Howl of Pandemonium


Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 Standard Action
Range: 50 Feet
Effect / Target: 50 foot radius from the caster
Duration: One Round / Level
Saving Throw: Will Negates
Spell Resistance: Yes

On casting this spell, the winds of Pandemonium rush out from the caster’s body. Firstly, the spell cancels out any Sound-based effects currently in place, as well as disrupting any persistent sound effects, such as a Bard or Harpy’s song.

Secondly, any creature of 2 hit dice or less that fails its Will save is stunned for the duration of the spell. Any creature with more than 2 hit dice that fails is Confused, at which point they act according to the table below.

D10 Roll Effect
1 Wander Away (unless prevented) for the duration of the spell
2-6 Stand confused for one round, then roll again
7-9 Attack the nearest creature for one round, then roll again
10 Act normally for one round, then roll again

Return to the Mage spell list.

Howl of Pandemonium

Planescape Campaign RaseCidraen Kiergath