Planescape Campaign
Feat Entropic Healing
Type: [General; Faction-Dependent]
You can steal negative energy from undead to heal yourself.
Faction: Doomguard.
Prerequisite: Destruction Embraced, ability to rebuke undead.
Benefit: As a standard action, you touch an undead creature and drain the negative energies that sustain it. The creature must be either willing, or awed/controlled by you. You heal an amount of damage equal to 1/3 the undead creature’s current hit points, and the undead is instantly destroyed (the remaining two thirds of its hit points lost in a sacrifice to Entropy).
Special: You need not attempt a saving throw or a spell resistance check against this healing effect (as your Destruction Embraced feat would otherwise suggest), since it does not use positive energy, but converts negative energy to remedy your wounds.