InvocationLevel: Sor/Wiz 4
Components: V, S
Casting Time: 1 Standard Action
Range: 80 feet, +5 / caster level
Effect / Target: 1 or more targets, no two of which may be more than 15 feet apart.
Saving Throw: Fortitude partial
Spell Resistance: Yes
Much like Magic Missile, this spell fires off a flurry of small, mystical projectiles at the target(s). Unlike Magic Missile, these may be fire, cold or electrical in nature, chosen at casting. The caster creates one missile at level 7, plus an additional missile every 3rd level after 7th, to a maximum of 7 at 25th level.
Each missile inflicts 2d4 points of damage to the target, regardless of saving throw. It then explodes, dealing 1 point of damage per caster level in a 5 foot radius. If the saving throw is successful, then the damage is negated.