Tag: Spelltouched

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  • Feat Conductivity

    _You have crude control over electricity effects near you._ *Prerequisite* Exposure to call lightning, lightning bolt, or chain lightning spell. *Benefit* Whenever you take damage from an electricity effect, you may send a line of electricity …

  • Feat Breadth of Knowledge

    _Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts._ *Prerequisite* Exposure to legend lore or vision spell. *Benefit* All Knowledge checks you make are treated as trained checks, even if you …

  • Feat Accurate Jaunt

    _You have an instinctive sense of interplanar travel._ *Prerequisite* Exposure to greater teleport, plane shift, teleport, or shadow walk spell. *Benefit* When you use teleport, you can roll the targeting roll twice, taking whichever result you …

  • Feat Bladeproof Skin

    _Your skin has a degree of protection from even the sharpest edge._ *Prerequisite* Exposure to stoneskin or iron body spell. *Benefit* You gain damage reduction 3/bludgeoning. Your skin imposes an armor check penalty of 2 (which stacks with the …

  • Feat Controlled Immolation

    _If you catch on fire, the flames don't hurt you._ *Prerequisite* Exposure to fireball or delayed blast fireball spell. *Benefit* If you catch on fire, you take no damage from the flames. A creature striking you with its body or a handheld weapon …

  • Feat Eyes to the Sky

    _You have an instinctive sense of when someone is magically watching you._ *Prerequisite* Exposure to scrying or greater scrying spell. *Benefit* You automatically spot the magical sensor created by a spell of the scrying subtype (arcane eye, …

  • Feat False Pretenses

    _Those who try to charm you get an unpleasant surprise._ *Prerequisite* Exposure to charm or dominate spell. *Benefit* When you succeed on a save against a charm or compulsion effect, the character trying to charm or compel you believes that you …

  • Feat Ineluctable Echo

    _Those who use words of power around you hear the sound of their own voices._ *Prerequisite* Exposure to wail of the banshee or any power word spell. *Benefit* When you are targeted by a power word spell, whoever speaks the power word is also …

  • Feat Life Leech

    _You automatically try to steal the last bit of life energy from anyone nearby._ *Prerequisite* Exposure to death touch domain granted power or death knell spell. *Benefit* Each dying or stable creature within 30 feet of you (that is, any creature …

  • Feat Live My Nightmare

    _Those who magically pry into your mind become privy to your most frightening dreams._ *Prerequisite* Exposure to phantasmal killer spell. *Benefit* Whenever someone successfully targets you with a divination spell or effect, you can send that …

  • Feat Momentary Alteration

    _You can briefly transform yourself into a second form, acquiring its physical qualities._ *Prerequisite* Exposure to alter self spell. *Benefit* Choose one specific form that you've turned yourself into with the alter self spell. Once per day, you …

  • Feat Naturalized Denizen

    _You are unusually anchored to your location._ *Prerequisite* Exposure to dimensional anchor spell. *Benefit* You are never treated as an extraplanar creature (and you lose the extraplanar subtype). Thus, you can't be affected by a banishment or …

  • Feat Omniscient Whispers

    _A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation._ *Prerequisite* Exposure …

  • Feat Photosynthetic Skin

    _Your skin toughens when it draws energy from the sun._ *Prerequisite* Exposure to barkskin spell. *Benefit* Whenever you're outside during the day, you gain a +2 enhancement bonus to your natural armor (characters who don't have natural armor …

  • Feat Residual Rebound

    _Sometimes spells cast at you rebound on the caster instead._ *Prerequisite* Exposure to spell resistance or spell turning spell. *Benefit* If you roll a natural 20 on a save against a targeted spell, it turns back on the caster as if affected by a …

  • Feat Stench of the Dead

    _The odor of decay hangs heavy on you, causing others to gasp and retch._ *Prerequisite* Exposure to ghoul touch or vampiric touch spell. *Benefit* You exude a carrion stench that causes any creature adjacent to you to make a Fortitude save (DC 12 …