Fire Truth


Level: Sor/Wiz 1
Components: V,S,M
Casting Time: 1 Round
Range: 5 yards
Effect / Target: 1 target creature
Duration: 10 Rounds or 10 questions
Saving Throw: None
Spell Resistance: Yes

By means of this spell, the caster and those
accompanying him can determine whether someone
speaks the truth or knowingly lies. A special candle
serves as the material component of this spell (see
below). Its flame is fed by the veracity of the target
individual’s words—whether they’re spoken aloud or
given in sign language.

When casting the spell, the wizard must light the
candle in the presence of the target (no farther than 5
yards away). The wizard himself must question the
target. The candle remains lit as long the target
answers truthfully. An intentional half-truth or slight
deception causes the flame to gutter. An outright lie
extinguishes the flame, ending the spell. Otherwise the
spell lasts 10 rounds, or for 10 questions, whichever
comes first. At the end of that period, the flame flares
brightly, then goes out.

Truth is subjective to the target. If the target truly
believes something, then the candle registers it as
truth. “I don’t know” or a similar response has no
effect on the candle if the target is truly ignorant.
The fire truth spell allows no saving throw, but it
can be rendered useless by other magics.

Return to the Mage spell list.

Fire Truth

Planescape Campaign RaseCidraen Kiergath