Cool Strength


Level: Sor/Wiz 1
Components: V,S,M
Casting Time: 1 Round
Range: Touch
Effect / Target: 1 Creature
Duration: 12 Hours / Level
Saving Throw: None
Spell Resistance: Negates

Cool strength prevents sunstroke, heat exhaustion,
sunburn, and other harmful effects associated with
hostile environments. The effects last 12 hours for
every experience level the caster has. This spell is
useful for desert travel as well as long voyages at sea—
anywhere blistering heat is abundant and fresh water is

Even a cold-blooded or water-based creature can
benefit from this magic. The spell keeps damp-skinned
creatures damp. However, it does not allow water breathing
creatures to function on dry land.

This magic cannot stave off the vultures
indefinitely. Once its protection ends, cool strength will
not work again on the same creature for twice the
length of time its protection lasted; attempts to cast
similar spells fail in the same way.

The material components of this spell are a pinch
of sand, a drop of water, and a drop of blood from the
recipient creature. Recipients that lack blood (e.g.,
sandlings) may substitute another life-giving bodily
fluid. Creatures that totally lack any such fluid (e.g.,
undead) cannot receive the benefits of this spell.

Return to the Mage spell list.

Cool Strength

Planescape Campaign RaseCidraen Kiergath