenvallei D’ansille: Ive got one chance if I can somehow make it work. “Ill see you on the ground Alusair. Alive or dead.”
Alusair: ”......”
GM: Alusair, you are meanwhile 25 feet from the top, and the woman is already pulling herself over the lip. Azuras is close behind you.
Alusair: ....
Alusair: Once again
Alusair: STOP
Alusair: LOOK
Alusair: DOWN
GM: Jess is falling.
Alusair: How far from Shen is she?
GM: Probably 50 feet at this point.
Shenvallei D’ansille: I try to maneuver my freefall to grab on to her.
Alusair: Direction of travel?
-> Alusair: Down.
GM: Dex check, Shen.
Shenvallei D’ansille: [1d20+5 = 21]
GM: The helldragon wheels in the air like an old Junker, and comes back for another grab at Alusair
GM: You manage to grab ahold of Jesebel
GM: Which is an impressive feat in an of it’self
Alusair: . . .
Alusair: Okay..
Alusair: One last question.
Alusair: Jess and Shen are plumetting down to the ground that’s still, what, hundreds of feet below?
GM: yes.
GM: Probably thousands, really
Alusair: and I’ve never seen Shen exhibit any ability to survive a fall
GM: Newp.
GM: But he does have a plan.
GM: :P
Shenvallei D’ansille: I think Im dead.
Shenvallei D’ansille: But itll depend on Alex’s ruling.
GM: Or, I should think he has a plan…
GM: I hope he has a plan.
-> Alusair: I did NOT expect him to do that. At all.
Shenvallei D’ansille: I hold Jess close to me and tell her to hold on to my waist tightly.
GM: She does.
Alusair: Ok boss
GM: Yes?
Alusair: Sorry to do this, because it may result in a total party wipe
GM: LoL
Alusair: well
Alusair: not really
Alusair: I’m reasonably sure I can escape by my lonesome if need-be
GM: There are any number of things that could have resulted in a total party wipe
Shenvallei D’ansille: Heres where your ruling matters. I have 6 ranks in concentration, can I try to concentrate to get a spell off.
GM: You can make a roll for it.
Shenvallei D’ansille: All comes down to one roll then.
Shenvallei D’ansille: Pray to Bast for me.
Shenvallei D’ansille: Skill [Concentration] [1d20+8 = 26]
Alusair: you don’t want that, really
-> Alusair: He’s a mile high, just started falling…
GM: Yeah, you can get a spell off
Alusair: Any spell he casts will wear off…
Alusair: Besides.. the people on the ground will cut him to pieces.
Alusair: At least, I’m assuming.
GM: If he gets down there.
GM: Speaking of he, Azuras is still trying to get around you, Alusair
Shenvallei D’ansille: Alter Self to grow a pair of brown feathered wings to slow our fall and land.
GM: and Helldragon wants to bite you :P
Shenvallei D’ansille: Spell [Alter Self] -> Assume form of a similar creature.
GM: You somehow manage to get wings in flight, and can begin a glide
GM: It’s not comfortable
GM: and you’re still roughly a mile up
GM: Alusair
GM: Dex check
Alusair: irrelevent.
GM: Oh?
Alusair: Dragon’s coming my way?
GM: yes
Alusair: Good
Alusair: :P
Alusair: Let it.
Alusair: I’m hitching a ride.
Alusair: Jump
GM: Aha
GM: Jump check?
Alusair: [1d20 = 1]
Alusair: W00t
Alusair: Still works to an extent
Alusair: Free action
Alusair: Dragon, will save
Alusair: :)
GM: [1d20 = 12]
GM: Failed.
Alusair: DC 18, by the by
-> Alusair: Still failed
Alusair: Sweet.
Alusair: You’re going to hate me
Alusair: Charm Monster
Alusair: Duration is 4 days.
-> Alusair: Level/school?
-> Alusair: nm…got it
Alusair: L4, enchantment
GM: ...Kay
Alusair: Suffice to say, as I plummet past, let out an ear-splitting “HAAAAAAAAAAAALLLLLLLLLLP”
-> Alusair: Congrats…you just befriended a helldragon!
Alusair: Whatever, I don’t want him long. :P
GM: THE DRAGON PLUMMETS TO RESCUE!
-> Alusair: If you were around him too long, fyi, it’d corrupt your being.
Alusair: I only plan on being around him for about ten minutes, tbh..
-> Alusair: Fine by me
Alusair: Sorry.. it was the only way I could see to remedy the situation, and it still seemed kind’ve iffy.. but its all I had.
Whisper recipient not found
-> Alusair: I’m glad you did.
Alusair: I don’t like to use natural spells that’re a higher level than I could cast, but.. lol.
Alusair: So.
GM: The dragon picks you up
Alusair: Can I manage to pull myself up onto its back?
GM: Yes
Alusair: “One more favor, great one. Those two fly-specks down there are infinitely more useful to me alive than dead.”
Alusair points.
GM: The dragon dives.
GM: Str check
Alusair: sigh, this could be embarrassing
Alusair: [1d20 = 13]
Alusair: 19
GM: You hang on for dear life.
Alusair: Yes, yes I do
GM: SHENVALLEI! A GIANT HELLDRAGON DESCENDS UPON YOU!
Shenvallei D’ansille: “Gods…” Dragonfear?
GM: Dragonfear?
Shenvallei D’ansille: dont all dragons have fear in 3.5?
Alusair: Only if the dragon is consciously using it
GM: Like stagefright?
Alusair: Its a toggle-able
Shenvallei D’ansille: oh ok
Alusair: ferocious presence is used at will, but its not constant unless the dragon chooses so
GM: This dragon tends more towards sheer badassery anyway
Alusair: Lol
Shenvallei D’ansille: Not knowing Alusair is commanding the dragon I dive for the ground myself.”
GM: You do so.
GM: Unfortunately for you, you don’t know how to dive properly
GM: and the dragon catches you in it’s clutches
GM: it banks up so hard that Jess loses conciousness
Shenvallei D’ansille: Are my arms pinned?
GM: More or less
GM: One is
Shenvallei D’ansille: thats as good as both. I say a prayer to Corellon and close my eyes.
GM: You do so.
Alusair: “Set us down on top, if you would.. there should be two more of my party there.”
GM: The dragon pumps hard and deposits all of you up top…
GM: There are battlements all around…
GM: And a massive center dais…set well above everything…with a single throne upon it that looks as if it is carved from the heart of obsidian.
GM: it has a slight sparkle to it
GM: Your new companion is near the dias and hides when the dragon appears
GM: you are set down near Azuras
Alusair: Drop down off its back.
Shenvallei D’ansille: I turn Jesebel on her back and prop her head with a spare blanket. I stand and regard Alusair and nod with gratitude.
GM: You do so
GM: Azuras looks like his heart is about to give out
Alusair: “Thank you for your aid, great one.. you should leave this place. It is no place for one as majestic as yourself.”
Alusair: Tie a bag to one of its claws.. secure enough that it won’t fall or be in the way, but still able to remove it.
GM: da?
Alusair: 200 gold in gems.
-> Alusair: you do so.
GM: The great dragon departs
Alusair breathes a sigh of relief.
Alusair: “Shen? Is Jess all right?”
Shenvallei D’ansille: “Shaken, but she should recover.”
Alusair: “That shouldn’t have worked.”
Shenvallei D’ansille: “I… know.”
GM: Azuras: I thought…all of you were…dead.
Alusair: “My goddess watches over me in strange and unusual ways.. I think I amuse her.”
Alusair: “I don’t die easily.”
-> Alusair: This whole party…is made up of crazy motherfuckers…
Shenvallei D’ansille smiles. “No you do not.”
Alusair: I’m not crazy..
Alusair: Crazy and desperate are two different things.
-> Alusair: ...desperate is just temporarily crazy :P
GM: ”...you aren’t allowed to call me barmy ever again…the both of you, that was insane!”
Alusair: “Agreed.”
Alusair: “We still don’t know your name, you know..”
GM: ”...after that last stunt, I’m glad to tell it to you… I am Fiona O’Brul, but you can call me Fi.
GM: “Or Fiona. I’m not picky..”
Alusair: “Pleasure.”
Alusair: “So, anything up here?”
Shenvallei D’ansille: “Well met Fiona.” I bow.
GM: “It’s not up here that I’ve come for. We need to go one floor below.”
GM: “The entrance is over by the dais. ...and whatever you do, unless you’ve got more tricks up your sleeve, don’t go near the edges.”
GM: Fiona heads over towards the Dais.
Shenvallei (Shenvallei D’ansille): How are you feeling should we pause or keep going?
Alex: Up to you two, really.
Kiergath (Alusair): <shrug>
Alex: I’m right as rain. My ear is getting better every hour.
Alex: I’m on unofficial summer vacation during my job search, so…
Kiergath (Alusair): I suppose it would be saner if we called it for tonight..
Alex: Works for me, I suppose.
Shenvallei D’ansille: np. Its a good stopping point anyway.
Alusair: I expect more indignant questions about my character after tonight :P
-> Alusair: I suppose?
STOPPING POINT!
Alusair: I suspect he didn’t notice, or will forget, my statement that there was a celestial in the group.. but even if he didn’t forget, I’d point at Azuras.
-> Alusair: Da…
Shenvallei (Shenvallei D’ansille): good xp this adventure :) I want level 6 badly.
Alusair: ...I’d be happy with 5
-> Alusair: But jesus…I had no idea this was going to end up like this, when I started today…yaknow?
Alusair: how do you figure? the suicide plunge?
-> Alusair: ...yeah. Actually, the whole bit.
Shenvallei (Shenvallei D’ansille): hehe alright all. Sleep well and Ill catch you tommorrow or somesuch.
Alex: G’night Nick.
Alusair: k
Alusair: night
‘Shenvallei’ disconnected
Kiergath: hmm
GM: I honestly didnt know anything about the pyramid
GM: except for the dragon being there
GM: and nothing else
Kiergath: lol?
GM: Fiona wasnt there originally
GM: :P
Kiergath: LOL
Kiergath: its fine
Kiergath: hmmm
GM: It all came from the one description that I had been waiting for months to use
Kiergath: LOL
Kiergath: wtb l5
GM: dude
GM: after today?
GM: It’s looking like L6
GM: :P
GM: Granted, you’re not done yet
GM: but still
GM: hmmm
Kiergath: also
GM: I wonder how much XP you guys ARE getting
Kiergath: somewhere in there I’m due for my paladin mount
Kiergath: I want a celestial smilodon.
Kiergath: :P
GM: ...
GM: that wasnt enough for you?
GM: To befriend a Helldragon?
Kiergath: oh stop looking at your monitor like that.
Kiergath: I didn’t befriend it
Kiergath: if I’m not off this plane in the next 4 days, its PROBABLY going to come back and hunt me down
Kiergath: :P
GM: lol
GM: uh
GM: so…
GM: bossman
GM: You’re level 4?
GM: yes?
Kiergath: believe so
Kiergath: I am anyway
GM: how much XP to level?
Kiergath: Idk.
GM: 2k according to nick
Kiergath: 0-1k
GM: Based on CR alone…
Kiergath: 1,001 – 3,000
Kiergath: 3,001 – 6,000?
Kiergath: or is it 5,000…
Kiergath: and then… ... hmm…
Kiergath: the progression stops making sense at some point
GM: 11,200 XP
GM: Split…basically 2 ways
Kiergath: if you go by the official guidelines for XP
Kiergath: we’ll be epic within the next 5 adventures
Kiergath: lol
GM: lol
GM: More or less, probably
Kiergath: which begs another question
GM: hm?
Kiergath: characters that are “inactive”
Kiergath: level at the group rate?
GM: Uh
GM: I dont think so?
Kiergath: I’d tend to say yes
GM: Sure
Kiergath: because otherwise
GM: I dont want Van to fall behind
GM: :P
Kiergath: Van is going to be bug fodder
GM: da
GM: hmmm
GM: I liked today
GM: It felt suitably epic
Kiergath: today was fine
Kiergath: except for the lag spikes that kept us from doing anything
GM: oh
GM: That
GM: yeah
GM: I meant D&D
GM: :P
Kiergath: and I meant the day in general
Kiergath: Left to my own devices, D&D wouldn’t have happened
Kiergath: :P
Kiergath: I’d be, like, 45 or 46
Kiergath: :P
GM: lawl
Kiergath: sigh
GM: hm?
Kiergath: I wish nick hadn’t run off and gone to DAOC
Kiergath: lol
GM: oh?
Kiergath: A.) I might still be on WoW
Kiergath: B.) I might’ve been able to drag him to AoC
Kiergath: lol
Kiergath: ..yeah, right.
GM: lol
Kiergath: bahhhh
GM: hm?
Kiergath: nothing
Kiergath: lol
Kiergath: just meh
Kiergath: I’m gonna go to bed
Kiergath: too many 5 a.m. days in a row
GM: aight
GM: Ciao bossman
Kiergath: chow
‘Kiergath’ disconnected
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