Feat Chain Expertise
A warrior’s chain comes to life in your skilled hands.
Prerequisite: Int 13, Combat Expertise, Exotic Weapon Proficiency (chain or spiked chain), Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (chain or spiked chain), BAB +6
Benefit: The Chain Expertise feat enables the use of three tactical maneuvers:
Chain Grab: To use this maneuver, you must threaten a critical hit on a flat-footed creature up to one size category larger than you. Regardless of whether you confirm the critical or not, you can make a grapple check as a free action. If you succeed, the opponent is considered grappled, even though you didn’t move into his space. While grappling this way, you can attack with the chain at no penalty, as if it were a light weapon. If you choose to “pin” your opponent, he can still move in your general direction, but cannot increase the distance between you. If he moves into your space, further grappling is resolved normally, without the use of the chain. If the opponent is still at a distance when he breaks free, he can choose to keep hold of the chain, preventing you from moving away, but he cannot grapple you or attack you using the chain.
Chain Shield: This is less of a maneuver and more of a defensive stance. As a move action, you can wrap one end of the chain around you forearm to gain a +2 shield bonus to AC. This reduces the effective reach of your chain to 5 ft., and applies a -2 armor penalty to your skill checks.
Chain Tug: To use this maneuver, you must disarm an opponent standing at least 10 ft. of you. If the disarm attempt succeeds, you automatically gain a free trip attempt, pulling sharply the limb which was holding the weapon. If the trip attempt succeeds, both the opponent and his weapon land in the square between you and the opponent’s previous location; getting up and picking up the weapon are two separate move actions.
@ see Complete Warrior for more information on Style feats.