Feat Entropic Healing

Type: [General; Faction-Dependent]

You can steal negative energy from undead to heal yourself.

Faction: Doomguard.

Prerequisite: Destruction Embraced, ability to rebuke undead.

Benefit: As a standard action, you touch an undead creature and drain the negative energies that sustain it. The creature must be either willing, or awed/controlled by you. You heal an amount of damage equal to 1/3 the undead creature’s current hit points, and the undead is instantly destroyed (the remaining two thirds of its hit points lost in a sacrifice to Entropy).

Special: You need not attempt a saving throw or a spell resistance check against this healing effect (as your Destruction Embraced feat would otherwise suggest), since it does not use positive energy, but converts negative energy to remedy your wounds.

Feat Entropic Healing

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