Chat log started at 19.3.2009 / 20:18:44
(Unnamed): IS ANYBODY OUT THERE?
GM: Is there?
Kiergath ((Unnamed)): damnit
(Unnamed): [1d4 = 3]
(Unnamed): So uh
(Unnamed): Did you write this up with a new campaign or something? Cos I had no server characters
Kiergath ((Unnamed)): ok, just making sure
Arothir: Boss, I’m on my main comp
Kiergath: we gonna try and get Doug acclimated?
Kiergath: cos if you want, I can ping his phone to see if he’s awake
Arothir: ping away
Kiergath: ugh. Now the fun part.
Kiergath: rewriting Alusair
Arothir: Yeah, sorry about that
Kiergath: it wouldn’t be a problem
Kiergath: for the part about needing ORPG open
Arothir: want me to do it?
Arothir: I can
(Unnamed): So, just that you know, the character sheet is probably gonna end up looking wierd
Arothir: How so?
Kiergath ((Unnamed)): because I’ll need to record her as a multiclass paladin / cleric
(Unnamed): to get the two seperate spell lists
Arothir: I didnt know that there was a problem with that
(Unnamed): yeah. It creates a list for each class you write in
(Unnamed): But theres no way to add another list w/out adding another class
Kiergath ((Unnamed)): so I’ll have to add in cleric L0 or w/e
Kiergath ((Unnamed)): to get the second list
Arothir: just as long as you aren’t actually levelling in it, it’s fine
(Unnamed): Waste of XP
Arothir: ...wtb character sheet
Kier: Right, using Kier as the name just for the moment
Arothir: Why can I not have, as a DM
Arothir: a character sheet
Arothir: I will never understand
Kier: Other players can’t see the sheets, right?
Arothir: want me to check?
Kier: Uhm.. please
Kier: I can’t imagine they can.. but I’d rather be sure =/
Kier: [1d20 = 16]
Kier: Thats a decent color.
Kier: [1d20 = 14]
Arothir: cant see your sheet
Kier: LOL… damn stupid dink
Kier: Doug left again already
Kier: It took me 3 minutes to answer him
Kier: and he left
Azuras: he just say he left?
Kier: AIMed me
Kier: went to eat real quick
Arothir: LOCAL CHARACTERS CAN BE USED
Arothir: BY THE DM
Arothir: so basically
Arothir: if someone wanted to work on theirs offline
Arothir: they could just send me the file
Arothir: [1d12 = 9]
Arothir: [1d12 = 9]
Arothir: [2d12 = 17]
Arothir: [4d12 = 28]
Arothir: HP [4d12+16 = 42]
Kier: Why is it not adding up the ranks and bonuses…
Kier: don’t tell me I have to get DM approval on skill selections too
Arothir: Cold Iron staff (Attack 2) [1d20+5 = 16]
Arothir: Cold Iron staff (Attack 1) [1d20+10 = 16]
Arothir: Cold Iron staff (Damage) [2d6 = 6]
Arothir: Cold Iron staff (Damage) [2d6 = 5]
Arothir: Strength bonus 
Arothir: Cold Iron staff (Damage) [2d6+6 = 12]
Kier: Wish you could create your own descriptions for feats and abilities.. seeing as they don’t cover everything
Arothir: Special abilities?
Arothir: I know I can convert sourcebooks to things this can access
Arothir: it’d just take a bit
Kier: I was more thinking of that bonus feat I got for always leaning on Jess’s shoulder :P
Kier: But theres room to scribble things in
Kier: so its nae problem
Arothir: ‘Oh yeah
Arothir: I got mine to add
Arothir: I mean
Arothir: if you want, I can do yours
Kier: I got it working
Arothir: good good
Arothir: Resetting Barbarian Powers
Kier: Doug is sort’ve awake
Kier: You talking to doug?
Kier: he’s retrieving or something
Kier: The one ackward thing here…
Kier: is inventory.
Arothir: Having to create new items?
Arothir: Hey there
Kier: Hi Doug!
Kier: Some day we should tell Nick what we’re doing to him
Kier: have you told nick we’re considering moving from ORPG?
(Unnamed): So move the character to character sheet?
Kier: Eh, I would.
Arothir: i havent. that was your job
Kier: the hell it was
(Unnamed): Who will be able to see it?
Kier: you’re the one with the file and the technical know-how
Kier: you and the GM
Kier: [1d20 = 4]
Kier: [1d20 = 8]
Kier: [1d20 = 10]
(Unnamed): [1d20 = 17]
Kier: he gone…?
(Unnamed): I am here
(Unnamed): trying to figure out how to be named, lol
Arothir: I named you!
Kier: Change your character name in your active character sheet
(Unnamed): Says unnamed to me
Kier: Ooooooooooor use /ooc before everything
Shena Snowlock: There
Shena Snowlock: How do I add stuff to the character sheet?
Kier: Click where you want to add, and type it in
Shena Snowlock: ahh ok
Arothir: Or right click
Arothir: and add items
Arothir: it depends
Arothir: Lets see here
Shena Snowlock: Master Crafted Longsword (Attack 1) [1d20+5 = 22]
Shena Snowlock: trying to figure out how to add the dmg to the weapon, lol
Arothir: which damage?
Kier: Drag and drop one of the dice
Kier: to the box
Arothir: Oh, and thats the wrong die
Shena Snowlock: AH ok
Shena Snowlock: that was for attack :P
Shena Snowlock: Master Crafted Longsword (Damage) [1d8 = 8]
Kier: [1d20 = 17]
Arothir: Claw [1d20+1 = 20]
Arothir: Claw [1d20+1 = 11]
Arothir: Scimitar [1d20+1 = 14]
Arothir: [1d20 = 12]
Shena Snowlock: odd my dice is just a show now, lol
Arothir: How so?
Kier: If you don’t throw the dice in the chat box
Kier: the roll won’t display
Shena Snowlock: With the auto roll
Kier: [20d20 = 165]
Arothir: I love the right clicking
Arothir: and summing/dividing
Arothir: But uh…how so with the autoroll, Doug?
Shena Snowlock: Master Crafted Longsword (Attack 1) [1d20+5 = 17]
Shena Snowlock: Master Crafted Longsword (Attack 1) [1d20+5 = 20]
Shena Snowlock: Seems to be working ok noo
Shena Snowlock: now
Arothir: Any questions?
Shena Snowlock: Cant get my weapons to scroll so I can add the bow
Kier: Mouse-wheel while you’re over the weapons section?
Arothir: sec Doug
Arothir: lemme look
Shena Snowlock: ahh OK
Kier: works for me
Shena Snowlock: I was trying to use the little arrows
Shena Snowlock: scrolling works
Kier: do me a favor?
Kier: Spells / day, paladin 4?
Arothir: whats up?
Kier: so bonus spells or nothing?
Kier: If it says 0
Arothir: it’s 0 – - – -
Kier: and not -
Kier: then its bonus spells
Kier: paladin bonus spells cha or wis? Cha, yeah?
Shena Snowlock: Oh so I get my bonus spells for a ranger then?
Shena Snowlock: cause it says 0?
Shena Snowlock: ah cool :)
Shena Snowlock: Ranger is int mod, right?
Arothir: think so
Shena Snowlock: kk
Shena Snowlock: That adds a whole new dynamic to her now! w00t
Shena Snowlock: still
Kier: and paladin is wisdom. Right
Arothir: [5d10 = 34]
Kier: you know, Alex
Kier: You could’ve had Nick set up by now
Kier: all he’s doing is playing DAOC
Arothir: [3d10 = 17]
Arothir: he’s not responding to I
Arothir: He has the file
Arothir: I know this
Kier: maybe he’s protesting, then
Arothir: I dont think so
Arothir: he likes the idea
Arothir: wth is nick
Arothir: and do you guys have any questions?
Shena Snowlock: am ok so far
Arothir: You guys have icons you want?
Arothir: for when we use the inevitable map
Shena Snowlock: Umm…
Kier: meh, I can use a couple of them
Shena Snowlock: I am sure i can find something
Kier: that is awesome
Kier: icons based on Reaper miniatures?
Shena Snowlock: hehe
Kier: Funny part is.. I probably have a few of them
Arothir: Boss, you check the token bin?
Kier: thats what I was talking about
Arothir: Trying to think of anything else I could be doing
Kier: I think.. I’m actually done
Kiergath (Alusair): yeah.. now if only I could type in OOC without tyipng it every time
Arothir: Just hold alt
Arothir: before enter
Alusair: or not
Kiergath (Alusair): wait..
Kiergath (Alusair): duh
Arothir: its different for GMs
Kiergath (Alusair): YER OTHER ALT, STUPID!
Arothir: What’s the red one?
Kiergath (Alusair): <was>
Arothir: what option is that?
Arothir: for you?
Kiergath (Alusair): contrl is “act”
Kiergath (Alusair): alt is OOC
Alusair is so confused
For the Omnipotent DM, this is STORY MODE
Alusair: Its almost as much fun
Alusair: as throwing postits around the room in an offline session
Arothir: its pretty much the same thing
Alusair: only you can’t be selective
Arothir: So much for Nick being around
Arothir: for D&D
Alusair: ainit the troof
Alusair: ainit the troof..
Arothir: Someone get on DAoC and pester hi—-oh wait
Alusair: he’s not on it
Alusair: he’s not aFK either
Alusair: [1d20 = 16]
Shena Snowlock: If your afk long enough in DAoC it will auto log you like in WoW
Alusair: Wouldn’t matter, Doug, unless it also shuts down the client
Alusair: X-fire would still display you as playing the game
Shena Snowlock: It does :)
Alusair: WoW does not
Shena Snowlock: No, wow dont
Shena Snowlock: but DAoC does
Alusair: Hmm… I like that color
Alusair: Its prtty close to the blue I use on my eldar in DoW2
Alusair: although without the really cool metallic sheen.
Arothir: You mean the dice?
Alusair: [1d20 = 20]
Alusair: looks pretty good paired with a sorta metallic red
Alusair: I miss ranger squads with SRs
Alusair: I like the sword and shuriken-pistol look
Alusair: but… the practicality isn’t there
Kiergath (Alusair): still nothing from nick
Arothir: Is there anything we can do whilst we wait?
Arothir: Why the hell not
Arothir: What size is a checkerboard?
Alusair: however big you want to make it, I guess
Arothir: just a sec to set it up
Arothir: what do you want to be?
Arothir: Skull, lightning bolt, cross?
Arothir: Gotta type /die [7d7+4]
Alusair: no go
Alusair: [1d20 = 10]
Alusair: [1d20 = 7]
Arothir: Do it and then add a message
Arothir: so /die  Box
Arothir: it SHOULD work
Arothir: but w/e
Arothir: Lets go, punk
Alusair: Go ahead
Alusair: why are we playing checkers
Alusair: as crucifixes vs stars of david?
Alusair: On a grid of deaths heads?
Arothir: I thought it would be ironic?
Arothir: Your turn!
Arothir: Did you go?
Alusair: nicks awake
Alusair: top right
Alusair: how the deuce many times did you just move?
Arothir: thats my move
Arothir: now where you goin’ huh?
Alusair: talk to nick
Alusair: [22:18] nikzig777: ok well I followed the instructions what is the command to run the program?
Alusair: Did you move?
Arothir: Did you?
Alusair: not since I said anything
Alusair: My last move was
Alusair: you go?
Arothir: I can’t believe we’re playing checkers
Arothir: with a map program
Alusair: look at it this way
Alusair: the map hasn’t crashed
Alusair: or bugged out
Arothir: no it hasnt
Arothir: Nor have we
Arothir: I dub this win
Alusair: think of it as a.. uh..
Alusair: stress test
Arothir: Your turn, boss
Alusair: I know, I’m thinking
Alusair: we’re running out of safe moves :P
Arothir: yes, yes we are
Arothir: well, you especially
Alusair: thats because I turtled
Arothir: did you move?
Arothir: You go?
Shena Snowlock: So what ya two doing?
Shena Snowlock: ahh
Arothir: dont you see it?
Arothir: Nick’s here in a second
Shena Snowlock: cool
Shena Snowlock: [1d20 = 18]
Shena Snowlock: [1d20 = 15]
Shena Snowlock: [1d20 = 20]
Arothir: Hey Nick
Shena Snowlock: Hello Nick
Alusair: I dare say I’m about to get pwnt
Arothir: oh, are you?
Alusair: yeah. Pretty bad.
Arothir: Nick can’t type
Shena Snowlock: Has to make sure the window is the dominate window
Shena Snowlock: I was having that issue
Arothir: Yeah, I forgot about that
Arothir: There we go
Arothir: We’re all aborad ladies and gents
Arothir: aw damn!
Arothir: Hadn’t thought of that
Alusair: Off-kilter cross = king
Arothir: doug wwent poof?
Arothir: Crashed, apparently
Arothir: first of the day
Arothir: not bad
(Unnamed): so who wants to give me the tour?
Arothir: for a stress test
Arothir: Well, I’m not terribly familiar with the PC side of things…but you can throw dice around, right click to multiply the number of dice
Alusair: Right. Nick
Arothir: Top right hand icons – arrow allows you to change dice color
(Unnamed): hehe thats cool
Arothir: [1d12 = 11]
Alusair: The top-right buttons
Alusair: First column should be 3, second column should be 2
Alusair: First column!
Alusair: Modules – this is where you load books from
Alusair: and the client tracker
Alusair: that shows initiatives, HP, etc.
Alusair: Second column!
Alusair: First one lets you set your color
Alusair: This effects dice, the color ring you make around things you select on the map, etc
Alusair: Second is your character management tab
Alusair: BELOW THOSE, you have 3 buttons
Alusair: #1 is your notepad. This lets you write notes, and throw them at people.
Alusair: #2 is your books.
Alusair: #3 is … tokens
Alusair: alex, what’d you move?
Alusair: Got it
(Unnamed): Portraits as in an avatar picture or something ok.
Alusair: It changes the portrait
Alusair: for your current character
(Unnamed): can you upload your own?
Arothir: Wb doug
Shena Snowlock: thanks
Arothir: Yes, you can, but I don’t know how atm
Shena Snowlock: I wrote the pass wrong
Arothir: You go, Morgan?
Shena Snowlock: how do I add the pic I want to my character?>
Alusair: uh, not since you did, as far as I can see
Arothir: Huh…that’s actually what I pictured Alusair as
Alusair: hair color is wrong
Arothir: Well, yeah
Alusair: But other than that.. it’ll do
Arothir: But the picture is more or less good
Shena Snowlock: how do I add the pic I want to my character?
Arothir: Uh, portrait?
Alusair: Top right
Alusair: Portrait button
Arothir: Oh, not me
Alusair: Scroll through it
Shena Snowlock: ahhh
Alusair: and double click the one you want
Arothir: I don’t get a portrait button…
Shena Snowlock: it is empty
Shena Snowlock: yerah
Shena Snowlock: yeah
(Unnamed): I see the portraits in mine and I double click the one I want but then nothing happens, th window just disappears
Shena Snowlock: I click the icon and the thing is empty
Alusair: Nick – I see you having a portrait
Shena Snowlock: I see none of you having one
(Unnamed): wierd I cant see anybodys
Arothir: oh, that’s peculiar
Alusair: install paths wrong?
Arothir: but fixable…
Arothir: FG2 folder
Arothir: path to data
Arothir: are there images in there?
Shena Snowlock: I did not put it in my “default” programs file… I put it on my K drive
Shena Snowlock: let me see
Arothir: I think it’s a problem with the K drive
Shena Snowlock: Yes I see them in there
Arothir: Back out two
Arothir: go to Regkey
Arothir: Edit the file I gave you
Shena Snowlock: ok
Arothir: Change the C:\ paths
Arothir: to K:\
Arothir: That should resolve it, afaik
Shena Snowlock: ok, sedc
Alusair: who’s turn is it?
Arothir: i think
Arothir: you move?
(Unnamed): doing my character now
Alusair: jep. Your move, lexi
(Unnamed): cool the portraits showed up
(Unnamed): but wait it says my name is still unnamed how to I make it shen?
Arothir: Click the button that looks like a crowd
Arothir: hang on
Alusair: thats a good question..
Arothir: easy way to do it
Alusair: why IS it still un-named?
Alusair: I mean, theres a Shen up the—there
Shenvallei D’ansille: test
Shenvallei D’ansille: there we go!
Arothir: No more owning an unnamed for you
Arothir: this feels more like D&D already
Shena Snowlock: Do you see my picture?
Shena Snowlock: OK I cant see anyones nore mine
Alusair: you have no idea, alex
Shena Snowlock: but at leaset you all can see me
Alusair: many, many years ago
Shenvallei D’ansille: I couldnt either at first Doug
Alusair: half the time, D&D was actually an ad-hoc poker night between me and Kate.
Alusair: We paid attention during combat
Shenvallei D’ansille: But then I started making a char and it eventually kicked in
Alusair: and then went back to cards
Shena Snowlock: cool
Arothir: I like how this feels a lot more than ORPG
Players have requested permission to load ‘Complete SRD Epic’
Alusair: You go?
Arothir: who wants the Epic SRD?
Shenvallei D’ansille: in the skills section there are 2 checkmarks by each skill what does tha tmean?
Arothir: You don’t need that, you’re level 4
Alusair: The first means it will display on the mini skills tab when you bring it up
Shena Snowlock: Me :P
Alusair: The second check marks it as a class skill
Arothir: Back off, bugger
Shena Snowlock: Hehe
Alusair: Your go
Players have requested permission to load ‘d20 Spells’
Players have requested permission to load ‘d20 Basic Rules’
Arothir: Dont need the d20
Shena Snowlock: k
Arothir: if you have the SRD loaded
Arothir: half the time you wont even need the SRD
Shena Snowlock: yeah
Shena Snowlock: I have 3 spells… LOL
Alusair: but I like the SRD
Arothir: but they’re there if you need them
Alusair: I have spells :P
Shena Snowlock: I gots a little putty tat
Alusair: I don’t have a liddle putty tat :(
Alusair: coward, come back!
Arothir: Just let me know when y’all are ready
Shena Snowlock: I am good to go
Arothir: ‘cos I’m more or less ready to go
Arothir: Nick? Morgan?
Alusair: been ready for hours
Shenvallei D’ansille: still working on my char
Shenvallei D’ansille: Im entering ranks but then it doesnt save them when I click on a different skill
Arothir: I think you just need to…
Arothir: what is it
Alusair: Two things to try
Alusair: In Available Ranks
Alusair: put 999 or some such high number
Arothir: [1d12 = 12]
Shenvallei D’ansille: ok
Alusair: Right click and hit the button that looks like a combination lock
Alusair: so that the icon is an open lock
Alusair: rather than closed
Alusair: your move, boss
Shenvallei D’ansille: ok
Arothir: Just let us know when you’re ready, Nick
Arothir: I moved
Arothir: You moved?
Alusair: le sigh. yep
Shena Snowlock: You losing Morgan?
Alusair: difficult to say
Arothir: It feels fairly even
Shena Snowlock: cool :)
Arothir: Oh, so you see the portraits now?
Shena Snowlock: yes
Shenvallei D’ansille: on my special abilities now
Arothir: Right right
Arothir: We probably could start, then
Arothir: If you want
Arothir: [15d20 = 125]
Shenvallei D’ansille: sure I can do this while we play
Arothir: [30d20 = 341]
Alusair: Righto. Draw?
Arothir: Sure thing.
When last we left our intrepid Heros, they had recently accused a rather large, (read: extremely) one-eyed man of being the slavemaster of the Obsidian Castle.
Azuras seems aggrivated by the accusation, but his stance is not aggressive. He stands as peacefully as an eight foot tall muscle bound man can stand.
Shena Snowlock: I am still just watching the exchange between him and Shen
Shenvallei D’ansille: “What is this place Azuras?”
Alusair continues sitting off to the side, watching Shen and the man.
Shena Snowlock: I also keep an eye on the guard that is wathing the exchange
Azuras: “This place? The Halls of Obsidian – The Fortress of Kril – The End of Kingdoms – Doom of Man – This place goes by many names. What name do you go by, one who is wise to the ways of tyrants?”
Alusair: [1d10 = 1]
Shenvallei D’ansille: “I am Shenvallei D’ansille, but please call me Shen. These are my friends Shena Snowlock, Alusair, and Jesebel my ward.”
Shena, you feel the eyes of the Guard upon you, the embers of his cigar burning coolly in the evening air.
Shenvallei D’ansille: “We came here simply as wanderers after a run in with some hardhead caravan delivering steel bars bound for here.”
Shena Snowlock: I return his stare, coolly
Shena Snowlock: Scratching Guhunther behind his ears with my left hand in a seemingly absentminded way
Azuras takes one look at Jesebel, then recoils and sneers at Shenvallei. “Ward? Speak not pretty words, slavemaster. Call things what they are. Still, I am glad for your encounter with those demon-merchants. Although, why did you insist on carrying on
the Devil’s work, and bringing their wares here?”
Shena, the guard bites down on his cigar, then he winks at you.
Alusair: “Why, that is a good point, Azuras! Why don’t you tell us, Shen?”
-> Alusair: Lawl…figure that might spark something.
Shenvallei D’ansille: “The answer is quite simple really, we were trying to be helpful. We had no idea the wares were to be used for (looks about him) this.”
Shena Snowlock: I lean down and make like I am wispering to Guhunther, making little looks to the guard as I do so, getting Guhunther to lick his chops before standing back up and petting him
Alusair gets up and walks 20 feet off before slumping back down onto the ground, muttering in disbelief.
The guard seems anxious, and goes back to busily smoking his cigar, much too intently to be good for his health.
Shena Snowlock: I chuckle to my self and give Guhunther a good scratching
Azuras: ”...I believe you, oddly enough…I do not see malintent in your being here.”
Shenvallei D’ansille: “So these people, these slaves are toiling for who? And how can I free them?”
Alusair mutters, “Didn’t I tell him!? Didn’t I try to get him NOT to bring any of it here?! “I respect your judgement Alusair! We’ll follow your lead.” SOD!”
Alusair flops onto her back, head resting on her hands, and stares up at the sky.
GM: Alusair, your vision is, unfortunately, blocked mostly by the giant inverted pyramid. However, you do catch glimpses of sky here and there.
Alusair: “We should bring it to its destination, Alusair. But people may be depending on that rice and that water! Think of the children, Alusair! There might be a reward, Alusair!”
Azuras: “I told you that I do not know much, keeper, but the name of Haver-am. It was whispered quietly by those who came long before. If I knew how to release these slaves, if I could release them, do you not know that I would have, long before you?”
Shena Snowlock: Looking at Alusair; Well the slaves Ia m sure need the rice and water…
Shena Snowlock: It must be better for them then dirt and air for food and drink…
Alusair: ”. . .”
Shena Snowlock: Looking at the Large man; So is it the collars that bind you here?
Shenvallei D’ansille: “Forgive the question but why is it you are not toiling with the rest of the slaves?”
Azuras: “From what I understand about this place, it is truth… slaves made by these collars are bound to serve their masters without question.”
Shena Snowlock: I see…
Azuras: “I do not toil save when I desire to… I am…the closest thing to free in these walls… a caravan guard once tried to free me, and in doing so, made me his slave. He was kind enough to let me keep my will, but he is now bound to this place.”
Alusair: Alusair isn’t nuts.. she’s just very, very frustrated..
Shenvallei D’ansille: “If only I knew of a way to break the magic of these shackles.”
-> Alusair: With good reason.
Doug (Shena Snowlock): sorry shena does not know much about magic so I am just letting Shen deal with it :)
Shenvallei D’ansille: “Alas it seems we are at a dead end for now Azuras. But I promise you I will try to one day free your people.”
Azuras looks saddened by your admission of ignorance as to how he might obtain his freedom. His frame sags under his resignation. “At least you are all free to leave this place as you choose.”
Guard: [1d20 = 10]
Alusair: “Azuras, do you have any idea how to get into that tower? Barring that, do you know where we can find Haver’am?”
Guard: [1d20 = 8]
Azuras: [1d20 = 20]
Azuras perks up a bit. “Ah, a request I can help with. I can get you in the spire, for sure. There are many ways in, but fewer ways out, I warn you.”
Alusair: “I’m not worried about that.”
Shena Snowlock: Umm… getting out when were done would be good…
The hulking man straightens up again, then walks over to a pile of cold iron bars. He reaches down, grabbing two with one hand and hefting them out of the pile before striding towards the tower.
Shenvallei D’ansille: Follow him.
Alusair gets up and follows.
Shena Snowlock: Follow Shen
Azuras calls over his shoulder, “Come, Slaver of the Slave. We have work to do!”
Behind you, you hear a strangled “Erk!”, followed by a dragging of feet, then a resigned yelp and what sounds like running as the Guard struggles to match the giant’s pace.
You arrive, all, at the foot of the spire. Shenvallei, Azuras tosses one of the cold iron bars at your feet before gripping the other with both of his massive hands. Just as the rod touches down on the ground, a loud resounding scream of obsidian echos throug
throughout the fortress, and a broken iron bar lies before an open doorway in the side of the spire. Azuras rubs his hands, which appear to be shaking from the blow he struck against the tower.
Alusair: “Very.. impressive..”
Azuras: “I know not how to read the incantations to open the tower any other way.”
Shena Snowlock: By the tree!
Azuras: Spot checks?
Alusair: Skill [Spot] [1d20+5 = 17]
Shena Snowlock: Skill [Spot] [1d20+8 = 9]
Shenvallei: [1d20+4 = 22]
Shenvallei D’ansille: howd you do the skill spot before the roll
Shena Snowlock: Add it to your mini for the skills
Shena Snowlock: you have the two dots
Alusair: Put a check in the first dot for every skill you want in the mini tab
Shena Snowlock: one for class skill the other to add to the mini
Shena Snowlock: then click the mini tab button
Shenvallei, Alusair, the script on the door is in common, and describes a method of knocking by which entrance may be gained to the tower. Shena, it appears to be written in ancent Draconic or somesuch, with shifting characters, that defy description.
Shenvallei D’ansille: I dont have a mini yet
Alusair: Go to your skill tab
Alusair: and click “mini”
Shena Snowlock: got to click the button on the skills tab bottom left
Alusair: which will bring up a miniature skills panel
Shenvallei: Skill [Search] [1d20+6 = 14]
Shenvallei D’ansille: ok I get it
Alusair: Does it appear that the knocking method can be duplicated?
Shena Snowlock: I supose that we can knock like the big man did…
GM: Yes, it does, although you aren’t sure if it’s necessary, as the door to which it might be referring has slightly opened, allowing green light to spill out onto the ground where the cold iron bar shattered.
GM: The interior of the spire seems to be bathed in this muted green torchlight.
Shenvallei D’ansille: Ill study and try to commit the knock to memory.
Alusair draws her sword and approaches the entrance..
Doug (Shena Snowlock): if i could remeber how to do languages i would have taken dragon lang
Doug (Shena Snowlock): lol
Kiergath (Alusair): The point is that it ISNT draconic – its common. You bombed your skill check. :P
Doug (Shena Snowlock): yeah I know :( /cries a little :P
GM: As you approach the entrance, you feel the air grow chill around you. As you stand near the door, you begin to be able to see your breath.
Shena Snowlock I draw my bow and follow Al
Shenvallei (Shenvallei): sorry how do I enter spells into my spellbook?
Doug (Shena Snowlock): ha! it worked
Doug (Shena Snowlock): could not get thst to work either Nick
Shena Snowlock with an arrow knocked
Kiergath (Alusair): First you’ll need to enter that you have (at least some) spells per day of a given level.
Shena Snowlock: did that, just my 3 bonus ones
Kiergath (Alusair): Then, open your books, go to the SRD spells, and open the correct spell list
Kiergath (Alusair): Drag the spells to your spell list, to the appropriate level.
Doug (Shena Snowlock): AH! Drag, I did not try that
GM: Do you enter the spire?
Alusair: “Jess, you’ve dabbled in thievery, no? Walk with me and keep an eye out.. I’d rather not walk into a trap.”
Shenvallei (Shenvallei): ok open my book but its blank you are talking about the book icon on the right side of the window right
Alusair: You have three icons on the right side of the screen
Alusair: and the Tokens bag
Alusair: ...oh right
Shenvallei D’ansille: so when Alex said open your books what did he mean
Alusair: You haven’t actually activated the books, have you?
Shenvallei (Shenvallei): activated?
Kiergath (Alusair): OK, top right. Under the icon of just one person.
Kiergath (Alusair): Should look like a little book. Open it
Kiergath (Alusair): Should bring up a panel called Module Activation
Jess steps up and gives you a mock salute, then procedes to start snooping around the spiral staircase within.
Shenvallei (Shenvallei): I see it now what?
Kiergath (Alusair): OK, Complete SRD Spells should have a green checkmark and a closed brown book?
Shenvallei (Shenvallei): right
Alusair gives Jess a light swat as she goes by, “Just don’t get hurt, huh? And remember to get back, if something shows up..”
Alusair: Open the SRD spells book
Shenvallei (Shenvallei): ok
Kiergath (Alusair): It now show as open?
Shenvallei (Shenvallei): yup
Kiergath (Alusair): OK, open your library button and it shuold be there
Light, tittering laughter echoes throughout the tower. The going is slow at first, but soon, Jess is scampering up the ever narrowing staircase faster and faster, as quick as her eyes can carry her. Regardless, it still takes you an hour to mount the spire.
Alusair: Keep up with her.
Shenvallei (Shenvallei): ok thx
Shena Snowlock: Aye, keep yup as well and have Guhther on guard
At the tip of the spire, there is a column of light and a ladder, large enough for one person to climb up at once. It seems to go up twenty feet, but only the first ten feet of that are in the spire. The remainder seems to be into open air.
Alusair: “Right… Anyone want to go first? No? Off we go.”
Alusair heads up the stairs.
Alusair: I’d actually forgotten I have armor.. but its probably close to WoW-standards in coverage, if it weren’t for the clothes under it. Where’d I get this breastplate, that tomb?
As you mount the ladder, the air seems to thin, and it gets very cold. The moment you clear the spire, you can see that you are…quite higher than you imagined. You can see for ages around, in this area between spire and pyramid.
Shena Snowlock: I will give Al a 5 second count incase she has to drop down fast then follow her up
-> Alusair: That’s the most likely place, yes.
Just before the sheer vertigo and lack of oxygen take over, you pull yourself into the pyramid, into a small room, barely eight feet to a side, with arrow slits all through the roof, and steps up to a narrow hallway.
Shenvallei D’ansille: Follow up as well.
Jess: You clamber up, until all those in the room number, Jesebel, Shenvallei, Alusair, Shena, Azuras, and a very pale faced Guard.
You clamber up, until all those in the room number, Jesebel, Shenvallei, Alusair, Shena, Azuras, and a very pale faced Guard.
Alex: That’s better.
Shena Snowlock: My cat follows as well
Alusair watches the cat climbing the ladder in amusement.
GM: The cat does, somehow, make it up.
Alusair: Head towards the narrow hallway.
Doug (Shena Snowlock): He should be able to make in a few bounds, he is almost have the size of the ladder
GM: Ladies and Gents!
GM: Maching order please!
Alusair: oh god damn
GM: You indeed, are first.
Shena Snowlock: I will bring up the rear
Shena Snowlock: Well me and Gu
Alusair: Yaknow, it can’t be all that bright in here. Why’s it still daylight? :p
-> Alusair: It’s still connected to the outside. Wait until the first door. :P
GM: Where’s Jess and Shen being put?
Shenvallei D’ansille: Im following Alusair
Alusair: Uh.. Jess still abreast, please.
Shenvallei D’ansille: right
GM: The guard is a bit reticent at being dragged along.
Shena Snowlock: Is this the gate guard?
You see, at the end of the long corridor are two doors that split to the left and right.
GM: Yes, this is the gate guard.
GM: Curious, – Can you see the doors?
Shena Snowlock: I let Gu sniff him a bit and lick him to help “encourage” him to play nice
Shenvallei D’ansille: “Let us listen at the doors.”
The guard successfully now smells…like ammonia.
Shenvallei D’ansille: ewww why?
Alusair: pry pissed himself.
Shenvallei D’ansille: nm I dont want to know
Shena Snowlock: Oops :)
Alusair: Skill [Listen] [1d20+5 = 25]
The door on the left is suspiciously quiet. The door on the right, however, has some noisy gusts of wind coming from it, according to your ears.
Shenvallei (Shenvallei): sorry again I got my spells set and skills how do I do my weapons for attacks?
Shena Snowlock: right click to add
Doug (Shena Snowlock): in the weapon box
Alusair ducks into the corner next to the door, “Jess, can you take a look at it before we open it?”
GM: Which door do you refer to?
Alusair: the one I’m next to
Alusair: left door
Shenvallei (Shenvallei): I did that but what do I put in the Attacks box with 4 boxes in it.
Alusair: the number of attacks
Alusair: thats all
Alusair: in the first box
Alusair: it’ll do the rest
Shenvallei (Shenvallei): ok got it now how to I designate it a ranged weapon so it knows which bonus to use?
Alusair: You see the icon under “M/R”?
Alusair: Click the picture
Shenvallei (Shenvallei): god that was easy
Shenvallei (Shenvallei): ok final question
Shenvallei (Shenvallei): where it says damage/critical
Shenvallei (Shenvallei): what do I put in damage
Alusair: Drag the appropriate die to the damage spot
Alusair: the second box is for any bonuses
Alusair: the two boxes underneath are for critical range
Alusair: and critical multiplier
Jesebel takes a look at the door, before leaning forward and pushing it open. It swings open to reveal a massive hall filled with chests and statues.
Shenvallei (Shenvallei): that makes perfect sense!
GM: By the way, you can click and drag your icon to where you want to go
GM: And I’ll OK it if it’s possible
The guard, still recovering from his ordeal with the tiger, stumbles forward, towards one of the chests. “Finally, this is where all those boxes of gold we delivered ended up…”
Alusair: “Wouldn’t do that, mate..”
He reaches out to open one, and the moment he does, there’s a click from behind you. A heavy wind whips through the chamber, causing Jess’s hair to get wound up in a bun. Moments later, there’s a bright flash of light, and a scream of agony.
Shena Snowlock: Idiot
Alusair: Check whats left of him…
Where the guard once stood is now a light pile of ash, with a smaller pile of tatoos on top of it. Azuras has fallen to the floor, writhing in agony and clutching his throat.
Shenvallei D’ansille: Spellcraft on the spell that killed him.
Shenvallei: Skill [Spellcraft] [1d20+12 = 18]
GM: You succesfully identify the spell as being a Disintigrate spell.
Alusair: “Nobody.. touch.. anything..”
Jess freezes halfway through reaching for a sparkling diamond necklace. “It’s clean, I checked, I swear!”
Alusair: “If you’re sure.”
She looks doubtful, then drops her hand.
Meanwhile, the screams of agony from Azuras have stopped.
Shenvallei D’ansille: I look at Azuras is he ok?
You aren’t sure if he’s breathing. He’s lying very still on the floor with his hands still around his neck.
Shenvallei D’ansille: Approach him and inspect his collar
Shenvallei D’ansille: Without touching it.
GM: As you approach, you detect signs of breathing, growing stronger. His collar seems to have been parted in his hands, and is slowly crumbling to dust.
Shenvallei D’ansille: Give him a minute.
Shenvallei D’ansille: While doing so I will look around the room for anything out of the ordinary.
Doug (Shena Snowlock): Are there shadows in the room?
GM: The room is mostly comprised of shadow, and most of the treasures in it look extra-ordinary.
Shenvallei (Shenvallei): my screen darkened how do I lighten it?
A long minute passes before Azuras slowly begins to stand himself up.
-> Alusair: So much for mood lighting…
Shena Snowlock: I will attempt to hid in the shadows then and cover the party as they explore
Alusair: lol, nobody noticed.
Shena Snowlock: Skill [Hide] [1d20+20 = 31]
GM: Oh, that was just something I did to help increase the mood of the darkness you guys were in.
Shenvallei (Shenvallei): Jesus Doug
Shenvallei D’ansille: +20? lol
Doug (Shena Snowlock): uses his jedi mind trick Those are not the droids your looking for
Shenvallei D’ansille: oh lol that was you!
Shenvallei (Shenvallei): no problem Alex keep it up
Shenvallei (Shenvallei): thought I did something wrong
Azuras: “What in the name of Bast and Dans just happened?”
Doug (Shena Snowlock): Yeah the mood lighting is cool :)
Alusair blinks at the odd oath.
Doug (Shena Snowlock): Maybe Shena is a voyar and likes to watch… grins
Shenvallei D’ansille: “The guard with us has perished. A spell warding the chest disentigrated him.”
Doug (Shena Snowlock): or how ever the hell you spell it. a U in there someplace I think.
Kiergath (Alusair): voyeur.
Shenvallei (Shenvallei): lol
Azuras: “It’s a shame… master though he was, he was kinder than most.”
Azuras: At the end of the dark hallway, it appears there is another door.
Doug (Shena Snowlock): Can we take a 10 to 15 min break? Leslie is home and I need ot get her setteled?
Shenvallei D’ansille: “Are we done exploring in here?” And yes that would be good for me too.
Alusair: [1d20 = 12]
Shenvallei D’ansille: You can spin your dice?
Shenvallei D’ansille: liar
Shena Snowlock: be back in just a few
Alusair: la. :P
Shenvallei (Shenvallei): going to test some things
Alex: No problem. Any questions you have I can try to answer.
Shenvallei: Shortbow (Attack 1) [1d20+7 = 24]
Shenvallei: Shortsword (Attack 1) [1d20+1 = 7]
Shenvallei: Staff (Attack 1) [1d20+1 = 4]
-> Alusair: I love this program, bossman.
Shenvallei: Spell [Magic Missile] -> 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shenvallei: Spell [Alter Self] -> Assume form of a similar creature.
Shenvallei: Skill [Swim] [1d20+1 = 4]
Shenvallei D’ansille: This is a cool program
Alex: I enjoy it quite a bit.
Shenvallei: Resetting Wizard Powers
Alusair: The Hand of Doom (Attack 1) [1d20+14 = 23]
Alusair: The Hand of Doom (Damage) [8d4+7 = 26]
GM: The Hand of Doom (Damage) 
Alusair: Theres something wrong with your addition
Alusair: The Hand of Doom (Damage) 
Shenvallei: [2d10 = 51]
GM: Only if you don’t take into account the factor of two.
Alusair: [2d10 = 44]
Alusair: [20d6 = 75]
Alusair: [15d4 = 34]
Alusair: [1d6 = 6]
-> Alusair: I honestly feel that this program has made me a better DM already. :P
Alusair: I love it. lol
Alusair: Wish we’d had something like this when we actually had a group..
Alusair: could do an awful lot with it..
Arothir: Hey, we DO have a group, though.
Alusair: You know what I meant
Arothir: Yes, yes, I do.
Alusair: and now Chris’s off in the army
Arothir: Oddly enough, this has been around for years.
Alusair: Dave’s off doing Dave things..
Alusair: Brett’s god knows, I don’t hear from him as much as I’d like
Alusair: he and his GF broke up awhile back, he’s back in FL
Arothir: I never hear from Brett
Arothir: or Sam
Alusair: Sam.. theres another’un…
Arothir: or anyone except from you, for that matter
Alusair: yeah, yeah
Shenvallei: Item [Magic Familiar Cat – Luna (AC 14, HP 11, 3 attacks [1d2-4×2, 1d3-4], special abilities scent, low light vision) ]
Alusair: If he starts trying to turn his cat into a wimpy immitation neko again, I quit. :P
-> Alusair: Like hell you do. That happens, you guys are getting thrown up against Neko rogues and assassins.
Shenvallei (Shenvallei): ok getting food afk
Alusair: Meh, as long as the officers are Paka shadow runners. :P
-> Alusair: So, uh, when we swap, I can give you my whole planescape setup if you want it, or you can work on your own.
Alusair: Uh.. we’ll have to trade it back and forth. Characters, remember?
Shena Snowlock: Back
-> Alusair: Truth. Although, you can make your own planescape module, and we just trade back and forth the main camp with the characters. That’s pretty much all that’ll be in here. I’m probably going to make a bunch of modules.
Alex: Hey thar.
Kiergath (Alusair): Wb.
Shena Snowlock: thanks
Alusair: Hmm… you say there’re SW d20 rulesets for this?
-> Alusair: Damn Straight. Modern too.
Alusair: Don’t give a rat’s ass about the modern. SW though, has ships.
Alusair: And if its doctorable….
-> Alusair: Well, I can make a library, I think. It’s basically like making the wiki page.
Alusair: Then again..
Alusair: Can you imagine a bug hunt campaign, with the light settings and a working map?
-> Alusair: ...Please? Can we? I would appreciate it. :P
-> Alusair: When you get back, I’ma show you an explosion :P
Alusair: Wait, what?
-> Alusair: Explosions nearby – just flash the red a few times…or for warning conditions on a ship?
Alusair: LOL. Cute
Alex: Hrmmm..I suppose at some point I’ll have to port Van to this.
Alusair: Only fair.. I had to port alusair.
Kiergath (Alusair): it’ll be easier for you, I imagine.
Shenvallei (Shenvallei): Alex can you see our characters that we inputted?
Kiergath (Alusair): he can see them, and he can edit them
Alex: Yes, I can. I can even edit them if it needs to be done.
Shenvallei (Shenvallei): great
Alusair: What, Nick, want to make sure he can see my character?
-> Alusair: Hush, hush. I think it might be because he wants to check if I can help
Alex: Hmmm…So many curious buttons…
Alusair: Errr…. <coughs>
-> Alusair: Eh?
Alusair: Look at my movement :P
Alex: What the hell did you do?
Alusair: OK my movement so I can clear it
Alusair: and I’ll explain
Alusair: Here’s the deal
Alusair: If you drag a movement order out
Alusair: and then mouse over the END
Alusair: you can drag out another line from the endpoint
Alusair: so you can do corners
Arothir: When are we all going to be here again?
Shena Snowlock: I am here now
Shenvallei D’ansille: Im back and forth from the kitchen go ahead
The hall remains as is, with the exception of the new pile of ashes and the light spilling in from the doorway from whence you came in. At the far end there is a lone exit door.
Alusair wonders idly if she’s going alone, as she continues towards the far side of the room.
Shena Snowlock: Moving inthe shadows and silently
Alusair: What would be REALLY cool for ship combat..
Alusair: Is if you could set it so that nobody could see movement paths but the DM and the person making it.
-> Alusair: That would be awesome…
Arothir: Everyone else creeps up behind you.
Shenvallei (Shenvallei): back
You arrive at the far end of the hallway. You could almost swear you hear a faint growling from beyond the door.
Shenvallei D’ansille: Is the door airtight?
GM: It’s not airtight, no.
Shenvallei D’ansille: “Perhaps your friend could smell if there is danger on the other side Snowlock.”
Shena Snowlock: Gu can you smell any danger from the other side of the door?
Shenvallei D’ansille: “Or Alusair could just bash it open and charge in…”
Alusair: What does danger smell like?
GM: Gu reports a distinct smell of lemony freshness.
Alusair: Danger smells like lemony freshness?
Shena Snowlock: He smells lemons
-> Alusair: No. That’s the smell of certain death.
Shenvallei D’ansille: “Hehe, well then…”
Shenvallei D’ansille: “Al, care to do the honors?”
Alusair: How solid’s the door look?
GM: Solid obsidian
GM: You’d guess a foot thick at least.
Alusair: “I’ll try the nob for this one, if you don’t mind.”
Alusair: Look for a way to open it manually
Alusair: The traditional method of opening a door – namely flying through it boot first – doesn’t sound particularly appealing. :P
-> Alusair: Most painful, I fear.
GM: The nob twists, and the door swings inwards, with a rush of stale air filtering into your lungs.
Within the next chamber, you see a massive coffin. Exits abound on every side.
GM: Shen, Alusair, this Coffin seems…familiar.
Alusair: The construction, or the exact coffin?
Shena Snowlock: I am watching behind us
GM: The exact coffin.
Alusair: enter the room.
GM: You enter the room..
GM: You see a vague outline of a cat atop the coffin
GM: it’s…shimmering, almost.
Alusair: Initiative [1d20+2 = 9]
Shena Snowlock: Initiative [1d20+5 = 15]
Shenvallei (Shenvallei): oops where is initiative?
Shena Snowlock: main tab in the middle
Shenvallei: Initiative [1d20+5 = 17]
Alex: That means it’s your turn, btw.
Shenvallei (Shenvallei): right but what is attacking us?
Kiergath (Alusair): Could we maybe move the map? So, you know, we can see the room we’re fighting in?
Kiergath (Alusair): Danke sehr.
GM: You don’t know what’s attacking you, exactly. That’s half the fun! Electricity seems to have charged the air.
Shenvallei D’ansille: In that case I will back up and delay.
GM: You delay.
Shena Snowlock: Sorry
Shena Snowlock: Move to the door but still keeping watch behind us
GM: Claw [1d20+13 = 22]
GM: Alusair, the shimmer slams down in front of you, as the fabric of your shirt tears at the bottom in the shape of four claw marks, only managing to catch about an inch of cloth.
Alusair: Casting – See Inivisibility. Natural spell.
-> Alusair: Before you, you see a transparent looking panther, with sharp claws and wicked fangs. It seems to be about 10 feet long, and very muscled.
Shena Snowlock: eh?
Kiergath (Alusair): Means, “Nothing visible done”
GM: Azuras doesn’t seem to be taking an action, as Jess is currently in his way
Shenvallei D’ansille: Ill back up another 5 feet and see if it follows us into the chest room.
GM: and the doorway is rather crowded.
GM: You wait for the rest of your turn?
Shenvallei D’ansille: yes
Shenvallei D’ansille: as a free action
Shenvallei D’ansille: Ill try to remember where Ive seen the coffin
Shena Snowlock: I back up as well and hold my action until later
GM: You remember where you saw the coffin… a long time ago, when you were exploring the jungle dungeon, you ran across a large coffin. It was after the room with the Varghouls, if you recall.
GM: Another held action.
GM: Claws (attack 1) [1d20+13 = 15]
GM: Claws (attack 2) [1d20+13 = 22]
GM: Bite [1d20+8 = 16]
Alusair, more shreds are made, with some bitemarks appearing in the loose fabric of your pants.
Kiergath (Alusair): Damnit, I go through more skirts….
Kiergath (Alusair): I should start having metal plates sewn into them.
Alex: And after you cut yourself off from Zero, to boot.
Alusair takes a swing and steps back five feet.
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 16]
Alusair’s sword slices through the air menacingly, surely splitting hairs of whatever she’s swinging at. At least it added some motion to the stale air in that room.
GM: Azuras steps forward, blocking the other side of the doorway, standing at Alusair’s shoulder.
GM: ...not that he was intending to, really, but he just has very large shoulders.
GM: This is a new round, unless you’d like to act on the old one
Shenvallei D’ansille: hmm
Shena Snowlock: I will step back into the shadows
Shena Snowlock: Skill [Hide] [1d20+20 = 28]
GM: You do so.
Shenvallei D’ansille: Deciding sorry.
GM: No worries.
Shenvallei D’ansille: Ill take a gamble and fire into the doorway hopefully hitting the invisible threat.
Shenvallei: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 11]
Doug (Shena Snowlock): OMG! You killed the GM with that attack! /tease
Shenvallei D’ansille: lol
GM: You attack the darkness!
GM: It attacks you back, but misses.
GM: Your go again, Shen.
Shenvallei D’ansille: Fire a second ray at where I can hear any form of disturbance in the air.
Shenvallei: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 25]
Kiergath (Alusair): if 3.5 hadn’t taken friendly fire out, my next action would be to break my sword over Shen’s head.
As the creature stalks forward, you catch glimmers of its outline as it steps through the shadows, dissapearing once it touches light. Your ray strikes the figure on it’s dip into shadow.
Shenvallei D’ansille: you would kill me in one hit
Kiergath (Alusair): Nah, nonlethal. I’d just put you in a coma.
Doug (Shena Snowlock): It is still there for firing into a melee fight aint it? If not I need to change one of my feats…
Kiergath (Alusair): No, its not. You just take a big penalty to your attack roll.
Alex: We may have to implement it if this group gets any larger.
Doug (Shena Snowlock): OK so thats what the feat takes away then. got ya
Kiergath (Alusair): Yeah, the -4 to hit.
Doug (Shena Snowlock): yup, I am good to keep it then :)
GM: Damage, Shen?
Shenvallei: Ironstaff of Scorching Ray (Damage) [4d6 = 12]
GM: There’s a stench of burnt fur and a growl of rage.
Shena Snowlock: Hmm…
Alusair: Oh good, now its pissed off. Thanks, Shen! :P
-> Alusair: It was pissed off before… there’s another cat in here. Two others, actually…
-> Alusair: But hey, at least it’s not a displacer beast!!
Shena Snowlock: I step around the corner and fire a arrow at the creature
Alusair: Or a spectral panther.
-> Alusair: I don’t even know how much XP this is worth!
Shena Snowlock: I am standing in the door way but back, can I get a estamte on the range>?
GM: Uh…10? 15?
Shena Snowlock: Ok so point blank shot is in effect
Shena Snowlock: Master Crafted Composit Longbow (Attack 1) [1d20+9 = 26]
GM: A hit! A very palpable hit!
Shena Snowlock: Master Crafted Composit Longbow (Damage) [1d8+4 = 8]
The arrow fired from Shena’s bow seems to glance off the creature’s back, pinning a chunk of skin and flesh to the wall, spattering some blood on the floor.
Doug (Shena Snowlock): I think that should be Mighty +4 not master crafted… my error on the right description
Shena Snowlock: Well with it bleeding we should be able to track it better to kill it
GM: This is true…it’s a bit easier to track now, but still no easier to see.
Alex: Figures the scale gets all wonky…
GM: Claws (attack 1) [1d20+13 = 32]
GM: Claws (attack 2) [1d20+13 = 14]
GM: Claws (attack 2) [AUTOMATIC MISS]
GM: Bite [1d20+8 = 26]
GM: Claw (Damage) [1d8+6 = 14]
GM: Bite (Damage) [2d8+3 = 11]
The enraged cat lashes out, catching Alusair with a bite to the leg after slicing a long stream of bloody gashes into Azuras’ chest.
Doug (Shena Snowlock): @ lv 4 I do not get more then one bow attack a round, do I?
Alusair: unless you’ve got a feat..
Alusair: rapid shot, is it?
Alex: That’s the feat, yes.
Doug (Shena Snowlock): Not yet no, Next Feat I am getting
Alex: In your library, there’s a hotlinked PHB for quick reference.
Alusair: Weell now…
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 16]
Doug (Shena Snowlock): Kick its ass Morgan!
GM: An angry Alusair swings mightily! And…you have a feeling that if it had stayed still, you would have got it clean in the heart.
GM: Cold Iron staff (Attack 2) [1d20+5 = 18]
GM: Cold Iron staff (Attack 1) [1d20+10 = 28]
GM: Azuras lets fly with his construction bar of Cold Iron and connects solidly, aiming slightly to the left of where Alusair swung.
GM: Cold Iron staff (Damage) [2d6+6 = 13]
Doug (Shena Snowlock): Hehehe, lol
Alusair: Oh. interesting. Can you see I’ve got the hellcat selected?
-> Alusair: Yeah, Blue ring around it, the color of your die, actually.
Shenvallei D’ansille: I dash behind Azuras and carefully try to aim another blast at where he struck the creature.
Shenvallei: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 11]
Alusair: yeah. I know. I just wish Doug was using a diff color :P
GM: You aim where he struck, to be sure, but…the cat must have moved. This part of the room is so illuminated, it could be anywhere by now!
Alusair: There we go.
-> Alusair: I have so many fucking tokens it was hard to find a good one for the Hellcat. I think that’s a dragon or something?
Alusair: Not sure.
Alusair: It looks.. furry.
Shena Snowlock: I look for some blood from the wound I gave and loose an arrow at the creature
-> Alusair: I really like the combat manager. It makes things…so easy… for me at least. I’ve always sucked at combat, and this helps a lot.
Shena Snowlock: Master Crafted Composit Longbow (Attack 1) [1d20+9 = 20]
Alusair: Some day.. I’ll hit! :P
GM: Your tracking skills are true! You track a spot of blood, aiming at a falling drop, but unfortunately, you hit the drop of blood, rather than the beast it came from.
Shena Snowlock: My reasoning is the creature might hide in the light but it’s blood should still be able to be seen
GM: Claws (attack 1) [1d20+13 = 17]
GM: Claws (attack 2) [1d20+13 = 27]
GM: Bite [1d20+8 = 26]
GM: Claws (Damage) [1d8+6 = 13]
GM: Bite (Damage) [2d8+3 = 15]
Doug (Shena Snowlock): How do I send the DM a question?
Alusair: with /w
Shena Snowlock: Could my heat sensing help me locate the creature?
GM: Another claw swipe finds its way through Alusair’s defenses, drawing blood. Teeth sink into Azuras’ arm, drawing a cry of rage.
-> Alusair: You have DR? I forget.
Alusair: ..yeah. 10 / cold iron or evil.
-> Alusair: Unfortunately, it is evil. :(
Alusair: Evil alignment does not damage reduction piercing make. But since its a fiend, it may be one of the exceptions.
Alusair: Its a grey area I keep forgetting to look up.
-> Alusair: It’s got evil/lawful teeth…says so in the desc, that’s why I asked…forgot what your DR was.
Shena Snowlock: Did you get my wisper Alex?
GM: Thought I responded.
Shena Snowlock: not that I see
-> Shena Snowlock: Snowlock It helps you, indeed, pick out the location of the creature.
Alex: There…hit the wrong thing.
Shena Snowlock: Thanks :) I will use that from now on then
Alusair: Working on it
GM: Indeed, indeed.
Alusair: Smite evil, power attack, both in play.
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 19]
Alusair: Add two.
GM: Alusair, swinging with most of the little blood left in her, brings her sword crashing down in front of her, gravity doing a good portion of the work, and is rewarded with a loud squelching and a massive roar which echos throughout the cavern.
Alusair: does that mean I finally get to roll damage?
-> Alusair: We need a fatality page, btw.
Alusair: I know this one won’t come out right.. I doubt this thing adjusts for two handed..
Alusair: Bastard Sword +1 (Damage) [1d10+1 = 8]
Alusair: doesn’t even add str if you don’t tell it to
GM: Uh, that’s what the modifiers are for at the bottom of the screen
Shena Snowlock: oh cool
Alex: Drag str and bonuses to the hotkeys – 1, 2, 3, 4, etc
Alex: Then click them before you roll your attack, and it even shows what the bonuses come from
Alex: If I remember correctly, that is.
Alusair: 7 +1 enhancement +4 smite +4 power attack + 9 str, TOTAL: 25
GM: That works too.
Alusair: yeah, well, I already rolled the base damage. Rolling it again would be silly.
GM: [1d4+25 = 27]
GM: The beast is indeed howling in agony.
GM: Cold Iron staff (Attack 2) [1d20+5 = 12]
GM: Cold Iron staff (Attack 1) [1d20+10 = 18]
GM: Then again, so is Azuras.
GM: Even in his rage, his swings smash into the Obsidian floor, tearing up chunks of it.
-> Alusair: But you see how the hotkeys work? I think it’s right to do it like that…
Shenvallei D’ansille: Once again fire into the area Azuras smashed this time trying to judge the creatures movement.
Shenvallei: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 26]
GM: Another ray of fire lances into the creatures side!
Shenvallei: Ironstaff of Scorching Ray (Damage) [4d6 = 14]
Shena Snowlock: I fire at the creature
GM: The stench of burned flesh and hair is overpowering.
Shena Snowlock: Master Crafted Composit Longbow (Attack 1) [1d20+9 = 13]
GM: So much so that it distracts Shena enough for her arrow to go wide.
GM: Claw [1d20+13 = 19]
Shena Snowlock curses MOTHER OF TREES!
GM: The beast swings tiredly at Alusair, not even catching cloth when it does so.
Alusair: Bastard Sword +1 (Attack 1) [1d20+11 = 17]
GM: Apparently, Alusair is so tired that she barely cuts a snippet of fur off the creature.
GM: Cold Iron staff (Attack 2) [1d20+5 = 22]
GM: Cold Iron staff (Attack 1) [1d20+10 = 16]
GM: With a mighty swing, Azuras brings his staff down with a great resounding crack, as a slab of obsidian smashes in half, revealing nothing but open sky and the ground some several hundred feet below.
Shenvallei D’ansille: Try to finish off the creature with yet another blast.
Shenvallei: Ironstaff of Scorching Ray (Attack 1) [1d20+7 = 23]
GM: With what seems to be one final lucky stroke, the beast collapses onto it’s side, a sizzling hole burned into its chest, smoke rising from the invisible corpse.
Shenvallei D’ansille: “Al, are you ok?”
Alusair: “Oh, aye, aye! Do I sodding LOOK… bah!”
Shenvallei D’ansille: “She is fine.”
Alusair slumps down against the wall.
Doug (Shena Snowlock): HAHA! I am hearing the sound of Paladin healing in WOW, picturing Fel healing her self, LOL
Shenvallei D’ansille: Whistle a tune, step over Alusair and inspect the dead creature.
Alusair: If Shen is intentionally coming all this way just to step over me
Alusair: I’m going to kick him in the nuts
Shenvallei D’ansille: Oh no didnt see the map.
GM: Jess rushes over to Alusair and tuts over the holes in her clothing, attempting to play nurse as best as possible.
Shena Snowlock: I will move over to Al and see if I can help with her wounds
-> Alusair: If you weren’t so delirious, you’d swear you caught her gaze lingering a bit longer than was professional.
Alusair: Meh.. dilirious is doubtful.
Alusair: I’m still at 33%.
Shena Snowlock: Err.. make that Azuras
Alusair: Well. 30%.
GM: You do.
Alusair: [1d8 = 6]
GM: Azuras’s wounds, while long, are mostly superficial, it seems.
Doug (Shena Snowlock): VOOUUM! VOOUUM!
Alusair: CLW – 11 back. Stupid tracker not updating. I’m not heavily wounded anymore. Shoo!
Shena Snowlock: Skill [Heal] [1d20+3 = 4]
Shena Snowlock: doh
GM: Shenvallei, you notice…well…what looks like an invisible 10 foot panther with several burn scars and cuts.
Shena Snowlock: Well I guess I will let others play nurse then… Umm.. yeah sorry about that
Shenvallei D’ansille: “Snowlock, did you learn how to skin animals in your forest home?”
Shena Snowlock: Yes
Azuras winces at your attempt as he starts bleeding more, but he thanks you for your efforts, and shoos you away.
Shena Snowlock: I can skin an animal
Shenvallei D’ansille: “This ones pelt is clearly magical.”
Shena Snowlock: I head over to Shen
Alusair pulls herself up and heads towards Azuras.
GM: [1d4 = 2]
Doug (Shena Snowlock): What skill to see if I can skin this creature?
Alusair: that’d be craft or profession, if you have the appropriate one
Doug (Shena Snowlock): Ahh OK
Alusair: “Oh. Uhm. Damn. It appears I don’t have any skill of skinning!”
Shenvallei (Shenvallei): he could try anyway right?
Shena Snowlock: So knowledge Nature or wilderness lore, animal emp or handle animal would not work?
Alusair: Handle Animal and animal empathy sure wouldn’t
Shena Snowlock: to give me some kind of knowledge?
Alusair: Knowledge of nature doesn’t make you a taxidermist
Shena Snowlock: of skinnig?
Shena Snowlock: Wilderness lore for survial?
Alusair: Thats a bit more likely.
GM: It wouldn’t be as pretty a job
GM: but it’d be workable.
Alusair: But neither one would be liable to guarantee a high quality hide.
Shena Snowlock: Skill [Wilderness Lore] [1d20+10 = 15]
Shenvallei D’ansille: “I will assist.”
Shenvallei: [1d20+5 = 7]
Shenvallei D’ansille: or not
Alusair casts a spell, prods Azuras in one of his cuts.
Shena Snowlock: After I skin the animal, I want to search it knowingf that some beasts swallow treasure
GM: Shena and Shenvallei set to work removing some of the skin, but Shenvallei ends up getting in the way, causing a tear in the skin. Overall, the job is a bloody success, allowing them to take away a bloody, mangled, yet wearable black pelt of furt.
Alusair: [1d8 = 3]
Shena Snowlock: Skill [Search] [1d20+9 = 10]
Shena Snowlock: blah
Alusair: ( 7 back for Azuras )
Shenvallei D’ansille: thats ok get your 1s out of the way
Shena Snowlock: :)
You search the stomach contents, after you spend some time trying to FIND the stomach of the beast, the liquids inside spill out, revealing shards of broken glass, of what might have once been a healing potion, judging from the red in the stomach bile.
Shena Snowlock: Well looks like we played to rough with the beast
Shenvallei D’ansille: “The pelt is fine enough of a reward considering we all still stand.”
Shena Snowlock: Aye, I agree
Shena Snowlock: Skill [Knowledge (Nature)] [1d20+8 = 17]
Shena Snowlock: What kind of beast is this?
Alusair: Oh yes.. a fine reward! A ruined pelt!
Shenvallei D’ansille: Ill approach the coffin and inspect all around it for any kind of sigils/runes/wards.
Shena Snowlock: I search my knowledge of creatures
Alusair: I have a better question.
Alusair: Skill [Knowledge (Fiends)] [1d20+5 = 25]
Alusair: What kind of creature is this?
GM: You search through all the tales you’ve heard…coming up with…panthers, as your best bet.
Shenvallei (Shenvallei): oh how do you enter more than one knowledge skill on your skill sheet if you have 2 or more lores?
GM: Alusair, after putting some thought to it, nails it after a few seconds, as a Bezekira, commonly known as a Hellcat, known for stalking their prey from the light, instead of the shadow, as they disspear in the light.
Shena Snowlock: never heard of a light blending pantehr before
Alex: You can right click and add an item to your skill sheet
Alusair: Or, as you’re entering knowledge skills
Shenvallei (Shenvallei): a Hellcat? cool I remember them from 1st edition.
Alusair: Write in what it is, then hit enter, and it’ll automatically add another
Alusair: and then you can add in an additional knowledge field
Alusair: etc etc
You search the tomb, and come up with no sigils, wards, or runes on the outside of it…just ornately engraved obsidian.
Alusair: Just for the record, see invis is still active. 40 minute duration.
Shena Snowlock: Your going to open that thing?
Alusair: “Probably, yes.”
Alusair: [1d8 = 6]
Alusair: 10 more back to myself.
Shena Snowlock: I will wait over here then
Shena Snowlock: and I move back out of the room
Shena Snowlock: just around the corner
Shena Snowlock: Umm.. if your made into dust, is there a perticular place I should take yer dust to?
Jess: “I remember the last time you opened one of these…”
Shenvallei D’ansille: “Al, slide the lid towards me, Ill pull from this side.”
Shena Snowlock: I will watch around the corner
Shena Snowlock: I smile at Jess
Shenvallei D’ansille: “Al, you comming?”
Jess doesn’t seem too pleased at the prospect of more tombs being opened.
Shena Snowlock agrees with Jess and her feelings on the tomb
Shenvallei (Shenvallei): Im a sucker for an unopened box.
Alusair: “Right. Lets get this shite over with.”
Shenvallei D’ansille: Pull
Shena Snowlock: Looks at Jess, 1 gold piece it is undead in there
GM: LoL…that was ominous…after push/pull, a messaged popped up: “Campaign Saved.”
Doug (Shena Snowlock): HAHA
Shenvallei (Shenvallei): hehe and thats the end of the adventure all!
Shenvallei (Shenvallei): time to roll new chars!
Alusair: quit pansying out and open the damn thing
You heave the massive granite slab off of the tomb, with Alusair doing most of the work, and the moment there’s a sliver where air can come in, there is a loud screech, and black vapor rises from the interior of the tomb.
Elsewhere in the pyramid, deep, resonating laughter can be heard, reverberating in each of your minds and chests.
Shena Snowlock sighs
Shena Snowlock: Damn I knew it
Shenvallei D’ansille: I keep pulling it open.
The obsidian slab clatters to the floor, revealing an inch of dust on the bottom of the tomb, with a singular copper stick sitting in the bottom of it. It has three notches on each end of it, and it is triangular in shape.
Shenvallei D’ansille: I will reach out and carefully slowly take the copper stick.
GM: You do so!
GM: A small tornado of wind kicks up dust as you reach for it, but it soon settles.
Alusair: Bull’s Strength.
-> Alusair: Sure thing bossman
Alex: That’s probably as good a time as any to call it a night.
Shenvallei (Shenvallei): fine by me.
Alusair: [1d20 = 16]
Shena Snowlock: Okies
Shena Snowlock: [2d20 = 27]
Shena Snowlock: [1d20 = 7]
Shena Snowlock: [1d20 = 17]
Shena Snowlock: [1d20 = 5]
Shena Snowlock: [1d20 = 11]
Shena Snowlock: [1d20 = 13]
Shena Snowlock: [1d20 = 6]
Shena Snowlock: [1d20 = 19]
Shena Snowlock: [1d20 = 11]
Shena Snowlock: [1d20 = 16]
Shena Snowlock: [1d20 = 10]
Shena Snowlock: [1d20 = 6]
Shena Snowlock: [1d20 = 3]
Shenvallei D’ansille: how did you exit your character?
GM: I’ll probably leave my client open later, so that you guys can come and tinker with characters if you want. They can’t be tinkered with offline to my knowledge.
Alusair: It can wait.
Alusair: But not long.
Alusair: You exit your character by right clicking the portrait
Alusair: and using the release character option
Shenvallei: Characters are auto saved yes?
GM: They’re saved on my end of things.
Shena Snowlock: [1d20 = 20]
GM: ...why they did it that way, I have no idea.
Arothir: But it’s fine.
Arothir: Whatchu doin’!
Kiergath: sorry, it was worrying me
Kiergath: I was half afraid people could see other people’s characters
Kiergath: once they’d been released
Arothir: can they?
Kiergath: I can see Alusair and Azuras
Kiergath: no-one else
Kiergath: it saves my dice color
Arothir: Hrmm hrmm hrmmm
Shenvallei: Alright all Ill be around Saturday thru next thursday if you want to play.
Arothir: Alright…I’ll be around those days too, as far as I know…probably not thursday, but leading up to it, certainly.
Kiergath: I’ll be around, yell
Shenvallei: Farewell Alex/Morgan/Doug. Good game!
Arothir: I think that’s everyone.
[1d20 = 11]
Revealing all die rolls
Kiergath: shame you can’t do that
Arothir: [1d20 = 4]
Arothir: [1d20 = 4]
Kiergath: with multiple D20’s
Arothir: [1d20 = 15]
Arothir: [1d20 = 11]
Kiergath: say.. 20 spinning d20’s
Arothir: [1d20 = 16]
Arothir: [1d20 = 17]
Arothir: [1d20 = 5]
[1d20 = 18]
[1d20 = 16]
[1d20 = 10]
Arothir: I’‘m impressed you can do it at all
Arothir: [1d20 = 14]
[1d20 = 3]
Arothir: [1d20 = 5]
Arothir: [1d20 = 8]
Arothir: [1d20 = 11]
[1d20 = 10]
[1d20 = 17]
[1d20 = 3]
[1d20 = 5]
Kiergath: night :P
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