Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 Standard Action
Effect / Target: 1 or more targets, no two of which may be more than 15 feet apart.
Saving Throw: Fortitude partial
Spell Resistance: Yes
This spell creates a brilliant globe of magical energy that streaks forth from the caster’s hand to unerringly strike its target, much like a magic missile spell. The subject must be seen or otherwise detected in order to be targeted by this spell. The wizard creates one missile at 7th level and an additional missile at every 3rd level after 7th, to a maximum of 7 at 25th level. Each missile inflicts 2d4 points of damage to the target, and then bursts in a 3-foot radius concussive blast that inflicts 1 point of damage per level of the caster. The victim may attempt a Fortitude save to negate the concussion damage, but the impact of the missile itself allows no saving throw.
The spheres may be directed at as many or as few targets as the caster likes. The missiles can easily damage or destroy inanimate objects, especially fragile or delicate items.